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		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=SOTN%2FDouble_Jump_Reset</id>
		<title>SOTN/Double Jump Reset - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://castlevaniaspeedruns.com/mediawiki/index.php?action=history&amp;feed=atom&amp;title=SOTN%2FDouble_Jump_Reset"/>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Double_Jump_Reset&amp;action=history"/>
		<updated>2026-04-26T13:08:33Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Double_Jump_Reset&amp;diff=2728&amp;oldid=prev</id>
		<title>SestrenExsis: Describe how to perform the Double Jump Reset</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Double_Jump_Reset&amp;diff=2728&amp;oldid=prev"/>
				<updated>2024-03-12T10:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Describe how to perform the Double Jump Reset&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:07, 12 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TODO&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Describe how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perform &lt;/del&gt;the Double Jump Reset&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= Double Jump Reset =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SOTN_DoubleJumpReset_UndergroundCaverns.mkv]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Normally, if Alucard has the Leap Stone, he can only perform a single jump while in mid-air and must land on the ground before regaining the ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump again. However, if Alucard has a transformation relic (such as Soul of Wolf or Form of Mist) in addition to the Leap Stone, he can regain the ability to jump in mid-air over and over again. This allows Alucard to clear certain gaps if performed correctly.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It involves alternating between jumping in the air while near a ceiling, then transforming and untransforming while still colliding with the ceiling to regain the ability to jump in mid-air. Colliding with the ceiling is a crucial part of &lt;/ins&gt;the Double Jump Reset&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In order to regain the ability to perform the Jump mid-air, you must be colliding with the ceiling during the end of the untransform animation when Alucard changes back to his normal form.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SestrenExsis</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Double_Jump_Reset&amp;diff=2714&amp;oldid=prev</id>
		<title>SestrenExsis: Add TODO for Double Jump Reset</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Double_Jump_Reset&amp;diff=2714&amp;oldid=prev"/>
				<updated>2024-03-04T12:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;Add TODO for Double Jump Reset&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;TODO: Describe how to perform the Double Jump Reset&lt;/div&gt;</summary>
		<author><name>SestrenExsis</name></author>	</entry>

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