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Cv1/level1

14,454 bytes added, 16:45, 11 August 2022
[Show/Hide] 2snek Beginner/Race Video Guide
This article is a heavy WIP.
 
{{Infobox level
| image = cv1level1CV1 Level1.png
| game = Castlevania
| level_name = 1
=== Simple ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
(Link to video){{#ev:youtube|WytD-jPacY0|550}}[[File:Cv1-Zombie DBoost.gif|right|frame||If two or three zombies spawn clumped up together, take a damage boost.]]*Jump Jumping into the gateas shown is faster. This is because as soon as Simon touches the castle entrance, the game automatically moves him at a slower speed, so you want to jump to preserve normal speed.*How Right at the start of the castle, there could be one, two or three zombie spawning next to deal with each other. If it's only one, you can simply jump over it and whip the one trailing a bit behind it, if there is one. If there's two or three zombiesgrouped up together, you might want to take a damage boost on one of them.*When Get the first whip upgrade from one of the high candles. Try to not get it from one of the whip (donlow candles, especially if close to a zombie since it't get it ll make timing your subsequent jump difficult.**Try to hold off on collecting the first low candle)final whip upgrade, as having the short whip will make Cave Skip in level 4 easier.*Dealing with On the second wave on zombies at the end, there will never be two zombies next to each other. Feel free to jump and whip on landing for these guys.*To deal with Don't be afraid to start climbing the triple staircase to avoid taking knockback from a zombie pattern, damage boost (gif)behind it.
=== Stopwatch Manipulation (Optimal) ===
{{#ev:youtube|a1-C85VCv5A|550}}
[[File:Cv1-stage01 double drop.gif|right|frame||Money Bag dropping from the first Zombie, advancing the item chart.]]*The optimal frame to jump into the gate is the one shown in the video, where Simon turns around for a very brief moment before going into the castle.*Kmac Watch Aim to get the Stopwatch off the first zombie . Break the first candle to get the whip upgrade, then jump and whip the zombie on landing. Whipping to get the Stopwatch is a 1-frame perfect window that works on every pattern.**Pay attention if there's two or more zombies at the start, as the second one additional zombie will also drop generate a Money Bag if the Stopwatch drops and it'll advance the item chart to Slot 2 (possibly put this would be the Holy Water but it gets turned into a gif of this happening heremoney bag due to the Important Item Rule). This needs to be taken into consideration later for a more optimal Level 3.*Explain how to deal with Second Wave if Stopwatch is If you successfully got the stopwatch already , go through the second wave of zombies as shown in hand, possibly with a picture the video to make it less likely to point out collect additional item drops.<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">'''Jump visual cue for first second wave'''<div class="mw-collapsible-content">[[File:Cv1-Stage01 jumpcue.jpg]]*Jump when Simon's front foot overlaps this spot in the background pillar.</div></div>
If you don't have a Stopwatch by the second wave, use this strat:<br />
(Link {{#ev:youtube|Y6TNwlSusLY|400}}*You should aim to video showcasing how get the stopwatch on these two zombies showcased. The exact timing of the whips to get watch the stopwatch depends on second wave on all possible how much time has already been lost whipping previous zombies and patterns): the more time has been lost, the earlier your whip will have to be to get the stopwatch.*Explanation*If the first zombie in this wave doesn't spawn, you should delay the whip on the second zombie by a lot.
=== Alternate Watch Manip Strats ===
(Link to video, basically old watch strats){{#ev:youtube|e1Nh3a_JmWA|550}}*This watch manipulation is a lot more complex as the actions are different from pattern to pattern, but it can always avoids avoid a second item drop from happening in this stage, and some people may find the timing a little less awkward on some of these patterns.*In order, the patterns shown are the Space Zombies (one zombie, a space, one zombie), the Couple (two zombies), the Triplet (three zombies), the Triplet with heart drops, and the Solo pattern (one unusable zombie and no more trailing zombies).**On the Solo pattern, you will have to get the Stopwatch on the second wave. It is recommended to lose a few frames before the second wave with a stutter to help with the timing.**Remember that if you don't get the Stopwatch on the first wave, you will have to adjust the whip timing for second wave depending on exactly how many frames have been lost whipping these first zombies. Usually, the Space zombies will lose fewer frames and demand a later timing, while the Couple and Triplet will lose more and demand an earlier timing.
=== TAS Framerule ===
https://clips.twitch.tv/SwissPlumpAnteaterDendiFace-PgXOHhKl-4LZtjPW*As of the date of this writing (Captcha's clipApril 27th 2021)*It, this framerule has only been hit once in real time. To hit it, it is required to only whip a single zombie on the earliest possible frame, get the stopwatch off of it, pray that there's stupidno zombies coming from the back of the stairs at the end, and get an optimal [[Cv1/tricks#Staircases | Stairs Grab]]. The chances of this happening are obviously extremely unlikely, and actively attempting this kind of strategy makes consistency greatly suffer. As such, it is not recommended to try to hit this framerule.
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=== Easier Bat Boost ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
(Link {{#ev:youtube|4aAr2RgyT64|550}}[[File:Cv1-Stage02 pixel.png|thumb|right|frame|400px||This is the pixel you need to stay at to manipulate an item drop. You can use Simon's front foot in relation to video)the bricks in the background as a visual cue.]]*Stand on a pixel perfect location. This will force the bat to force an item as soon as it hits Simon. If no other item drops have occurred yet, this item will be a Stopwatch.*Kmac buffer*If you fail the Stopwatch manipulation or you get another item drop, donit't s recommended to not retry it and continue with the setup instead. Fall back on the backup Axe strats for stage 03 if you leave this stage without a Stopwatch.***If you happen to have collected a Stopwatch from stage 01 already, you should stand on a pixel if watch manipulation failedleft or right of this one to avoid getting another item drop. Taking the knockback is not necessary to perform the bat boost, but it will allow you to execute this pseudo-buffer strat.*As soon as Simon lands back on his feet from the knockback, whip while still in the crouched position and start holding right. Perform the jump and the other whip stall where shown in the video to manipulate the bat's Y position and be able to boost over.
=== Early Boost (Stopwatch) ===
{{#ev:youtube|kwwpOo6ZuCE|550}}*The first bat will spawn on the second frame of the room. Thus, by activating the Stopwatch on the first frame of control, it's possible to delay its spawn and make the boost with the first bat. This saves ~4 seconds.**While the bat will spawn on the second frame of the room, its visual model will spawn on the third frame. This means that if the Stopwatch is used on the second frame, it will look like the bat is not present, while in reality it has already spawned in the top right. It's not possible to boost over using this bat spawn.***By holding left+up and pushing B at the start of the room, it's possible to tell early if the Stopwatch has been activated on the first or second frame. If Simon keeps facing right after the activation, it means that it was done on the first frame, while if Simon faces left, that means it was done on the second frame, making the boost impossible. Switch to right ASAP after activating the Stopwatch (Link in the middle of the whip animation).*Perform the whip stalls and the jump where shown in the video to video)manipulate the bat's Y position in order to boost over.*Easier buffer*You can jump over the big heart if you intend on resetting for a missed crit in in stage 03, otherwise feel free to take it. The jump does not help manipulate the bat's Y position so you can skip it if you want to pick up the big heart.
=== Optimal Early Boost (Stopwatch) ===
{{#ev:youtube|37B6l3-KqMI|550}}
*How Same principle as the other Early Boost method shown above, but the movements are slightly different so that an additional framerule may be saved. This is significantly more difficult.*Two grounded whip stalls are made and then one on jump landing to save lose a Framerulefew more frames. The timing for this whip is a bit specific. Whip too early and you will break the candle, potentially getting a heart drop, and the bat will likely spawn too low. Whip too late, ad the bat will likely spawn too high.**This landing whip can also be replaced with a simple stutter.*Jump immediately as soon as you drop off the block. The earlier, the lower the bat will spawn and usually the easier the boost will be.*You can do small stutter before jumping in for the boost to make it a little easier to hit the back of the bat and boost forward. As long as the stutter is kept tiny, you will still make the framerule.**One side effect of doing this stutter is that it increases the chances of getting the bat to drop an item after boosting, which will advance the item chart.
=== Backups ===
==== Manual Bat Boost ====
(Link {{#ev:youtube|5WNKWypGBMc|550}}*To be used if the standard bat boost fails.*Walking off the ledge and going back up seems to video)increase the chances of getting a higher bat spawn, which makes the boost easier.*(Waiting Wait at the ledge)*Mainly to be used , then as soon as you see the bat appear on screen go back a backup if the Bat Boost failedlittle, then jump forward.
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== <span class="mw-customtoggle-2" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Stage 03 /Bat Boss ==
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=== Simple Crit attempt + backup Stopwatch kill ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
[[File:Cv1-Successful Crit.gif|right|frame||Successful Crit, killing the bat in a single whip strike.]]
{{#ev:youtube|xmF1ImWb92U|550}}
[[File:Cv1-MidBat.PNG|thumb|right|frame|320px||Whip when the bat's middle crosses this line.]]
*The boss pattern is dependent on how many frames have elapsed since the start of this room (so to clarify, this excludes stage 01 and stage 02). This means that by always holding right, and performing consistent actions, it's possible to always get the same pattern on the boss.
*To achieve this, got through the room taking special care to never let go of right, take the invincibility potion, and simply walk off the big ledge, taking a clunk. This will consistently lose exactly 18 frames, providing a good pattern on the boss.
*Once you're at the boss, position Simon on the middle step. Once the bat starts to move, move to the top step and wait. When the bat approaches you, there is a 1-frame window where you can whip and kill the boss in one hit. This is known as the [[Cv1/tricks#Critical_Hit_Glitch | Critical Hit Glitch]]
**A general visual cue designed for people running on original console with a low display monitor (CRT or low delay LCD) in mind is depicted in this picture. This changes from person to person depending on reaction time and input delay, so experiment with your visual cue and try to create your own line a little earlier or later if you feel like it works better.
**Some people count the number of wing flaps from the bat as a visual cue ('''Needs amounts''').
***If you fail the crit, there's an easy way to tell if you were late or early. If you were late, Simon will hit the boss for 2 bars of HP, and a red sparkle will appear around the bat, indicating a hit. If you were early, SImon will not hit the boss instead and it will stay at full health.
*As a backup, activate the stopwatch and kill the bat there. You need to press either up+B on the same frame, or B 1 frame after pressing up, to avoid climbing the step.
*The simplest way to grab the end-stage orb is to let it fall on Simon. You might be tempted to jump towards the orb to collect it sooner, but you risk losing time that way. Read [[Cv1/tricks#Orb_Grabs | here]] if you're interested in the full details.
=== Simple Stopwatch kill ===
<span style="color{{#ev:#00FF00">Should this be recommended to newcomers or should this be categorized as youtube|QU1c3xGGcuQ|550}}*This is an easier alternative strat/backup?</span><br />(Link to video)*Boss's pattern is dependent on how many frames have elapsed since the start of Stopwatch kill with the screenCrit attempt listed above.*Get potionThis will require 10 hearts, clunk off grab the ledgebig heart from the candle as shown in the video if you still need hearts.*Get into positionPerform the same movements to manipulate the boss to swoop down, let Bat go through but as soon as it gets close to Simon, instead of attempting the Crit, activate Stopwatch, go hamthe stopwatch and fully climb the stairs.*Orb GrabThen turn around and start whipping down the bat.*This can also be used Activate the Stopwatch a second time as soon as a backup for the Crit stratit runs out.
=== Simple Advanced Crit (Optimal) ===<span style="color:#00FF00">This could be recommended to newcomers alternatively</span><br />(Link to video)*Boss's The boss pattern is dependent on how many frames have elapsed since the start of this room (so to clarify, this excludes stage 01 and stage 02). If you never release right through this room, the only spot that has time variance is the whip cancel off the big ledge. Depending on exactly how good the whip cancel is, a different amount of frames will be lost and the boss will have a different pattern. You will have to be able to tell exactly how many frames have been lost and perform different movements to make the bat swoop down quickly. The following videos illustrate what to do on every relevant scenario. If you lose more than 3 frames (or do some other kind of mistake), just do the same movement that the 2-frame and the 3-frame videos do and patiently wait for the screenbat to swoop down (it will likely take a lot longer).*ClunkBreaking the candle that contains the invincibility potion can cause some lag, so you can skip it and get consistent patternaway with it most of the time.*CritBut there are certain zombie patterns that will hit you if you don't get the potion, so do this at your own risk.*As By jumping from a backupspecific spot on the platform, activate you can have a chance at destroying the stopwatch and kill candle that cointains the Axe. If you jump from this spot, you can use this candle as an aid in telling what kind of whip cancel you just got: if you don't destroy the candle or clunk, it means the bat therewhip landing lost you no less than 2 frames. You need to press either up+B on If you do destroy the same framecandle, or B you will only have to recognize between a 1 -frame landing and a 0-frame after pressing landing.**If you do use this axe candle as a visual cue, it is recommended that you pick upthe invincibility potion, as breaking the candle without being invincible has a chance of causing some lag as well, and it will make it harder to avoid climbing tell what kind of whip landing you just got.***If you want to be fully optimal, you should skip both the step (Can point to invincibility potion and the axe candle by jumping from as far out as possible on the simple stopwatch killplatform. This also means you can jump, append whip too early and get a gifclunk, or just show it in without having the Axe drop on Simon during the clunk.*Read [[Cv1/tricks#Orb_Grabs | here]] for information on how to grab the video)end-stage orb optimally.
=== Advanced Crit (Optimal) = 3-frame pattern ====*Boss[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's pattern is dependent middle crosses this line.]]{{#ev:youtube|7ySRArdJeTA|450}}*Wait on how many frames have elapsed since the start of middle step, wait for the bat to move, then move to the top step and go for the screencrit.*==== 2-frame pattern ====[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip cancel landing off ledge, possibly skip potionwhen the bat's middle crosses this line.]](LInk {{#ev:youtube|4p2VNLmUxxA|450}}*Same movement as the 3-frame pattern. Wait on the middle step, wait for the bat to move, then move to video of the top step and go for the crit. This saves about 0.5s over the 3-frame pattern), as the boss will swoop down more quickly. ==== 1-frame pattern ====*Slower, but but acceptable[[File:Cv1-TopBat. ExplanationPNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]{{#ev:youtube|ZUnYMJceZ8I|450}}(Link to video of *Wait on the top step right from the start and go for the crit. This crit is exactly same speed as the 2-frame pattern), down to the frame.*Explanation(Link to video of 1==== 0-frame pattern(TASCrit)(Fastest!) ====*Explanation[[File:TASBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]{{#ev:youtube|xDmQgvKuzIo|550450}}(Link to video of [[File:Cv1-TASCrit failed backward.PNG|thumb|right|frame|210px||If you fail the backward jump, strike a bit later.]]*This is the fastest possible kill, it saves a little over 0.4s over the 2-frame pattern and the 1-frame patterns (TASCrit)26 frames at most).*ExplanationTo do this setup, point out climb two steps of the stairs and then go immediately down. Make sure that every movement so far is buffered. At this point, wait a split second and aim to do a backward jump up the top platform. There is best patterna 4-frame window to perform a backward jump and get a usable swoop from the boss. Immediately start going down a step (buffer this action as well) and go for the crit.(Link **If you jump up to video the top platform too early, the bat will swoop down too high and it won't hit Simon. If you jump too late, it will move from its original position, making the rest of clunk the setup not work (Also TASCrit)there is a backup for this, check the Backups section below).**The last 2 frames of the 4-frame window on the backward jump will require you to whip 1 frame later, shifting your visual cue slightly. In other words, if you jump to the top platform later rather than sooner, you will have to whip 1 frame later.*Just *If you fail to point out that get a clunk gives backward jump (you TASCritstart facing right during the jump instead), you will have to whip a bit later.(LInk **There is no good backup if you miss the Crit, so it's recommended to video of more patterns possibly? We only go for this if you intend on resetting after missing it. ==== Clunk pattern ====[[File:TASBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]{{#ev:youtube|e-9QD0wywk8|450}}*Getting a clunk just do provides the 20-frame movement pattern. Refer to the above section for those anywayinstructions. Point this out in some way)
=== Backups ===
==== Rare Double Zombie pattern ====
(Link to video){{#ev:youtube|W8PrhtSIgAU|550}}*For Stopwatch/Crit users*Take Rarely, two zombies will spawn at the start of the room. If this happens, take knockback from the zombie on the boostback, then perform a jump -clunkoff the platform to get the same pattern that the Simple Stopwatch Kills and the 2-frame landing from the Advanced section get from the boss
==== Late jump on TASCrit ====
(Link to video)[[File:Cv1-MidBat.PNG|thumb|right|frame|260px||Whip when the bat's middle crosses this line.]]{{#ev:youtube|8EtSD9AaRF0|550}}*ExplanationIf you jump too late on the top platform during a TASCrit attempt, the bat will move slightly from its original position and won't swoop down for a while. To get him to move quickly, go down two steps and then move back up one step. This will allow you to go for a Crit, and it loses about 1 second over the standard TASCrit. The crit has a similar visual cue to the 2-frame pattern.
==== Axe strats ====
(Link to video){{#ev:youtube|E1U3fPZutuY|550}}*Recommended This is recommended to be used as a backup if the stopwatch manipulation failed in stage 02, though it can be used in alternative to the stopwatch kill if really struggling with the up+B presskills and some people may find this more simple.
**Keep in mind that not having the stopwatch for level 2 will make it slower and more difficult.
*Get potionThe number of frames that have elapsed since the start of the room doesn't really matter with this strat.*Make sure you have enough hearts for this kill, you can break the candle shown in the video for an extra Big Heart if you need it.*Position Simon against the bottom platform to the right and wait. There's a breakable block that contains a Double Shot there, you can break this in correct spot for Axe kill on advance but wait until the bosshas moved down before walking in to collect it.*Orb grabAs soon as you've collected the Double Shot, simply fire off Axes from safety until the boss is dead.
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'''Truefalse's tutorial on Bat Crit'''
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Can probably remove this once the page is done, this video is already in the Tutorials page anyway.
== Boss ==
=== Critical hit glitch (optimal) ===
Tutorial by Truefalse
{{#ev:youtube|PgT7T7GantQ|560}}
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== <span class="mw-customtoggle-3" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> 2snek Beginner/Race Video Guide ==
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{{#ev:youtube|25oLuFsUdCg|550}}
 
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