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Cv3/rommap

Revision as of 21:16, 27 June 2019 by Bogaabogaa (talk | contribs)

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Feel free to do some digging.

PRG ROM

The NES File has a header (+0x10) to tell the ROM size. You need to add that value to the PRG offset to get the right address.


0x1730 Table for noice and anitation.

 Table Format:
 AA BB CC DD
 AA=Stage
 BB=Block
 CC=Segment
 DD=Effect 10 Fog, 20 Animation Only, 30 Animation and Sound, 40 ??, 32-37 WaterEffect(flicker),56?? ,71 move a stage??


The most insight in the game was from Opptomon

  • check his abandon project/notes

http://www.romhacking.net/abandoned/[55]COA-CV3.7z