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Castlevania Speedrunning β

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SOTN/Richter

2,580 bytes removed, 15:56, 24 January 2023
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!Notes
|-
|style="background-color:#252525;"|Airslash / Blade Dash/ Airslash|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]]+ <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>Ps1s.png]]
|style="background-color:#252525;"|80
|style="background-color:#252525;"|34
|-
|style="background-color:#252525;"|Uppercut
|style="background-color:#252525;"|[[file:SotnArrowDD.png]][[file:SotnArrowUU.png]] + <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span>Ps1x.png]]
|style="background-color:#252525;"|80
|style="background-color:#252525;"|46
|-
|style="background-color:#252525;"|Slide
|style="background-color:#252525;"|[[file:SotnArrowDD.png]](hold) + <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span>Ps1x.png]]
|style="background-color:#252525;"|20
|style="background-color:#252525;"|46
|-
|style="background-color:#252525;"|Slide Kick / Vault Kick
|style="background-color:#252525;"|[[file:SotnArrowDD.png]](hold) + <span style="color[[file: white;font-weightPs1x.png]][[file: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span>Ps1x.png]]
|style="background-color:#252525;"|20
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Hold <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span> Ps1s.png]] to perform a backflip after hit. Hold <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span> Ps1s.png]] + <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> Ps1x.png]] to perform a high backflip after hit.
|}
|-
|style="background-color:#252525;"|Rising Airslash
|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]]+ <span style="color[[file: white;font-weightPs1x.png]][[file: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>Ps1s.png]]
|style="background-color:#252525;"|
|style="background-color:#252525;"|While airborne. Removes direction lock state.
|-
|style="background-color:#252525;"|Instant Airborne Airslash
|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]]+ <span style="color[[file: white;font-weightN.png]][[file: bold;font-sizePs1x.png]][[file: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">NEUTRAL</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>Ps1s.png]]
|style="background-color:#252525;"|
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.
|-
|style="background-color:#252525;"|Sliding Airslash
|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]](hold) + <span style="color[[file: white;font-weightPs1x.png]][[file: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>Ps1s.png]]|style="background-color:#252525;"|[[file:SotnArrowUU.png]]+[[file:SotnArrowDD.png]](hold) + <span style="color[[file: white;font-weightPs1x.png]][[file: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + Df.png]][[file:SotnArrow3Ps1s.png]] + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.
|}
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