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SOTN/Infinite Wing Smash

1,302 bytes added, 02:28, 16 June 2018
Created page with "Infinite Wing Smash(IWS for short) is the fastest form of horizontal movement Alucard has in most categories. *Note: IWS is not possible in the JP 1.0 release as well as the..."
Infinite Wing Smash(IWS for short) is the fastest form of horizontal movement Alucard has in most categories.
*Note: IWS is not possible in the JP 1.0 release as well as the NA Dracula X Chronicles version.

== Mechanics ==
*After wing smashing there is a 63 frame window to chain another one by doing the input again.
*Damage instances are not merged, so you can stack multiple damage ticks on the wing smash hitbox.
*Being in contact with the ceiling while wingsmashing upwards makes Alucard stick to the terrain, exceeding the natural maximum upwards angle of Wing Smash.
*Connecting with an upwards slope on the floor sends the bat into a trajectory with the same vector immediately.

== Technique ==
You can start holding up or down before releasing jump to assure optimal trajectory.

Some Methods of performing IWS that can be more comfortable:
*Doing full circles from up to up for upwards IWS chains.
*Doing full circles from forward to forward for styraight IWS chains.

== Common Mistakes ==
*Releasing jump too soon.
*Starting to hold jump too late.
*Starting from slightly back from straight up.
*Ending slightly low from straight forward.

== Video Tutorials ==
[https://youtu.be/4TmLtHy8A3E Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.2 Bat Techniques in Real Time)]
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