Difference between revisions of "SOTN/Richter"
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− | !colspan="2"|Richter Belmont | + | !colspan="2" style="text-align: center;"|'''''Richter Belmont''''' |
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!colspan="2"|[[file:sotnRichter.png|180px]] | !colspan="2"|[[file:sotnRichter.png|180px]] | ||
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− | |rowspan="2"|platforms | + | |rowspan="2"|'''platforms''' |
|XBLA | |XBLA | ||
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|PlayStation | |PlayStation | ||
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− | |rowspan="2"|categories | + | |rowspan="2"|'''categories''' |
|Any% | |Any% | ||
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Revision as of 19:26, 13 June 2018
Richter Belmont | |
---|---|
platforms | XBLA |
PlayStation | |
categories | Any% |
All Bosses |
Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.
Character Information
- Base Hit Points: 50
- HP gained per HP Max UP: 10
- Defense: 0
- Second castle damage multiplier: 2x
horizontal speed values | vertical speed values | ||
---|---|---|---|
walking | 1.25 | uppercut with scroll lock | 4.0 UP |
damage boost | 1.25 | damage boost TOP | 3.0 UP |
jumping | 1.25 | jump TOP | 5.8 UP |
uppercut | 1.25 | uppercut | 7.5 UP |
backflip | 1.5 | backflip TOP | 4.5 UP |
run | 2.3 | ||
fall | 0.8 | falling TOP | 7.0 DOWN |
blade dash TOP | 5.2 | ||
slide TOP | 5.8 | zipping | 32.0 DOWN |
slide kick TOP | 6.1 | slide kick flip TOP | 4.8 UP |
blade dash optimal AVERAGE | 3.5 | ||
slide optimal AVERAGE | 4.5 |
Special Moves
Move | Input | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|
Uppercut | + + JMP | 80 | 46 | 0 | Cannot execute special moves for 4 frames after ceiling bonk. |
Move | Input | Damage | Total frames | Invincible frames | Notes |
---|---|---|---|---|---|
Slide | (hold) + JMP | 20 | 46 | 0 | Can be chain-canceled into itself after 14 frames. |
Tricks
Categories
Video Tutorials
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)
Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics)