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*Whenever Alucard transitions from a ground state to an air state, there is a 7 frame period where he retains some properties of ground state. He can walk, but still has falling speed, and can jump, allowing you to get an extra horizontal boost if a jump is too far to make normally.
*States when the game is frozen and doesn't progress logically also halt the input countdowntimer. Level ups, transition screens and the menu do that. Example: you You can do start a wing smash Wingsmash input half-way, hold inputs during freezeenter a screen transition or level up, then finish resume the input after the animationregaining control.
*Blue doors will allow you to buffer an action but not special moves.