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SOTN/Shield Dash

1,362 bytes added, 08:31, 15 June 2018
Created page with "Shield dashing is the fastest form of horizontal movement Alucard has in human form for most situations. {| class="wikitable" |style="background-color:#252525; color: red; fo..."
Shield dashing is the fastest form of horizontal movement Alucard has in human form for most situations.

{| class="wikitable"
|style="background-color:#252525; color: red; font-weight: bold;"|Warning!
|While having a higher frequency of alternating between shield and dash is faster, any stuttering loses a lot of time. It is beneficial to shield dash at a rate that results in smooth shield dashing.
|}

{| class="wikitable"
|style="background-color:#252525; color: red; font-weight: bold;"|Warning!
|Faster mashing doesn't save enough time to justify any repetitive strain injuries! Warm up and go at a comfortable pace.
|}

== Mechanics ==
*Backdash starts out with a speed of 3.5 pixels per frame and decelerates to 0 over 27 frames.
*Holding out a shield extends the current momentum for one frame, delaying deceleration.
*Releasing shield ends the backdash instantly if it was pressed during the backdash.
*Holding out a shield while dashing enables you to dash again immediately, ignoring the natural 14 frame cooldown of backdash.

== Technique ==

In order to not stutter and lose time try to execute shield dashing in the following loop:
*backdash
*release shield
*hold shield
*backdash
*repeat

== Video Tutorials ==
[https://www.youtube.com/watch?v=4Y4xQX0Q5h0 Turbo Tutorials: Castlevania: Symphony of the Night (0.1.1.3 Shielddashing Compilation)]
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