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Castlevania Speedrunning β

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SOTN/Richter

386 bytes removed, 06:26, 18 June 2018
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|style="background-color:#252525;"|33
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
|}
 
{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Uppercut
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.
|}
 
{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Slide
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames.
|}
 
{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Slide Kick / Vault Kick
!width="140"|Move
!width="340"|Input
!width="340"|Alternate Input
!Notes
|-
-1px 1px 0 #000,
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|
|style="background-color:#252525;"|Removes direction lock state.
|}
 
{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Notes
|-
|style="background-color:#252525;"|Instant Airborne Airslash
-1px 1px 0 #000,
1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.
|}
 
{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Alternative Input
!Notes
|-
|style="background-color:#252525;"|Sliding Airslash
204
edits