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Cv3/rommap

704 bytes added, 18:19, 13 July 2019
Description of Tables or Content
0x1730 Effect Table for (Fog,noise and animation..)
Table Format:
BB=Block
CC=Segment
DD=Effect CPU Bus 0x7d Holds current effect: 10 Fog, 02 02 01 11 For 02 03 01 12 High Fog Stage 0e 00 02 13 Low Fog Stage 0e 02 00 20 Animation Only, 23 0c 01 01 ?? 28 Blinking sprites 30 Animation and Sound, 40 ??, 05 01 00 31 Water animation 0d 03 00 32-37 WaterEffect(flicker),56?? ,-36 33 06 00 00 Mud 34 06 01 00 35 06 01 01 37 06 01 02 36 04 02 00 BossRoom 40 Clocktower Stage 2 41 Animation and Sound 0d 01 00 50 08 00 00 Water 51 Forest Stage 02 01 00 and 05 03 00 Water and 08 01 00 .. 09 71 move a stage??Rising Water 08 03 00 80 Falling Bridge 05 03 01 81 Falling Bridge 0c
Table for progression after the map.
the table for the area you go to after walking past a big map (not choose a path) is at 0x211d (3 bytes each, not sure how many)
===If you like to skip the map after stage one:===0x4171 Table of Screens after Boss 00=Map Walking to next section01=??02=Choosing Path ===For Stage one you can edit the next level at 0x211D AA BB CC=== ==The most insight in the game was from Opptomon===
*check his abandon project/notes
http://www.romhacking.net/abandoned/[55]COA-CV3.7z

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