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Castlevania Speedrunning β

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SOTN Maria All Bosses

210 bytes added, Friday at 22:25
Basic Moves
==== Jump ====
Maria's jump is shorter than Alucard's and Richter's, so there are some platforms you can't clear with just one long button press. But, she has the ability to do a triple jump. Her jumps are used primarily to escape direction lock and to make minor adjustments mid-air.
 
 
==== Back Dash ====
Saturn version: Always the same button. Shorter distance
PSP/Requiem: Her dash in the style of "Harmony of Dissonance", meaning the button changes depending on the direction she's facing.
==== Kick ====
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