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Castlevania Speedrunning β

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AoS/Glitches

185 bytes added, Yesterday at 22:03
Added an example video
For Julius, uppercut can be replaced with a precise double jump, but basically using double jump is slower.<sup>[https://tasvideos.org/8039S 1]</sup>
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An example of the enemy knockback + uppercut zip can be found [https://youtu.be/gT0IjdRFzjQ?si=uL5yJbSKAp17CZl1 here], where it is frame advanced and viewed with hitboxes for clarity.
==== Cow zip ====