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Created page with "TEST TO SEE STUFF {{Infobox level | image = Jungle Hijinx.jpg | game = Donkey Kong Country | world_name = Kongo Jungle | level_name = Jungle Hijinxs | previous = None | n..."
TEST TO SEE STUFF
{{Infobox level
| image = Jungle Hijinx.jpg
| game = Donkey Kong Country
| world_name = [[Kongo Jungle]]
| level_name = Jungle Hijinxs
| previous = None
| next = [[Ropey Rampage]]
}}
Difficulty:
*Optimal: 4/10
*101%: 3/10
==All Stages==
===Safe===
{{#ev:youtube|0pSHXaVvDU0|560||this level is not so simple}}
*Sacrificing Donkey is faster than swapping manually, as you save time later by not having two Kongs on the world map.
*Rolling on or very close to a ledge will cause you to roll without losing height momentarily. Use this to cross small gaps at a higher speed.
*The roll across the Kritters' platforms at :08 requires an extended roll. Tap Y on the left side of the platform, then repress and hold right as you grab the third banana. This should carry you all the way to the Necky section.
*If the roll stops around the halfway barrel, your timing may have been off. Just jump up next to the Necky on top of the mountain and roll through him instead. His first two projectiles are bugged and can't hurt you on the first wave of three.
*Make sure you let go of Y while rolling through the barrel so that you do not grab it.
*Try your best to NOT grab the Expresso token here. There are three tokens that are in the way during the route, and the third one in Poison Pond is very difficult to avoid. Getting three will send you to a long, unskippable bonus, that puts you back at either the beginning of the stage or the halfway barrel after it's done. It's probably the biggest possible time-wasting mistake in the game.
===Optimal===
{{#ev:youtube|WdSjy4XW488|560||this level is not so simple}}
Notes:
*Getting hit as you release the DK barrel is faster than sacrificing Donkey afterwards or swapping separately.
*Release the barrel as close to the Gnawty as possible. Ideally, you get hit and kill the Kremling on the same frame. But it is easy to die with this method, so generally you aim for a moment earlier.
*If the barrel kills the Gnawty instead of the Kremling, you let go too early.
The [[DKC_Tricks | Tricks]] page and the [[DKC1_Visuals | Visual Cues]] page have more information on techniques and visual cues if needed.
===Double Extendo Tutorial===
[[File:jungle2.jpg|800px]]
==101%==
===Optimal===
{{#ev:youtube|nVl0ijjW1R8|560||http://www.youtube.com/watch?v=nVl0ijjW1R8}}
Notes:
*Everything is the same as All Stages up to the Rambi crate.
*Hold forward while jumping onto Rambi in order to maintain your momentum afterwards.
*To dismount Rambi before entering the second bonus, let go of the D-Pad and tap A as soon as you see him begin to break it.
*Make sure you let go of Y after the second bonus ends to avoid bouncing on the hidden item below you.
*In general, for bonus exits, you want to hold right if you are shot out of a barrel, but hold both Y and right if you simply fall from the sky afterwards.
==Old Summon==
===Optimal===
{{#ev:youtube|MnHz2fxr8uI|560||Optimal and consistent warp}}
{{Infobox level
| image = Jungle Hijinx.jpg
| game = Donkey Kong Country
| world_name = [[Kongo Jungle]]
| level_name = Jungle Hijinxs
| previous = None
| next = [[Ropey Rampage]]
}}
Difficulty:
*Optimal: 4/10
*101%: 3/10
==All Stages==
===Safe===
{{#ev:youtube|0pSHXaVvDU0|560||this level is not so simple}}
*Sacrificing Donkey is faster than swapping manually, as you save time later by not having two Kongs on the world map.
*Rolling on or very close to a ledge will cause you to roll without losing height momentarily. Use this to cross small gaps at a higher speed.
*The roll across the Kritters' platforms at :08 requires an extended roll. Tap Y on the left side of the platform, then repress and hold right as you grab the third banana. This should carry you all the way to the Necky section.
*If the roll stops around the halfway barrel, your timing may have been off. Just jump up next to the Necky on top of the mountain and roll through him instead. His first two projectiles are bugged and can't hurt you on the first wave of three.
*Make sure you let go of Y while rolling through the barrel so that you do not grab it.
*Try your best to NOT grab the Expresso token here. There are three tokens that are in the way during the route, and the third one in Poison Pond is very difficult to avoid. Getting three will send you to a long, unskippable bonus, that puts you back at either the beginning of the stage or the halfway barrel after it's done. It's probably the biggest possible time-wasting mistake in the game.
===Optimal===
{{#ev:youtube|WdSjy4XW488|560||this level is not so simple}}
Notes:
*Getting hit as you release the DK barrel is faster than sacrificing Donkey afterwards or swapping separately.
*Release the barrel as close to the Gnawty as possible. Ideally, you get hit and kill the Kremling on the same frame. But it is easy to die with this method, so generally you aim for a moment earlier.
*If the barrel kills the Gnawty instead of the Kremling, you let go too early.
The [[DKC_Tricks | Tricks]] page and the [[DKC1_Visuals | Visual Cues]] page have more information on techniques and visual cues if needed.
===Double Extendo Tutorial===
[[File:jungle2.jpg|800px]]
==101%==
===Optimal===
{{#ev:youtube|nVl0ijjW1R8|560||http://www.youtube.com/watch?v=nVl0ijjW1R8}}
Notes:
*Everything is the same as All Stages up to the Rambi crate.
*Hold forward while jumping onto Rambi in order to maintain your momentum afterwards.
*To dismount Rambi before entering the second bonus, let go of the D-Pad and tap A as soon as you see him begin to break it.
*Make sure you let go of Y after the second bonus ends to avoid bouncing on the hidden item below you.
*In general, for bonus exits, you want to hold right if you are shot out of a barrel, but hold both Y and right if you simply fall from the sky afterwards.
==Old Summon==
===Optimal===
{{#ev:youtube|MnHz2fxr8uI|560||Optimal and consistent warp}}