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Castlevania Speedrunning β

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SOTN

4 bytes removed, 07:04, 15 June 2018
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== Input Reader ==
*The game requires every direction of a motion to be inputted exactly, no input approximation is included in the engine. For example J+874126+J would result in a failed wingsmash due to the missing 3 diagonal. An exception is the summon spirit spell, which works if you simply return to neutral after pressing the back direction instead of pressing forward.
*Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the airslash move input just before pressing attack: 823+jump+attack
*Inputs are buffered/stored for 15 frames or 1/4s or a maximum of 25 frames after the button started being held.
*After holding a direction for 29 frames it stops being counted towards the start of an input with the exception of some hold or charge moves.
*Typically moves require pressing the activation button at least one frame after completing the motion input.
 Typically moves require pressing the activation button at least one frame after completing the motion input. *Some character states can ignore inputs or clear the input buffer entirely.
== Timing ==
204
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