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Castlevania Speedrunning β

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Cv3/rommap

355 bytes added, 08:29, 21 July 2019
Description of Tables or Content
81 Falling Bridge 0c
'''==Table for progression after the map.'''==
ChoosePatchTransition
the pointers to path tables are at 0x29a5 (3 pointers, 2 bytes each)
the path tables are at 0x29ab, 0x29b4, 0x29ba, 0x2129
the data in those tables is 010000000000, 020302060001, 070600080000, 0400000500000B00000700010705000900000A00000A00000C00000C00000D00000E
the table for the area you go to after walking past a big map (not choose a path) is at 0x211d (3 bytes each, not sure how many)
ScreenNames and PointerValue
00 Start
05 Restart??
07 Debugg
08 Map swamp zyklops
09 Prayer Screen
0A-0B PW Screen
0C-0D Ending
0E Stage 0
3e450 0A > 07 Will make name screen debugger screen
'''If you like to skip the map after stage one:'''
For Stage one you can edit the next level at 0x211D AA BB CC
==Timer and some Checkpoints==
 
133cb Timer and some Check points. ab ab ab
 
a=Timer (hunderd)
b=Checkpoint Block
==Things I would like to research and add==