Open main menu

Castlevania Speedrunning β

Changes

SOTN/Alucard Any% NSC Blindfolded

482 bytes added, 10:10, 22 June 2023
Add background about the category
= Introduction to SOTN Alucard Blindfolded Any% NSC =
 
== Background about the category ==
 
The first known completed blindfolded run of SOTN was [https://www.youtube.com/watch?v=xPF4K2xYEwo| Romscout's 53:41] in 2016. It pioneered many of the basic movement strategies of the category, and proved that a blindfolded run was possible in the first place. [https://www.youtube.com/watch?v=xPF4K2xYEwo| Romscout's 53:41] presents the original route for the category, but the rest of this guide uses an alternate route, detailed below.
 
== Overview ==
Because of the nature of this run, the sections have been broken up by save rooms. This has been done so that the route is easier to practice, and so that run-ending mistakes can be corrected during a run by loading the most recent save.
The primary challenges during a Blindfolded run are memorization, keeping track of where you are in a room and in the castle, and dealing with randomness in enemy patterns. The route detailed below (TODO) takes advantage of numerous sound cues and normalization setups to control for randomness and minor input error as much as possible. There are still a few sections and tricks that require frame perfect or near-frame perfect inputs, however.
Before you attempt a full blindfolded run, it can be helpful to practice each segment without a blindfold at first, but still utilizing the blindfolded moveset. After getting familiar with the segment this way, you can then attempt it with a blindfold on. It can also be very helpful to record your blindfolded attempts, so you can review your run afterward and learn what sort of from any mistakes or unusual situations you are likely to make during a given sectionencounter.
= Setup =
335
edits