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→[Show/Hide] 2snek Beginner/Race Video Guide
{{Infobox level
| image = cv1level1CV1 Level1.png
| game = Castlevania
| level_name = 1
<span style="color:#00FF00">Recommended to newcomers</span><br />
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[[File:Cv1-Zombie DBoost.gif|right|frame||If two or three zombies spawn clumped up together, take a damage boost.]]
*Jumping into the gate as shown is faster. This is because as soon as Simon touches the castle entrance, the game automatically moves him at a slower speed, so you want to jump to preserve normal speed.
*How Right at the start of the castle, there could be one, two or three zombie spawning next to deal with each other. If it's only one, you can simply jump over it and whip the one trailing a bit behind it, if there is one. If there's two or three zombiesgrouped up together, you might want to take a damage boost on one of them.*When Get the first whip upgrade from one of the high candles. Try to not get it from one of the whip (donlow candles, especially if close to a zombie since it't get it ll make timing your subsequent jump difficult.**Try to hold off on collecting the final whip upgrade, as having the first low candle)short whip will make Cave Skip in level 4 easier.*Dealing with On the second wave on zombies, there will never be two zombies at the endnext to each other. Feel free to jump and whip on landing for these guys.*To deal with Don't be afraid to start climbing the triple staircase to avoid taking knockback from a zombie pattern, damage boost (gif)behind it.
=== Stopwatch Manipulation (Optimal) ===
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[[File:Cv1-stage01 double drop.gif|right|frame||Money Bag dropping from the first Zombie, advancing the item chart.]]*The optimal frame to jump into the gate is the one shown in the video, where Simon turns around for a very brief moment before going into the castle.
*Aim to get the Stopwatch off the first zombie. Break the first candle to get the whip upgrade, then jump and whip the zombie on landing. Whipping to get the Stopwatch is a 1-frame window.
**Pay attention if there's two or more zombies at the start, as the additional zombie will also generate a Money Bag if the Stopwatch drops and it'll advance the item chart to Slot 2 (this would be the Holy Water but it gets turned into a money bag due to the Important Item Rule). This needs to be taken into consideration later for a more optimal Level 3.
*If you successfully got the stopwatch already, go through the second wave of zombies as shown in the video to make it less likely to collect additional item drops (.<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">'''Add picture with Jump visual cue for first jumpsecond wave'''<div class="mw-collapsible-content">[[File:Cv1-Stage01 jump cue.jpg]]*Jump when Simon')s front foot overlaps this spot in the background pillar.</div></div>
If you don't have a Stopwatch by the second wave, use this strat:<br />
=== TAS Framerule ===
https://clips.twitch.tv/SwissPlumpAnteaterDendiFace-PgXOHhKl-4LZtjPW*As of the date of this writing (Captcha's clipApril 27th 2021)*It, this framerule has only been hit once in real time. To hit it, it is required to only whip a single zombie on the earliest possible frame, get the stopwatch off of it, pray that there's stupidno zombies coming from the back of the stairs at the end, and get an optimal [[Cv1/tricks#Staircases | Stairs Grab]]. The chances of this happening are obviously extremely unlikely, and actively attempting this kind of strategy makes consistency greatly suffer. As such, it is not recommended to try to hit this framerule.
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<span style="color:#00FF00">Recommended to newcomers</span><br />
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[[File:Cv1-Stage02 pixel.png|thumb|right|frame|400px||This is the pixel you need to stay at to manipulate an item drop. You can use Simon's front foot in relation to the bricks in the background as a visual cue.]]*Stand on a pixel perfect location. ('''Add picture''') This will force the bat to force an item as soon as it hits Simon. If no other item drops have occurred yet, this item will be a Stopwatch.
**If you fail the Stopwatch manipulation or you get another item drop, it's recommended to not retry it and continue with the setup instead. Fall back on the backup Axe strats for stage 03 if you leave this stage without a Stopwatch.
***If you happen to have collected a Stopwatch from stage 01 already, you should stand on a pixel left or right of this one to avoid getting another item drop. Taking the knockback is not necessary to perform the bat boost, but it will allow you to execute this pseudo-buffer strat.
*As soon as Simon lands back on his feet from the knockback, whip while still in the crouched position and start holding right. Perform the jump and the other whip stall where shown in the video to manipulate the bat's Y position and be able to boost over.
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== <span class="mw-customtoggle-2" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Stage 03 /Bat Boss ==
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=== Simple Crit attempt + backup Stopwatch kill ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
[[File:Cv1-Successful Crit.gif|right|frame||Successful Crit, killing the bat in a single whip strike.]]
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=== Advanced Crit (Optimal) ===
*Boss's The boss pattern is dependent on how many frames have elapsed since the start of this room (so to clarify, this excludes stage 01 and stage 02). If you never release right through this room, the only spot that has time variance is the whip cancel off the big ledge. Depending on exactly how good the whip cancel is, a different amount of frames will be lost and the boss will have a different pattern. You will have to be able to tell exactly how many frames have been lost and perform different movements to make the bat swoop down quickly. The following videos illustrate what to do on every relevant scenario. If you lose more than 3 frames (or do some other kind of mistake), just do the same movement that the 2-frame and the 3-frame videos do and patiently wait for the screenbat to swoop down (it will likely take a lot longer).*Whip Breaking the candle that contains the invincibility potion can cause some lag, so you can skip it and get away with it most of the time. But there are certain zombie patterns that will hit you if you don't get the potion, so do this at your own risk.*By jumping from a specific spot on the platform, you can have a chance at destroying the candle that cointains the Axe. If you jump from this spot, you can use this candle as an aid in telling what kind of whip cancel you just got: if you don't destroy the candle or clunk, it means the whip landing lost you no less than 2 frames. If you do destroy the candle, you will only have to recognize between a 1-frame landing and a 0-frame landing off ledge.**If you do use this axe candle as a visual cue, it is recommended that you pick up the invincibility potion, as breaking the candle without being invincible has a chance of causing some lag as well, and it will make it harder to tell what kind of whip landing you just got.***If you want to be fully optimal, possibly you should skip both the invincibility potionand the axe candle by jumping from as far out as possible on the platform. This also means you can jump, whip too early and get a clunk, without having the Axe drop on Simon during the clunk.*Read [[Cv1/tricks#Orb_Grabs | here]] for information on how to grab the end-stage orb optimally. ==== 3-frame pattern ====[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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[[File:Cv1-TASCrit failed backward.PNG|thumb|right|frame|210px||If you fail the backward jump, strike a bit later.]]*This is the fastest possible kill, it saves a little over 0.4s over the 2-frame and the 1-frame patterns (26 frames at most).*To do this setup, climb two steps of the stairs and then go immediately down. Make sure that every movement so far is buffered. At this point, wait a split second and aim to do a backward jump up the top platform. There is a 4-frame window to perform a backward jump and get a usable swoop from the boss. Immediately start going down a step (Link buffer this action as well) and go for the crit.**If you jump up to video the top platform too early, the bat will swoop down too high and it won't hit Simon. If you jump too late, it will move from its original position, making the rest of the setup not work (there is a backup for this, check the Backups section below).**The last 2 frames of 0the 4-frame pattern window on the backward jump will require you to whip 1 frame later, shifting your visual cue slightly. In other words, if you jump to the top platform later rather than sooner, you will have to whip 1 frame later.**If you fail to get a backward jump (TASCrit)you start facing right during the jump instead), you will have to whip a bit later.*Explanation*There is no good backup if you miss the Crit, point out that so it's recommended to only go for this is best if you intend on resetting after missing it. ==== Clunk pattern====[[File:TASBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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=== Backups ===
==== Rare Double Zombie pattern ====
==== Late jump on TASCrit ====
[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]
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==== Axe strats ====
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*Recommended This is recommended to be used as a backup if the stopwatch manipulation failed in stage 02, though it can be used in alternative to the stopwatch kill if really struggling with the up+B presskills and some people may find this more simple.
**Keep in mind that not having the stopwatch for level 2 will make it slower and more difficult.
*Get potionThe number of frames that have elapsed since the start of the room doesn't really matter with this strat.*Make sure you have enough hearts for this kill, you can break the candle shown in the video for an extra Big Heart if you need it.*Position Simon against the bottom platform to the right and wait. There's a breakable block that contains a Double Shot there, you can break this in correct spot for Axe kill on advance but wait until the bosshas moved down before walking in to collect it.*Orb grabAs soon as you've collected the Double Shot, simply fire off Axes from safety until the boss is dead.
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== <span class="mw-customtoggle-3" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> 2snek Beginner/Race Video Guide ==
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