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== Spirte Sprite Assembly Format and Tutorials == <div style="white-space: pre-wrap">===Format Example Skeleton=== ROMAddress Frame 1 Frame220af4 04 fd 09 06 28 ed 09 04 28 f8 f9 02 28 f5 e9 00 28 03 f8 09 0c 28 f7 f9 0a 28 f5 e9 08 28 ss aa bb cc dd aa bb cc dd aa bb cc dd aa bb cc dd ss aa bb cc dd aa bb cc dd aa bb cc dd ss=Size Number of 2x2 queuers to use. 00 Is not a number and will overload. aa=Offset (01 move one pixel right 80 will wrap)bb=Offset (01 move one pixel down 80 will wrap)cc=Tile Pick Tile Square 2x2 ..dd=Orientation and Palettes First byte: 2=Normal 6-7=Mirror A-B=Flip E-F=MirrorFlip BadNumbers=0 1 3 4 8 c d Second byte 0=Pal 0 2=Pal 1 4=Pal 2 6=Pal 3 8=Pal 4 a=Pal 5 c=Pal 6 e=Pal 7 </div> == Enemies == <div style="white-space: pre-wrap">Fishman: 20c6d Walking 1 20c7e Walking 2 20c43 Jumping/Swimming 1 20c58 Swimming 2 20ca4 SpittingLand 21048 SpitHead 2104d SpitLine21052 SpitDecoy21057 SpitDecoy2 20c8f SpitWhileSwimming 21034 SpitHeadDiagonal21039 SpitLineDiagonal2103e SpitLineDiagonaDecoy21043 SpitLineDiagonaDecoy2 20cb5 Death Splash 01f8f826260421189 Water Splash MudMan:20d89 Larg Frame 1 20db7 Middle Frame 1 0517032e2607032c2607032a26f7032826f7f326260420dcc Middle Frame 2 04f6f326261803462608034426f9034226 Animation:b2ab b78d2000cc8d2000ffff 218d2 HitAssembly218f8 SmallCrumbles CoffinDeath: 020a37 01f8f8682401f8f86a24Walking 1:020b66 08010d0e24f10d0c2401fd0a24f1fd082401ed0624f1ed042401dd0224f1dd0024Walking 2:020b87 08010d2e24f10d2c2401fd2a24f1fd282401ed2624f1ed242401dd2224f1dd2024Walking 3:020ba8 08010d4e24f10d4c2401fd4a24f1fd482401ed4624f1ed442401dd4224f1dd4024Walking 4:020bc9 08010d6624f10d4c2401fd6424f1fd482401ed6224f1ed442401dd6024f1dd4024 Whip SkeletonWalking 1: 2119dWalking 2: 211baCharging Attack: 211d8Attack: 21201 Crow20ed3 Spider217bb Leaveman20a82 BoneDragon: 214c7 Head SpearKnight:21390 Walking1213a9 Walking2 2190e Stabing12192c Stabing2 09 09086428f9086228f9f8602809f84e2809e84c28f9b84428f9c84628f9d84828f9e84a28 SwingingPlatform:2285b Platform22864 Line </div> == Bosses == RomAddresses of Sprite Assembly Sorted by Frames [[File:Viper_Assembly.png]]