Open main menu

Castlevania Speedrunning β

SOTN/Death Skip

Revision as of 01:11, 26 November 2023 by SestrenExsis (talk | contribs) (Add remaining sections)

Contents

Death Skip

Death Skip is the first major glitch you perform in Alucard Any% NSC, and there are multiple known methods for performing it. It is a crucial glitch to perform in Alucard Any% NSC, because it allows Alucard to keep his starting equipment, which the game ordinarily takes away from you when you first encounter Death. The Standard method of executing this trick uses the Neutron Bomb gained during the Prologue, and it and the other methods are detailed below.

Neutron Bomb Death Skip

Both this version and the Spell method described below rely on a Level Up animation as the trigger for a Reverse Shift Line. Alucard begins the game at Level 1 with 0 XP, and will first level up upon reaching 100 XP. The goal is to arrive at the room just before you first encounter Death having between 88 and 99 XP and with one last Warg to kill. Since you encounter 7 Wargs prior to this point, worth 12 XP each, all you need to do is kill between 1 and 3 Zombies (worth 5 XP each) from the room where they spawn to have the right amount of experience, assuming you kill all the Wargs you encounter along the way. Upon reaching the last Warg, allow it to charge at you right as you jump over it. Once it is on your left, you will hit the breakable block at the base of the stairs, revealing a Turkey. Move to the right until you are touching the edge of the stairs, and equip the Neutron Bomb. The next step requires careful timing, as you want to activate the Neutron Bomb at the exact moment you are walking to the left of a certain vertical line on the screen. Use pause buffering and knowledge of the visual cues to time it correctly. Once you see the Level Up animation start to play, hold down the Dash button until the animation finishes and Alucard dashes. If done correctly, all that remains is to walk to the right against the stair, do a full jump to the right, and enter the next room. If you timed it correctly, you should see a brief flicker as you enter the next room for a frame, then immediately are transported to the room after it. As you climb the stairs in the next room, and proceed to the room to the left at the top of the stairs, it is vital that you jump over the gap in that room and do not fall back down into the room where you would have encountered Death. Doing so will cause the game to go into a glitched state and will soft-lock you, ending the run.

SOTNDeathSkipMapBuffer.png Sotn neutron bomb death skip visual cues 2x.png

A consistent method for confirming Alucard's position

When you press LEFT, you are trying to hold LEFT for exactly 5 or 6 frames (1/12 or 1/10 of a second). Instead of bringing up the map to confirm Alucard's position, you can instead let Alucard's foot come to rest on the floor (takes slightly less than half a second after you let go of LEFT). Alucard's frontmost foot has 3 light gray pixels that touch the floor. If either the right or middle gray pixel of Alucard's foot is resting above the dark gray vertical line in the stone texture of the floor, Alucard is in the correct position to map buffer the rest of the inputs (LEFT and ATTACK).

SOTNDeathSkipVisualCues.png

Spell Death Skip

TODO: Describe the Spell version of Death Skip

Big Toss Death Skip

The only way to execute the Big Toss Death Skip in a typical run is to use Luck Mode (TODO: Provide information on Luck Mode), and so this method is not valid for the Any% NSC category.

TODO: Describe the Big Toss version of Death Skip