Difference between revisions of "Dracx/glitches softlocks"

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(Maria and Annette Graphical Glitches)
(Maria and Annette Graphical Glitches)
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=== Maria and Annette Graphical Glitches ===
 
=== Maria and Annette Graphical Glitches ===
  
* Hitting jump within a frame window prior to entering the room with Annette will allow Ritcher to jump towards her
+
* Hitting B within a frame window prior to entering the room with Annette will allow Ritcher to jump towards her
 
* Hitting Y + Up within a frame window prior to entering the room with Annette causes her to disappear
 
* Hitting Y + Up within a frame window prior to entering the room with Annette causes her to disappear
 
* Hitting Y + Up within a frame window prior to entering the room with Maria causes her to disappear
 
* Hitting Y + Up within a frame window prior to entering the room with Maria causes her to disappear

Revision as of 23:13, 4 May 2020

Out of Bounds Glitch

There's currently no use for this.

Stage 4 Saving Maria with 0 HP

As long as you use the key subweapon to initiate opening the door to save maria, even if you get hit by the cursed skull and go down to 0 HP, Maria will bring you back to full HP.

Stage 4 Repressed Platform Spawns

Falling down and moving Ritcher to a specified x/y position spawns the platforms

Maria and Annette Graphical Glitches

  • Hitting B within a frame window prior to entering the room with Annette will allow Ritcher to jump towards her
  • Hitting Y + Up within a frame window prior to entering the room with Annette causes her to disappear
  • Hitting Y + Up within a frame window prior to entering the room with Maria causes her to disappear

Orb softlock

Grabbing an end stage orb at the same time it falls on the ground results in a softlock.

Stage 2 bridge softlock

When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.