Difference between revisions of "Cv1/dracula"

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(Created page with "This article is a heavy WIP == <span class="mw-customtoggle-0" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</sp...")
 
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{{Infobox level
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| image = cv1level6.png
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| game = Castlevania
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| level_name = 6
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| level_sections = Dracula
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| previous = [[cv1/level6 | Level 6]]
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| next = None
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}}
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This article is a heavy WIP
 
This article is a heavy WIP
  

Revision as of 12:54, 7 May 2021

Level Details
Game Castlevania
Level sections Dracula
Level name 6
Previous level Level 6
Next level None

This article is a heavy WIP


[Show/Hide] Phase 1

Simple

Recommended to newcomers
(Video Link)

  • 3-cycle attempt with 5-cycle backup
  • Explain left-right switching, how spawns and fireball patterns work

2-Cycle: Descending Crit

(Video Link)

  • Easier to learn
  • Thoroughly explain movements and visual cues
  • Optional whip buffer (not recommended)
  • Frame perfect descending crit variant to keep it simple and let people focus on movement
  • 3-Cycle backup (maybe put this section under backups?)
  • Refer to backups if missed backward jump
  • If fast pattern, either fall back on old school 3-cycle attempt, or refer to the Pause Buffer Section

2-Cycle: Ascending Crit

(Video Link)

  • More difficult to learn, but more lenient
  • Thoroughly explain movements and visual cues
  • Optional whip buffer (not recommended)
  • Explain Ascending Whip setup (aim for 2-frame stagger pixels)
  • 3-Cycle backup (maybe put this section under backups?)
  • Refer to backups if missed backward jump
  • If fast pattern, either fall back on old school 3-cycle attempt, or refer to the Pause Buffer Section

Fast Pattern 2-Cycle: Pause Buffer

(Video Link)

  • Give frame number
  • Append this chart:

Pause Buffer Patterns

"x frames pause" means pressing start once, and repressing it to unpause x frames later. These spawns happen if Simon does the 2-cycle movement after a pause buffer on the fast pattern. -2 frames pause: normal 2-cycle spawn that we're used to, but attack speed seems RNG. -3 frames pause: Dracula spawns just left of the mid-left candle. -4 frames pause: Dracula spawns just right of the leftmost candle. -5 frames pause: Dracula spawns on top of Simon, hitting him. -6 frames pause: Dracula spawns on top of Simon, hitting him (same as 5 frames pause). -7 frames pause: Dracula spawns just right of the leftmost candle. -8 frames pause: Dracula spawns just right of the mid-left candle. -9 frames pause: Dracula spawns on the far right. Attack speed seems RNG. -10 frames pause: Normal 2-cycle spawn. Fixed attack speed. Aim for this one. -11 frames pause: Dracula spawns just left of the mid-left candle. -12 frames pause: Dracula spawns just right of the leftmost candle. -13 frames pause: Dracula spawns on top of Simon, hitting him. -14 frames pause: Dracula spawns on top of Simon, hitting him. (same as 13 frames pause). -15 frames pause: Dracula spawns just right of the leftmost candle. -16 frames pause: Dracula spawns just right of the mid-left candle. -17 frames pause: Dracula spawns on the far right. Attack speed might be fixed here. -18 frames pause: Normal 2-cycle spawn. Seems to continue on this pattern.

  • Explain how to go about the fight if missed pause buffer

Hitless 3-Cycle

(Video Link)

  • Explanation


Backups

Death Recovery

(Video Link)

Missed Backward Jump on 2-cycle Strat

(Video Link)


[Show/Hide] Phase 2

Standard After 3-Cycle

(Video Link)

  • Manipulation info, let it jump once.

Standard After 4-Cycle or higher

(Video Link)

  • Manipulation info, let it jump once.

Standard After 2-Cycle

Simple Opening

(Video Link)

  • Easy 2-hit cross opening.

Intermediate Opening

(Video Link)

  • 3-hit cross opening.

Optimal Opening

(Video Link)

  • 4-hit cross opening.

Tyson Cookie

(Video Link)

  • Showcase video after 2-Cycle Optimal Opening, but this can be done after any Phase 1 and after any opening.
  • This is double frame perfect
  • Visual cue if hit
  • Only worth going for if consistent enough
  • If going for this, needs fewer hearts, and can skip big heart at the end of Stage 17 if good pattern on 17-2 fleamen.

Backups

Double Shot Fight

(Video Link)

Single Shot Fight

(Video Link)

  • When attacking, tap B for as little as possible to reduce the chances of the Cookie Monster jumping.