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SOTN/Alucard Any% NSC Blindfolded

515 bytes added, 10:08, 20 September 2023
Add goals and dangers
The only section of the blindfolded route where you have to care about Alucard's experience is in the very beginning after the Prologue, but before Death Skip. Just as in the normal Any% run, your goal will be to arrive at the last Warg before Death's room while Alucard's XP value is between 88 and 99.
The first interior room of the castle poses a significant challenge, however, as the zombie spawns in this room are [[SOTN/RNG|random]]. As you advance through this room, you must be careful when you choose to attack, as even though you can hear when Alucard kills an enemy, Zombies have a habit of grouping near to one another, and it is very easy to kill multiple of them in a single swing and have no audio cue that you have done so.
As a result, the safest way to have the correct experience value for Death Skip is to kill the very first Warg outside of the castle 4 times. You can do this by leaving the room it spawns in and coming back multiple times. After killing that Warg 4 times, proceed into the next room (the Zombie Hallway) and kill the first 2 Wargs normally. After that, you will need to avoid using your sword for the rest of the room. Instead, try jumping over the 3rd Warg if you can, and whether you succeed or fail, proceed to hold RIGHT and WAIT.
Goals:
* Get Life Vessel after killing Slogra and Gaibon(optional)
* Get Stopwatch (and keep it for the remainder of the run)
* Getting a High Potion as an item drop from a Flea Armor
* Getting a Takemitsu (a two-handed weapon) from breaking the vase outside the Soul of Bat room
* Running out of mana and losing the Shield Rod spell effect
= Save after Soul of Bat =
Goals:
* TODOMake it to the Clock Tower section
Dangers:
* TODOGetting lost in the Long Library section* Getting lost in the Outer Wall section
= Save before Clock Tower =
Goals:
* TODOMake it to the Keep section
Dangers:
* Not having enough Hearts to get through the Clock Tower section safely
* Getting lost in the Clock Tower section* Running out of mana before Karasuman fightand losing the Shield Rod spell effect
= Save before Richter Skip =
Dangers:
* Not having enough Hearts to get through the Imp Room section safely
* Dying to enemies in Reverse Colosseum
* Running out of mana while flying
* Running out of mana and losing the Shield Rod spell effect
= Save in Reverse Colosseum =
Goals:
* TODOMake it to the Save Room before Relic Skip
Dangers:
* TODORunning out of mana and losing the Shield Rod spell effect
= Save before Relic Skip =
Dangers:
* TODONot performing Relic Skip correctly if you didn't save
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