534
edits
Changes
→Chair Damage Boosts
== Safe Route ==
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=== 2 Cycle Chandeliers ===
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'''Notes:'''
*Learning the 2 cycle chandeliers, while has it's risks, is a good foundation for learning 1 cycle later on.
== Optimal Route ==
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== Tutorial Tutorials ==
=== 1 Cycle Chandelier Tutorials + Setup ===
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'''1Cyc Joe Original 1 Cycle Set-Up'''
<div class="mw-collapsible-content">{{#ev:youtube|oqe8zM3APLk|560}}
'''Notes'''
*This showcases the original set-up for 1 cycle chandeliers. While it is possible to do this method, it is much tighter to pull off consistently.
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'''1 Cycle Twocat Set-Up(Modern)'''
<div class="mw-collapsible-content">{{#ev:youtube|LUsuZzcE134|560}}
'''Notes:'''
*This is the modern version of the 1 cycle chandeliers and is the most consistent method.
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'''Jay_Cee 1 Cycle Modern Tutorial(by jay_cee)'''
<div class="mw-collapsible-content">{{#evt: service=twitchvod|id=418463386|dimensions=560|urlargs=autoplay=false&parent=castlevaniaspeedruns.com}}
'''Notes:'''
*Tutorial using the modern 1 cycle set-up.
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== Visual Guides == === Axe Knight Damage Boost == = [[File:Stage 6-2 Visual Guide ===Axe Knight Boost.jpg|550px]]
== Strat Time Comparisons= Axe Knight Boost 6-2-1 ===
=== Axe Knight Boost ===
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'''Notes:'''
* Compare Skelly Spike boost to Axe Knight boost * Axe Knight does save 5 Frames*Doing this boost would cost (3HP) over doing an axe boost (2HP)*A more up do date routine would probably consider the chair boost at the end of the stage over this) == Boss: Dancers == [Video]