Open main menu

Castlevania Speedrunning β

Cv3/rommap

Revision as of 12:45, 30 June 2019 by Bogaabogaa (talk | contribs) (Description of Tables or Content)

previous page

Feel free to do some digging.

PRG ROM

The NES File has a header (+0x10) to tell the ROM size. You need to add that value to the PRG offset to get the right address.



Address Leangth Type Description
$0000 1 byte  ??
$3eb9 327 byte FreeSpace FreeSpace till $3fff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$7d68 664 byte FreeSpace FreeSpace till $7fff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$bec3 317 byte FreeSpace FreeSpace till $Bfff (I tested with a play-through of normal quest. Nor sure if I triggered everything.)
$ff01 255 byte FreeSpace FreeSpace till $ffff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$13deb 533 byte FreeSpace FreeSpace till $13fff (I tested with a play-through of normal quest. Nor sure if I triggered everything)
$17f32 206 byte FreeSpace FreeSpace till $17fff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$1bff3 13 byte FreeSpace FreeSpace till $1bfff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$1ffcc 52 byte FreeSpace FreeSpace till $1ffff (I tested with a play-through of normal quest. Nor sure if I triggered everything)
$23f94 108 byte FreeSpace FreeSpace till $23fff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$27fed 19 byte FreeSpace FreeSpace till $27fff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$2ff91 111 byte FreeSpace FreeSpace till $2ffff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$33676 2442 byte FreeSpace FreeSpace till $33fff (I tested with a play-through of normal quest. Nor sure if I triggered everything)
$37e64 412 byte FreeSpace FreeSpace till $37fff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$3bfac 84 byte FreeSpace FreeSpace till $3bfff (I tested with a play-through of normal quest. Nor sure if I triggered everything)
$3c801 255 byte FreeSpace FreeSpace till $3c8ff (I tested with a play-through of normal quest. Nor sure if I triggered everything)
$3dc19 999 byte FreeSpace FreeSpace till $3dfff (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)
$3ffcb 37 byte FreeSpace FreeSpace till $3ffef (I tested with a play-through of normal quest. Nor sure if I triggered everything I would not use the First FF byte)


Description of Tables or Content

0x1730 Table for noise and animation.

 Table Format:
 AA BB CC DD
 AA=Stage
 BB=Block
 CC=Segment
 DD=Effect 10 Fog, 20 Animation Only, 30 Animation and Sound, 40 ??, 32-37 WaterEffect(flicker),56?? ,71 move a stage??

Table for progression after the map.

   (all of these are add 0x10 for header) the pointers to path tables are at 0x29a5 (3 pointers, 2 bytes each)
   the path tables are at 0x29ab, 0x29b4, 0x29ba
   the data in those tables is 010000000000, 020302060001, 070600080000
   the table for the area you go to after walking past a big map (not choose a path) is at 0x211d (3 bytes each, not sure how many)

The most insight in the game was from Opptomon

  • check his abandon project/notes

http://www.romhacking.net/abandoned/[55]COA-CV3.7z