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→Walk/Run
Running can be a beginner-friendly alternative to the Flying Kick in some spots if you're scared of getting direction locked.
It is possible to continue the running animation when turning around mid-air, but this involves inputting the opposite direction with no "neutral input" in between. This can either be easy or difficult depending on the SOCD configuration you use as well as your input device, with . This trick can be executed very easily on leverless devices. It has minimal impact in the run outside of competition at the absolute highest level; it isn't something that beginners or even intermediate players need to worry about at all(such as keyboards and hitbox) with Priority SOCD.
It has minimal impact in the run outside of competition at the absolute highest level like Top 3 in Any% where the trick is used only 4 times; it isn't something that beginners or even intermediate players need to worry about at all, your time will be better spent practicing other techniques. To perform this on a Playstation controller(or other controllers that may have a gap at the center of the D-pad), you may find it easier to place your thumb horizontally on the D-pad over the Left and Right arrows as opposed to having your thumb positioned vertically or at an angle. This is to help ensure you're pressing the center of the D-pad as you're going from one side to another, thus increasing your chances of avoiding the "neutral input".
==== Jump ====