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→[Show/Hide] 2snek Beginner/Race Video Guide
{{Infobox level
| image = cv1level1CV1 Level1.png
| game = Castlevania
| level_name = 1
=== Simple ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
=== Stopwatch Manipulation (Optimal) ===
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[[File:Cv1-stage01 double drop.gif|right|frame||Money Bag dropping from the first Zombie, advancing the item chart.]]*The optimal frame to jump into the gate is the one shown in the video, where Simon turns around for a very brief moment before going into the castle.*Kmac Watch Aim to get the Stopwatch off the first zombie . Break the first candle to get the whip upgrade, then jump and whip the zombie on landing. Whipping to get the Stopwatch is a 1-frame perfect window that works on every pattern.**Pay attention if there's two or more zombies at the start, as the second one additional zombie will also drop generate a Money Bag if the Stopwatch drops and it'll advance the item chart to Slot 2 (possibly put this would be the Holy Water but it gets turned into a gif of this happening heremoney bag due to the Important Item Rule). This needs to be taken into consideration later for a more optimal Level 3.*Explain how to deal with Second Wave if Stopwatch is If you successfully got the stopwatch already , go through the second wave of zombies as shown in hand, possibly with a picture the video to make it less likely to point out collect additional item drops.<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">'''Jump visual cue for first second wave'''<div class="mw-collapsible-content">[[File:Cv1-Stage01 jumpcue.jpg]]*Jump when Simon's front foot overlaps this spot in the background pillar.</div></div>
If you don't have a Stopwatch by the second wave, use this strat:<br />
=== Alternate Watch Manip Strats ===
=== TAS Framerule ===
https://clips.twitch.tv/SwissPlumpAnteaterDendiFace-PgXOHhKl-4LZtjPW*As of the date of this writing (Captcha's clipApril 27th 2021)*It, this framerule has only been hit once in real time. To hit it, it is required to only whip a single zombie on the earliest possible frame, get the stopwatch off of it, pray that there's stupidno zombies coming from the back of the stairs at the end, and get an optimal [[Cv1/tricks#Staircases | Stairs Grab]]. The chances of this happening are obviously extremely unlikely, and actively attempting this kind of strategy makes consistency greatly suffer. As such, it is not recommended to try to hit this framerule.
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=== Easier Bat Boost ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
=== Early Boost (Stopwatch) ===
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*Easier bufferThe first bat will spawn on the second frame of the room. Thus, by activating the Stopwatch on the first frame of control, it's possible to delay its spawn and make the boost with the first bat. This saves ~4 seconds.**While the bat will spawn on the second frame of the room, its visual model will spawn on the third frame. This means that if the Stopwatch is used on the second frame, it will look like the bat is not present, while in reality it has already spawned in the top right. It's not possible to boost over using this bat spawn.***By holding left+up and pushing B at the start of the room, it's possible to tell early if the Stopwatch has been activated on the first or second frame. If Simon keeps facing right after the activation, it means that it was done on the first frame, while if Simon faces left, that means it was done on the second frame, making the boost impossible. Switch to right ASAP after activating the Stopwatch (in the middle of the whip animation).*Perform the whip stalls and the jump where shown in the video to manipulate the bat's Y position in order to boost over.**You can jump over the big heart if you intend on resetting for a missed crit in in stage 03, otherwise feel free to take it. The jump does not help manipulate the bat's Y position so you can skip it if you want to pick up the big heart.
=== Optimal Early Boost (Stopwatch) ===
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*How Same principle as the other Early Boost method shown above, but the movements are slightly different so that an additional framerule may be saved. This is significantly more difficult.*Two grounded whip stalls are made and then one on jump landing to save lose a Framerulefew more frames. The timing for this whip is a bit specific. Whip too early and you will break the candle, potentially getting a heart drop, and the bat will likely spawn too low. Whip too late, ad the bat will likely spawn too high.**This landing whip can also be replaced with a simple stutter.*Jump immediately as soon as you drop off the block. The earlier, the lower the bat will spawn and usually the easier the boost will be.*You can do small stutter before jumping in for the boost to make it a little easier to hit the back of the bat and boost forward. As long as the stutter is kept tiny, you will still make the framerule.**One side effect of doing this stutter is that it increases the chances of getting the bat to drop an item after boosting, which will advance the item chart.
=== Backups ===
==== Manual Bat Boost ====
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== <span class="mw-customtoggle-2" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Stage 03 /Bat Boss ==
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=== Simple Crit attempt + backup Stopwatch kill ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
[[File:Cv1-Successful Crit.gif|right|frame||Successful Crit, killing the bat in a single whip strike.]]
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[[File:Cv1-MidBat.PNG|thumb|right|frame|320px||Whip when the bat's middle crosses this line.]]
*The boss pattern is dependent on how many frames have elapsed since the start of this room (so to clarify, this excludes stage 01 and stage 02). This means that by always holding right, and performing consistent actions, it's possible to always get the same pattern on the boss.
*To achieve this, got through the room taking special care to never let go of right, take the invincibility potion, and simply walk off the big ledge, taking a clunk. This will consistently lose exactly 18 frames, providing a good pattern on the boss.
*Once you're at the boss, position Simon on the middle step. Once the bat starts to move, move to the top step and wait. When the bat approaches you, there is a 1-frame window where you can whip and kill the boss in one hit. This is known as the [[Cv1/tricks#Critical_Hit_Glitch | Critical Hit Glitch]]
**A general visual cue designed for people running on original console with a low display monitor (CRT or low delay LCD) in mind is depicted in this picture. This changes from person to person depending on reaction time and input delay, so experiment with your visual cue and try to create your own line a little earlier or later if you feel like it works better.
**Some people count the number of wing flaps from the bat as a visual cue ('''Needs amounts''').
***If you fail the crit, there's an easy way to tell if you were late or early. If you were late, Simon will hit the boss for 2 bars of HP, and a red sparkle will appear around the bat, indicating a hit. If you were early, SImon will not hit the boss instead and it will stay at full health.
*As a backup, activate the stopwatch and kill the bat there. You need to press either up+B on the same frame, or B 1 frame after pressing up, to avoid climbing the step.
*The simplest way to grab the end-stage orb is to let it fall on Simon. You might be tempted to jump towards the orb to collect it sooner, but you risk losing time that way. Read [[Cv1/tricks#Orb_Grabs | here]] if you're interested in the full details.
=== Simple Stopwatch kill ===
=== Simple Advanced Crit (Optimal) ===<span style="color:#00FF00">This could be recommended to newcomers alternatively</span><br />(Link to video)*Boss's The boss pattern is dependent on how many frames have elapsed since the start of this room (so to clarify, this excludes stage 01 and stage 02). If you never release right through this room, the only spot that has time variance is the whip cancel off the big ledge. Depending on exactly how good the whip cancel is, a different amount of frames will be lost and the boss will have a different pattern. You will have to be able to tell exactly how many frames have been lost and perform different movements to make the bat swoop down quickly. The following videos illustrate what to do on every relevant scenario. If you lose more than 3 frames (or do some other kind of mistake), just do the same movement that the 2-frame and the 3-frame videos do and patiently wait for the screenbat to swoop down (it will likely take a lot longer).*ClunkBreaking the candle that contains the invincibility potion can cause some lag, so you can skip it and get consistent patternaway with it most of the time.*CritBut there are certain zombie patterns that will hit you if you don't get the potion, so do this at your own risk.*As By jumping from a backupspecific spot on the platform, activate you can have a chance at destroying the stopwatch and kill candle that cointains the Axe. If you jump from this spot, you can use this candle as an aid in telling what kind of whip cancel you just got: if you don't destroy the candle or clunk, it means the bat therewhip landing lost you no less than 2 frames. You need to press either up+B on If you do destroy the same framecandle, or B you will only have to recognize between a 1 -frame landing and a 0-frame after pressing landing.**If you do use this axe candle as a visual cue, it is recommended that you pick upthe invincibility potion, as breaking the candle without being invincible has a chance of causing some lag as well, and it will make it harder to avoid climbing tell what kind of whip landing you just got.***If you want to be fully optimal, you should skip both the step (Can point to invincibility potion and the axe candle by jumping from as far out as possible on the simple stopwatch killplatform. This also means you can jump, append whip too early and get a gifclunk, or just show it in without having the Axe drop on Simon during the clunk.*Read [[Cv1/tricks#Orb_Grabs | here]] for information on how to grab the video)end-stage orb optimally.
=== Advanced Crit (Optimal) = 3-frame pattern ====*Boss[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's pattern is dependent middle crosses this line.]]{{#ev:youtube|7ySRArdJeTA|450}}*Wait on how many frames have elapsed since the start of middle step, wait for the bat to move, then move to the top step and go for the screencrit.*==== 2-frame pattern ====[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip cancel landing off ledge, possibly skip potionwhen the bat's middle crosses this line.]](LInk {{#ev:youtube|4p2VNLmUxxA|450}}*Same movement as the 3-frame pattern. Wait on the middle step, wait for the bat to move, then move to video of the top step and go for the crit. This saves about 0.5s over the 3-frame pattern), as the boss will swoop down more quickly. ==== 1-frame pattern ====*Slower, but but acceptable[[File:Cv1-TopBat. ExplanationPNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]{{#ev:youtube|ZUnYMJceZ8I|450}}(Link to video of *Wait on the top step right from the start and go for the crit. This crit is exactly same speed as the 2-frame pattern), down to the frame.*Explanation(Link to video of 1==== 0-frame pattern(TASCrit)(Fastest!) ====*Explanation[[File:TASBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]{{#ev:youtube|xDmQgvKuzIo|550450}}(Link to video of [[File:Cv1-TASCrit failed backward.PNG|thumb|right|frame|210px||If you fail the backward jump, strike a bit later.]]*This is the fastest possible kill, it saves a little over 0.4s over the 2-frame pattern and the 1-frame patterns (TASCrit)26 frames at most).*ExplanationTo do this setup, point out climb two steps of the stairs and then go immediately down. Make sure that every movement so far is buffered. At this point, wait a split second and aim to do a backward jump up the top platform. There is best patterna 4-frame window to perform a backward jump and get a usable swoop from the boss. Immediately start going down a step (buffer this action as well) and go for the crit.(Link **If you jump up to video the top platform too early, the bat will swoop down too high and it won't hit Simon. If you jump too late, it will move from its original position, making the rest of clunk the setup not work (Also TASCrit)there is a backup for this, check the Backups section below).**The last 2 frames of the 4-frame window on the backward jump will require you to whip 1 frame later, shifting your visual cue slightly. In other words, if you jump to the top platform later rather than sooner, you will have to whip 1 frame later.*Just *If you fail to point out that get a clunk gives backward jump (you TASCritstart facing right during the jump instead), you will have to whip a bit later.(LInk **There is no good backup if you miss the Crit, so it's recommended to video of more patterns possibly? We only go for this if you intend on resetting after missing it. ==== Clunk pattern ====[[File:TASBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]{{#ev:youtube|e-9QD0wywk8|450}}*Getting a clunk just do provides the 20-frame movement pattern. Refer to the above section for those anywayinstructions. Point this out in some way)
=== Backups ===
==== Rare Double Zombie pattern ====
==== Late jump on TASCrit ====
==== Axe strats ====
**Keep in mind that not having the stopwatch for level 2 will make it slower and more difficult.
*Get potionThe number of frames that have elapsed since the start of the room doesn't really matter with this strat.*Make sure you have enough hearts for this kill, you can break the candle shown in the video for an extra Big Heart if you need it.*Position Simon against the bottom platform to the right and wait. There's a breakable block that contains a Double Shot there, you can break this in correct spot for Axe kill on advance but wait until the bosshas moved down before walking in to collect it.*Orb grabAs soon as you've collected the Double Shot, simply fire off Axes from safety until the boss is dead.
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== <span class="mw-customtoggle-3" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> 2snek Beginner/Race Video Guide ==
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