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Castlevania Speedrunning β

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Cv1/ScrollGlitch

78 bytes added, 17 April
Training Resources, Starting Pixels and Timings
<nowiki>*</nowiki>Touching pixel 2B9 is needed before turning around
<nowiki>**</nowiki>Timings are approximate, also you may not see the same time savings if you don't play the rest of the level as optimal as your prior splits, so 12s example the 12 second saving of Stage 13 might turn into 6s6 seconds if you missed other things in level 5.
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