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== Input Reader ==
*The game requires every direction of a motion to be inputted exactly, no input approximation is included in the engine. For example J+874126+J would result in a failed wingsmash due to the missing 3 diagonal. An exception is the summon spirit spell, which works if you simply return to neutral after pressing the back direction instead of pressing forward.
*Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the airslash move input just before pressing attack: 823+jump+attack
*Inputs are buffered/stored for 15 frames or 1/4s or a maximum of 25 frames after the button started being held.
*After holding a direction for 29 frames it stops being counted towards the start of an input with the exception of some hold or charge moves.
*Typically moves require pressing the activation button at least one frame after completing the motion input.
== Timing ==