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Castlevania Speedrunning β

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Cv1/ScrollGlitch

394 bytes added, 17 April
Training Resources, Starting Pixels and Timings
Unfortunately, this approach does have a few downsides. First, each turnback will cost an extra 4 frames. In addition, you will often have to do one extra turnback relative to the two pixel turnback. If targeting block 2 or 3, I would recommend 4 turnbacks. Anything below that, I would recommend 3 turnbacks.
=== Training Resources , Starting Pixels and Timings ===
ROMHack - A romhack is available on the CV1 discord. When used, it will print out Simon’s pixel coordinates. In addition, it will print the Block Counter.
The starting pixel coordinates for the scroll glitches are:
{| class="wikitable" style="margin:autoleft"
|+
|-
! Stage Number !! Pixel !! Savings**
|-
| Stage 6 Crusher || 1D9 & 1B9|| ~ 9 sec
|-
| Stage 7 Coffee || 255 & 1F9|| ~ 1.4 sec
|-
| Stage 13 Griddle || A4 || ~ 12.5 sec
|-
| Stage 14 Wall Bacon || 328 45C or 43D || ~ 3.5 sec
|-
| Stage 14 Ceiling Drop Egg || 45C or 43D2C4* || ~ 6 sec
|-
| Stage 14 Advanced Cheese || 2C4*328 || ~ 8 sec
|-
| Stage 17 Clocktower || 219 & 1FB || ~ 6 sec
|}
<nowiki>*</nowiki>Touching pixel 2B9 is needed before turning around
 
<nowiki>**</nowiki>Timings are approximate, also you may not see the same time savings if you don't play the rest of the level as optimal as your prior splits, example the 12 second saving of Stage 13 might turn into 6 seconds if you missed other things in level 5.
 
Stage 13:
20
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