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Castlevania Speedrunning β

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Cv1/ScrollGlitch

4 bytes added, 17:54, 11 August 2022
Tile Update Algorithm
We are now going to choose which actual blocks on the column will be updated. The game manages a special variable called the Block Counter that determines that location. This variable maps to the tiles vertically like so:
[[File:CV1_ScrollGlitch2Block_Counter_mapping.jpgpng|550px]]
The block counter has a value between 0 and 7, inclusive; however, only the values 1-6 actually map to blocks.
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