ss aa bb cc dd aa bb cc dd aa bb cc dd aa bb cc dd ss aa bb cc dd aa bb cc dd aa bb cc dd
ss=Size Number of 2x2 queuers to use. 00 Is not a number and will overload. A new ss means a new frame in the example above are two frames shown
aa=Offset (01 move one pixel right 80 will wrap) bb=Offset (01 move one pixel down 80 will wrap) cc=Tile Pick Tile Square 2x2 .. dd=Orientation and Palettes
dd First byte: