Wrote this document. Found the Block Counter and Column Update Window in the game bytecode. Validated and enhanced the earlier algorithm approximation SBDWolf modeled. Wrote the Bizhawk training tools. Pioneered the 4-frame turnbacks strategy and most correction strategies.
== Videos and Screenshots ==
SBDWolf talking about the scroll glitches
{{#ev:youtube|zxLs7h2cL6Y|550}}
Pixel notes for the Scroll Glitches
Stage 13:
Start on 7A turn around, backwards jump and turnaround to land on A4 -> A1. The a 14 frame Walk to B0 then B0 2 frame turnaround AE. Then a 14 frame walk end on BC quick left turn around (between 2-5 frames?) and then walk right.
[[File:CV1_13-SG-1.png|250px]]
[[File:CV1_13-SG-2.png|250px]]
[[File:CV1_13-SG-3.png|250px]]
[[File:CV1_13-SG-4.png|250px]]
Stage 14
Start on 2FE then backwards jump and turn and land on 328. Whip turnaround 328 -> 326, then move to and do a whip turn around 334 -> 332.
[[File:CV1_14-SG-1.png|250px]]
[[File:CV1_14-SG-2.png|250px]]
[[File:CV1_14-SG-3.png|250px]]
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