Difference between revisions of "Cv4/stage3splits"

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(Final damage boost through SwordSkeleton)
(Top/Gold Splits by Streamer)
 
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*TopTherorySplit?
 
*TopTherorySplit?
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'''PB Stage 3 Video (Timer 502) by jay_cee'''
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'''Notes:'''
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<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">

Latest revision as of 14:06, 18 August 2019

Level Details
Game Super Castlevania IV
Level sections 3-1, 3-2, 3-3
Level name Cave/Submerged City
Previous level Stage 2
Next level Stage 4

Top/Gold Splits by Streamer

Note: Try to order splits by time (in game timer is mot accurate but a start. Frame count would be the best)


  • TopTherorySplit?

PB Stage 3 Video (Timer 502) by jay_cee

Notes:

PB Stage 3 Timer 499 Video by Furious Paul

Notes:

  • This stage uses the Ring Glitch
  • Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
  • At 0:54 you can opt out of the fuzz ball strat by just waiting to damage boost into it.
  • At 2:12 you can opt out of the ring strat but is 17 frames slower Compare Video
  • Joe?
  • Twocat?

PB Stage 3 Time 490 by bogaabogaa

Note: IF YOU NEED ANY


  • ...hdot12?

Strat compare and how much frames they save

note: try to order videos how they appear in the stage.

  • Ring snap (17Frames)


Final damage boost through SwordSkeleton

There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url

Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url