204
edits
Changes
SOTN
,no edit summary
*Whenever Alucard transitions from a ground state to an air state, there is a 7 frame period where he retains some properties of ground state. He can walk, but still has falling speed, and can jump, allowing you to get an extra horizontal boost if a jump is too far to make normally.
*States when the game is frozen and doesn't progress logically also halt the input countdown. Level ups, transition screens and the menu do that. Example: you can do a wing smash input half-way, hold inputs during freeze, then finish the input after the animation.
*Blue doors will allow you to buffer an action but not special moves.
== Timing ==