Address
|
Leangth
|
Type
|
Description
|
---|
$7e:0000
|
16 byte
|
Misc
|
Scratch RAM, is and can be used for a big number of purposes. The general purpose is temporarily preserving a value for later use in a routine.
|
$7e:0010
|
3 byte
|
??
|
??
|
$7e:001C
|
2 byte
|
Camera
|
bg0CamXPos
|
$7e:001e
|
2 byte
|
Camera
|
bg0CamYPos
|
$7e:0020
|
2 byte
|
Button
|
Button Press
|
$7e:0032
|
2 byte
|
Menue
|
Menue State
|
$7e:003A
|
2 byte
|
Ctr
|
True Frame Counter
|
$7e:003e
|
2 byte
|
Ctr
|
blk Fade Counter
|
$7e:0040
|
2 byte
|
Ctr
|
wht Fade Counter
|
$7e:0042
|
2 byte
|
??
|
Current Windows Effect
|
$7e:0044
|
2 byte
|
??
|
Current Transparent Effect
|
$7e:0046
|
2 byte
|
??
|
Current Mode7 Mode
|
$7e:0048
|
2 byte
|
??
|
CGRamPtr Palettes
|
$7e:0054
|
1 byte
|
??
|
activeSFXRedlPtr
|
$7e:0078
|
2 byte
|
Ctr
|
Effect Frame Counter
|
$7e:0086
|
2 byte
|
State
|
Current Level Number
|
$7e:0088
|
2 byte
|
State
|
Current Level Mode
|
$7e:0008E
|
2 byte
|
State
|
Subweapon
|
$7e:0090
|
2 byte
|
State
|
Subweapon Multiplayer
|
$7e:0092
|
2 byte
|
State
|
Whip Type
|
$7e:00a0
|
2 byte
|
Pos
|
Camera Lock Left
|
$7e:00a2
|
2 byte
|
Pos
|
Camera Lock Right
|
$7e:00a4
|
2 byte
|
Pos
|
Camera Lock Top
|
$7e:00a6
|
2 byte
|
Pos
|
Camera Lock Bottom
|
$7e:00a8
|
2 byte
|
State
|
Background 1 Scroll x Speed
|
$7e:00aa
|
2 byte
|
State
|
Background 1 Scroll y Speed
|
$7e:00bc
|
2 byte
|
Ctr
|
Player Invulnerable Counter
|
$7e:0000
|
2 byte
|
??
|
??
|