Difference between revisions of "Cv4/stage3"

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(Tutorials)
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* Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.
 
* Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.
  
=== 3-2 Eyeball Boost ===
+
=== 3-2 Fireball Boost ===
  
 
[[File:Stage 3-2 Fireball Boost Setup.jpg]]
 
[[File:Stage 3-2 Fireball Boost Setup.jpg]]
  
 +
=== 3-3 Eyeball Boost ===
 +
{{#ev:youtube|INBOVTAdcVs|560||}}
 
=== Final damage boost through SwordSkeleton ===
 
=== Final damage boost through SwordSkeleton ===
  

Revision as of 15:05, 22 August 2022

Level Details
Game Super Castlevania IV
Level sections 3-1, 3-2, 3-3
Level name Cave/Submerged City
Previous level Stage 2
Next level Stage 4

Safe Route

Optimal Route

Notes:

  • This stage uses the Ring Glitch
  • Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
  • At 0:54 you can opt out of the fuzz ball strat by just waiting to damage boost into it.
  • At 2:12 you can opt out of the ring strat but is 17 frames slower Compare Video


Sub 32 Video Serie

Tutorials

3-1 Mudmen RNG

3-1 1st Mudmen Bad RNG.jpg

Notes:

  • Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.

3-2 Fireball Boost

Stage 3-2 Fireball Boost Setup.jpg

3-3 Eyeball Boost

Final damage boost through SwordSkeleton

There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url

Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url

3-3 Fast Bone Dragon Kill

Note:

  • Very hard strat to nail. Executing a whip cross is a one frame trick and on top you do whip cancel to be able to jump faster.

3-3 Climb

3-3 Boss Alternative

3-3 2nd Eyeball Damage Boost

3-3 2nd Eyeball Damage Boost (additional set-up)

Boss

Save Strat

Notes:

  • A safe way to handle the 3-3 boss.

Strat Comparisons and Alternatives

Ring Glitch Time Save Comparisons

Notes:

  • Time saving options for the 3-2 Waterfall Climb.


Dragon Boost Damage Boost Time Save

Notes:

  • Time save comparison for the 3-3 Bone Dragon Damage Boost.


Dragon Boost Damage Boost into Ring Glitch

Notes:

  • Demonstrates time save potential for performing the last Bone Dragon Boost.


Ring snap (17Frames)