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		<updated>2026-04-28T00:43:38Z</updated>
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	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN_Wolf_Mechanics&amp;diff=2559</id>
		<title>SOTN Wolf Mechanics</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN_Wolf_Mechanics&amp;diff=2559"/>
				<updated>2023-09-03T07:07:16Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Action&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Top Speed Horizontal&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Top Speed Vertical&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Alucard Walk&lt;br /&gt;
|1.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Walk&lt;br /&gt;
|1.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Jump&lt;br /&gt;
|0.9375&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash&lt;br /&gt;
|3&lt;br /&gt;
|3.5 + Horizontal Speed&lt;br /&gt;
|Instant going to the left. Going right starts at 2 and gains 0.0234375 per frame.&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf&lt;br /&gt;
|~4.8&lt;br /&gt;
|&lt;br /&gt;
|Starts at 5.0 and decelerates until landing.&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Speeds are measured in ppf units (pixels per frame)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformation==&lt;br /&gt;
One of the biggest disadvantages of the Wolf form is how long it takes to transform into and out of it. It takes 75 frames for both, over a second. Using Mistwolf can reduce that by up to 20 frames. It can often be faster to untransform by getting damaged out of the form. Another way to negate that is to go from a wolf super dash directly into bat form.&lt;br /&gt;
&lt;br /&gt;
==Dash==&lt;br /&gt;
The wolf dash is a powerful movement option. If utilized correctly and in the right places it can be faster than shield dashing despite having a lower average speed. Not having to stop and turn around to jump fight weak enemies like skeletons gives it a great advantage. The additional powerup relics have advantages and disadvantages, giving invincibility frames and much more speed, but at a greater mana cost and making maneuverability more difficult.&lt;br /&gt;
===Turn around dash===&lt;br /&gt;
It is possible to use turning around to dash.&lt;br /&gt;
Tap back and wait for the wolf to turn around, then hold forward.&lt;br /&gt;
Note: The possibility of this often causes unintentional dashes when players don't understand how it works.&lt;br /&gt;
Note: An advantage of this technique is that it can initiate a dash consistently from the exact same X position.&lt;br /&gt;
===Single tap dash techniques===&lt;br /&gt;
;After a forward jump&lt;br /&gt;
: If we jump while holding forward we can release forward in the air at any point and we have a 10 frame window upon landing to press and hold forward to dash.&lt;br /&gt;
;After neutral jump&lt;br /&gt;
: After a transformation, neutral jump or high jump holding forward as we touch the ground is the same as the first forward tap for a dash. This means that in those situations we can just time one release and hold of forward as the wolf lands from a fall or jump. A long fall will prevent this because the wolf will be forced into a crouch state.&lt;br /&gt;
;After stopping from a dash&lt;br /&gt;
: After dashing and letting go of forward the player can re-dash by just pressing and holding forward. Pressing forward up to 6 frames after the wolf has come to a complete stop will initiate a dash. This has to be on the ground.&lt;br /&gt;
===Auto dash===&lt;br /&gt;
It is possible to use the mist-wolf technique to boost the wolf up to a ledge and automatically start a dash.&lt;br /&gt;
# Be right next to a small ledge and hold forward.&lt;br /&gt;
# Press Mist.&lt;br /&gt;
# After 6 or 7 frames press Wolf.&lt;br /&gt;
After the transformation the wolf should be up on the ledge and starting a dash.&lt;br /&gt;
If the wolf was still on the lower level it means wolf was pressed too early, if the wolf is up but just walking it means it was pressed too late.&lt;br /&gt;
Note: This technique allows consistent execution from the same position with the same speed. With the exception of subpixel alignment.&lt;br /&gt;
&lt;br /&gt;
==Jump==&lt;br /&gt;
Releasing forward for 1+ frames then jumping will cause a neutral jump or a high jump if up is pressed.&lt;br /&gt;
&lt;br /&gt;
During a dash jump letting go of forward will decelerate, but if forward is re-pressed before speed goes down below 1ppf the dash won't be stopped and the wolf will accelerate again upon landing.&lt;br /&gt;
&lt;br /&gt;
Holding forward during a jump will halt deceleration.&lt;br /&gt;
&lt;br /&gt;
Combining that we can do the following:&lt;br /&gt;
Dash or super dash, release forward and jump or high jump, hold forward as soon as possible to stop deceleration.&lt;br /&gt;
Doing that with a high jump can sometimes be referred to as a super jump.&lt;br /&gt;
&lt;br /&gt;
===Automatic turn around slope jump===&lt;br /&gt;
During a dash if the wolf runs off a ledge we can start holding back in the air, this will not break the forward dash and the wolf will keep running forward once it lands. This can allow ups to perform a slope jump and turn around automatically.&lt;br /&gt;
Note: This means we can't turn around in the air if we are still in the dash state. A way to prevent this in case we do want to turn around is not to hold forward as we touch the ground before falling.&lt;br /&gt;
Note 2: This only applies to sheer ledges. If you run off of a slope due to high speed pressing back will stop you and turn you around.&lt;br /&gt;
&lt;br /&gt;
==Invincibility==&lt;br /&gt;
The wolf gains invincibility and a hitbox when speed exceeds 3 ppf enabled through the Power of Wolf and Skill of Wolf relics.&lt;br /&gt;
&lt;br /&gt;
==Bark Attack quirks==&lt;br /&gt;
*Normal Alucard form attack startup = 3 frames (hitbox appears on 3rd frame)&lt;br /&gt;
*Bark attack startup   = 6 frames (hitbox appears on 6th frame)&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=Kx6JXR8hqko SotN Rando 313: Wolf Mechanics]&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2521</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2521"/>
				<updated>2023-06-22T08:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1xh.png]][[file:270.png]][[file:Ps1xr.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold [[file:Ps1xh.png]] during the input. Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can't be activated while crouching. Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can't be activated while crouching.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Ps1c.png]] + [[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|TIP: Hold [[file:Ps1c.png]] and double tap [[file:Ps1s.png]]. Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolf Mechanics| Wolf Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN_Wolf_Mechanics&amp;diff=2520</id>
		<title>SOTN Wolf Mechanics</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN_Wolf_Mechanics&amp;diff=2520"/>
				<updated>2023-06-22T08:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: Created page with &amp;quot;== Speed Values == {| class=&amp;quot;wikitable&amp;quot; !colspan=&amp;quot;1&amp;quot;|Action !colspan=&amp;quot;1&amp;quot;|Top Speed Horizontal !colspan=&amp;quot;1&amp;quot;|Top Speed Vertical !colspan=&amp;quot;1&amp;quot;|Notes |- |Alucard Walk |1.5 | | |- |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Action&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Top Speed Horizontal&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Top Speed Vertical&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Alucard Walk&lt;br /&gt;
|1.5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Walk&lt;br /&gt;
|1.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Jump&lt;br /&gt;
|0.9375&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash&lt;br /&gt;
|3&lt;br /&gt;
|3.5 + Horizontal Speed&lt;br /&gt;
|Instant going to the left. Going right starts at 2 and gains 0.0234375 per frame.&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf&lt;br /&gt;
|~4.8&lt;br /&gt;
|&lt;br /&gt;
|Starts at 5.0 and decelerates until landing.&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|Starts at 5.0 and decelerates until landing.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Speeds are measured in ppf units (pixels per frame)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformation==&lt;br /&gt;
One of the biggest disadvantages of the Wolf form is how long it takes to transform into and out of it. It takes 75 frames for both, over a second. Using Mistwolf can reduce that by up to 20 frames. It can often be faster to untransform by getting damaged out of the form. Another way to negate that is to go from a wolf super dash directly into bat form.&lt;br /&gt;
&lt;br /&gt;
==Dash==&lt;br /&gt;
The wolf dash is a powerful movement option. If utilized correctly and in the right places it can be faster than shield dashing despite having a lower average speed. Not having to stop and turn around to jump fight weak enemies like skeletons gives it a great advantage. The additional powerup relics have advantages and disadvantages, giving invincibility frames and much more speed, but at a greater mana cost and making maneuverability more difficult.&lt;br /&gt;
===Turn around dash===&lt;br /&gt;
It is possible to use turning around to dash.&lt;br /&gt;
Tap back and wait for the wolf to turn around, then hold forward.&lt;br /&gt;
Note: The possibility of this often causes unintentional dashes when players don't understand how it works.&lt;br /&gt;
Note: An advantage of this technique is that it can initiate a dash consistently from the exact same X position.&lt;br /&gt;
===Single tap dash techniques===&lt;br /&gt;
;After a forward jump&lt;br /&gt;
: If we jump while holding forward we can release forward in the air at any point and we have a 10 frame window upon landing to press and hold forward to dash.&lt;br /&gt;
;After neutral jump&lt;br /&gt;
: After a transformation, neutral jump or high jump holding forward as we touch the ground is the same as the first forward tap for a dash. This means that in those situations we can just time one release and hold of forward as the wolf lands from a fall or jump. A long fall will prevent this because the wolf will be forced into a crouch state.&lt;br /&gt;
;After stopping from a dash&lt;br /&gt;
: After dashing and letting go of forward the player can re-dash by just pressing and holding forward. Pressing forward up to 6 frames after the wolf has come to a complete stop will initiate a dash. This has to be on the ground.&lt;br /&gt;
===Auto dash===&lt;br /&gt;
It is possible to use the mist-wolf technique to boost the wolf up to a ledge and automatically start a dash.&lt;br /&gt;
# Be right next to a small ledge and hold forward.&lt;br /&gt;
# Press Mist.&lt;br /&gt;
# After 6 or 7 frames press Wolf.&lt;br /&gt;
After the transformation the wolf should be up on the ledge and starting a dash.&lt;br /&gt;
If the wolf was still on the lower level it means wolf was pressed too early, if the wolf is up but just walking it means it was pressed too late.&lt;br /&gt;
Note: This technique allows consistent execution from the same position with the same speed. With the exception of subpixel alignment.&lt;br /&gt;
&lt;br /&gt;
==Jump==&lt;br /&gt;
Releasing forward for 1+ frames then jumping will cause a neutral jump or a high jump if up is pressed.&lt;br /&gt;
&lt;br /&gt;
During a dash jump letting go of forward will decelerate, but if forward is re-pressed before speed goes down below 1ppf the dash won't be stopped and the wolf will accelerate again upon landing.&lt;br /&gt;
&lt;br /&gt;
Holding forward during a jump will halt deceleration.&lt;br /&gt;
&lt;br /&gt;
Combining that we can do the following:&lt;br /&gt;
Dash or super dash, release forward and jump or high jump, hold forward as soon as possible to stop deceleration.&lt;br /&gt;
Doing that with a high jump can sometimes be referred to as a super jump.&lt;br /&gt;
&lt;br /&gt;
===Automatic turn around slope jump===&lt;br /&gt;
During a dash if the wolf runs off a ledge we can start holding back in the air, this will not break the forward dash and the wolf will keep running forward once it lands. This can allow ups to perform a slope jump and turn around automatically.&lt;br /&gt;
Note: This means we can't turn around in the air if we are still in the dash state. A way to prevent this in case we do want to turn around is not to hold forward as we touch the ground before falling.&lt;br /&gt;
Note 2: This only applies to sheer ledges. If you run off of a slope due to high speed pressing back will stop you and turn you around.&lt;br /&gt;
&lt;br /&gt;
==Invincibility==&lt;br /&gt;
The wolf gains invincibility and a hitbox when speed exceeds 3 ppf enabled through the Power of Wolf and Skill of Wolf relics.&lt;br /&gt;
&lt;br /&gt;
==Bark Attack quirks==&lt;br /&gt;
*Normal Alucard form attack startup = 3 frames (hitbox appears on 3rd frame)&lt;br /&gt;
*Bark attack startup   = 6 frames (hitbox appears on 6th frame)&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Maria&amp;diff=2432</id>
		<title>SOTN/Maria</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Maria&amp;diff=2432"/>
				<updated>2023-02-12T15:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Maria Renard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:sotnMaria.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''platforms'''&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.&lt;br /&gt;
&lt;br /&gt;
== Character Information ==&lt;br /&gt;
*HP: 200&lt;br /&gt;
*MP: 200&lt;br /&gt;
*MP regenerates at a rate of 1 MP per 16 frames.&lt;br /&gt;
*HP gained per HP max up: 10&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;440&amp;quot;|Input&lt;br /&gt;
!MP cost&lt;br /&gt;
!Damage&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible frames&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Front Kick&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:F.png]][[file:F.png]](hold)[[file:Satc.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|45&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|60&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold back to end the move sooner. Can also initiate run and move with [[file:SotnArrowL.png]] then [[file:SotnArrowR.png]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Uppercut&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|46&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can adjust the forward momentum of diagonal uppercuts by holding forward.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Slide&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]](hold)[[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|39&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Can be chained after 27 frames.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Byakko&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:qcf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Guardian Knuckle&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:qcf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Seiryuu&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|120&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Four Beasts&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:360u.png]][[file:Cu.png]][[file:D.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge up for 42+ frames. Doubles the damage of Front Kick, Uppercut and Slide.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Suzaku&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|60&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Genbu&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;340&amp;quot;|Input&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Diving Uppercut&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Df.png]][[file:Satb.png]][[file:Uf.png]][[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Must be in the air and have executed all remaining jumps.&lt;br /&gt;
|}&lt;br /&gt;
*Kicking after divekick extends the horizontal momentum.&lt;br /&gt;
&lt;br /&gt;
== Skips ==&lt;br /&gt;
*[[SOTN Maria Chapel OOB|Maria Chapel OOB]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
*[[SOTN Maria Any% |Any%]]&lt;br /&gt;
*[[SOTN Maria All Bosses | All Bosses]]&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.twitch.tv/videos/564122345 Maria Any% Tutorial]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
|-&lt;br /&gt;
|walking / jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|running&lt;br /&gt;
|2.75&lt;br /&gt;
|-&lt;br /&gt;
|slide optimal AVG&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|slide TOP&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|front kick AVG&lt;br /&gt;
|4.2&lt;br /&gt;
|-&lt;br /&gt;
|front kick TOP&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|dive kick AVG&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|dive kick TOP&lt;br /&gt;
|5.5&lt;br /&gt;
|-&lt;br /&gt;
|uppercut diagonal&lt;br /&gt;
|4.8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2431</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2431"/>
				<updated>2023-01-27T18:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1xh.png]][[file:270.png]][[file:Ps1xr.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold [[file:Ps1xh.png]] during the input. Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can't be activated while crouching. Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can't be activated while crouching.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Ps1c.png]] + [[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|TIP: Hold [[file:Ps1c.png]] and double tap [[file:Ps1s.png]]. Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN&amp;diff=2424</id>
		<title>SOTN</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN&amp;diff=2424"/>
				<updated>2023-01-24T20:33:25Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Castlevania: Symphony of the Night'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:sotnCover.png]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''main platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Saturn&lt;br /&gt;
|-&lt;br /&gt;
|'''timing'''&lt;br /&gt;
|RTA&lt;br /&gt;
|-&lt;br /&gt;
|'''framerate'''&lt;br /&gt;
|~60&lt;br /&gt;
|-&lt;br /&gt;
|'''style'''&lt;br /&gt;
|metroidvania&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #4c4c4c;&amp;quot;|'''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #4c4c4c;&amp;quot;|'''[https://discordapp.com/invite/wGMdDRG Discord]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Castlevania: Symphony of the Night aka SOTN speedruns focus on movement and efficient combat. Alucard, Richter and Maria have their own separate categories and unique playstyles. The runs feature heavy usage of many mobility-based special abilities with complex, fighting game style inputs. This wiki focuses mainly on the PSX, PSN and Xbox360 version of the game for Alucard and Richter and Sega Saturn for Maria. The Saturn and Dracula X Chronicles/Requiem versions of the game work differently and would be covered in separate pages that we will potentially make in the future and link as separate categories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Upcoming Marathon Runs&lt;br /&gt;
|-&lt;br /&gt;
!Runner&lt;br /&gt;
!Date&lt;br /&gt;
!Category&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Aldriel&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Friday, 3rd August 2018&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard All Bosses&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|https://www.speedrun.com/sgus2018/schedule&lt;br /&gt;
&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alucard ==&lt;br /&gt;
:''Main article [[SOTN Alucard| Alucard]]''&lt;br /&gt;
Alucard runs feature the most wide range of mechanics and playstyles as well as the most heavy use of various glitches.&lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Alucard Any% NSC |Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
== Richter ==&lt;br /&gt;
:''Main article [[SOTN Richter| Richter]]''&lt;br /&gt;
Richter runs start at full speed and never slow down. Very heavy in execution and extremely merciless due to his low hp.&lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Richter Any%|Any%]]&lt;br /&gt;
*[[SOTN Richter All Bosses | All Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Maria ==&lt;br /&gt;
:''Main article [[SOTN Maria| Maria]]''&lt;br /&gt;
Played on the Sega Saturn. Categories are separated between emu and console due to significant differences in performance. Maria starts with all of her powers unlocked like Richter, but is much more resilient. &lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Maria Any% |Any%]]&lt;br /&gt;
*[[SOTN Maria All Bosses | All Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Other categories ==&lt;br /&gt;
*[[SOTN_Alucard_Blindfolded_Any%_NSC|Blindfolded]]&lt;br /&gt;
&lt;br /&gt;
== Input Reader / Input Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*The game requires every direction of a motion to be inputted exactly, no input approximation is included in the engine. For example J+874126+J would result in a failed wingsmash due to the missing 3 diagonal.&lt;br /&gt;
&lt;br /&gt;
*Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the Blade Dash / Air Slash move input just before pressing attack: 823+jump+attack&lt;br /&gt;
&lt;br /&gt;
*Inputs for spells, Wing Smash and Richter special moves are buffered (stored) for 19 frames. You must press the next button in the required sequence within that time frame.&lt;br /&gt;
&lt;br /&gt;
*Tetra Spirit requires at least 32 frames of charging up.&lt;br /&gt;
&lt;br /&gt;
*Gravity Boots have a shorter buffer window of 15 frames.&lt;br /&gt;
&lt;br /&gt;
*Charge moves allow you to hold the first charge input as long as you want to before finishing the motion.&lt;br /&gt;
&lt;br /&gt;
*Spells require pressing the activation button at least one frame after completing the motion input.&lt;br /&gt;
&lt;br /&gt;
*Some character states can ignore inputs or clear the input buffer entirely.&lt;br /&gt;
&lt;br /&gt;
*Whenever Alucard transitions from a ground state to an air state, there is a 7 frame period where he retains some properties of ground state. He can walk, but still has falling speed, and can jump, allowing you to get an extra horizontal boost if a jump is too far to make normally. &lt;br /&gt;
&lt;br /&gt;
*States when the game is frozen and doesn't progress logically also halt the input countdown timer. Level ups, transition screens and the menu do that. Example: You can start a Wingsmash input, enter a screen transition or level up, then resume the input after regaining control.&lt;br /&gt;
&lt;br /&gt;
*Blue doors will allow you to buffer an action but not special moves.&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
All categories are timed in RTA. Time starts upon gaining character control and ends at final boss death. Runs are submitted with second accuracy with the exception of top times. Guide for precise run timing: '''https://www.speedrun.com/sotn/guide/eho60'''&lt;br /&gt;
&lt;br /&gt;
== Version Differences for main Alucard and Richter categories==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;250&amp;quot; | Platform&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Frame Rate&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| Xbox 360 XBLA NA || ~59.94 ||Some console models seem to lose additional time, we have not confirmed why yet. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Significantly faster loading times. Playing while online causes lag due to xbla time attack leaderboards. No texture mapping glitches. No third outer wall warp glitch.&lt;br /&gt;
|-&lt;br /&gt;
| Xbox 360 XBLA EU || ~60 ||&lt;br /&gt;
|-&lt;br /&gt;
| Bizhawk / Mednafen || ~59.29 || &lt;br /&gt;
|-&lt;br /&gt;
| PlayStation NTSC|| ~59.29 ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation PAL|| ~49.76 ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 2 || unconfirmed ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 3 PSN || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| PSP PSN || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| Requiem || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| Mobile|| unconfirmed  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Miscellaneous ==&lt;br /&gt;
* '''[[SOTN Record Progression |Record Progression]]'''&lt;br /&gt;
* '''[http://tasvideos.org/GameResources/PSX/SymphonyOfTheNight.html Tool Assisted Speedruns]'''&lt;br /&gt;
* '''[https://forum.speeddemosarchive.com/post/castlevania_sotn_collision_box_viewer.html Hitbox Viewer Script]'''&lt;br /&gt;
* '''[https://fatalis.pw/sotn/dropcalc/ Drop Rate Calculator]'''&lt;br /&gt;
* '''[https://docs.google.com/spreadsheets/d/1X4HyErJGmyaTbo9u8ojq8yj3eQ5uTveChx9G1HoOo64/edit#gid=0 Experience Values Chart]'''&lt;br /&gt;
* '''[https://gamefaqs.gamespot.com/saturn/197146-akumajou-dracula-x-gekka-no-yasoukyoku/faqs/3789 SOTN FAQ By Zach Keene]'''&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN&amp;diff=2423</id>
		<title>SOTN</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN&amp;diff=2423"/>
				<updated>2023-01-24T20:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Castlevania: Symphony of the Night'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:sotnCover.png]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''main platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Saturn&lt;br /&gt;
|-&lt;br /&gt;
|'''timing'''&lt;br /&gt;
|RTA&lt;br /&gt;
|-&lt;br /&gt;
|'''framerate'''&lt;br /&gt;
|~60&lt;br /&gt;
|-&lt;br /&gt;
|'''style'''&lt;br /&gt;
|metroidvania&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #4c4c4c;&amp;quot;|'''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #4c4c4c;&amp;quot;|'''[https://discordapp.com/invite/wGMdDRG Discord]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Castlevania: Symphony of the Night aka SOTN speedruns focus on movement and efficient combat. Alucard, Richter and Maria have their own separate categories and unique playstyles. The runs feature heavy usage of many mobility-based special abilities with complex, fighting game style inputs. This wiki focuses mainly on the PSX, PSN and Xbox360 version of the game for Alucard and Richter and Sega Saturn for Maria. The Saturn and Dracula X Chronicles/Requiem versions of the game work differently and would be covered in separate pages that we will potentially make in the future and link as separate categories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Upcoming Marathon Runs&lt;br /&gt;
|-&lt;br /&gt;
!Runner&lt;br /&gt;
!Date&lt;br /&gt;
!Category&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Aldriel&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Friday, 3rd August 2018&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard All Bosses&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|https://www.speedrun.com/sgus2018/schedule&lt;br /&gt;
&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alucard ==&lt;br /&gt;
:''Main article [[SOTN Alucard| Alucard]]''&lt;br /&gt;
Alucard runs feature the most wide range of mechanics and playstyles as well as the most heavy use of various glitches.&lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Alucard Any% NSC |Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
== Richter ==&lt;br /&gt;
:''Main article [[SOTN Richter| Richter]]''&lt;br /&gt;
Richter runs start at full speed and never slow down. Very heavy in execution and extremely merciless due to his low hp.&lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Richter Any%|Any%]]&lt;br /&gt;
*[[SOTN Richter All Bosses | All Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Maria ==&lt;br /&gt;
:''Main article [[SOTN Maria| Maria]]''&lt;br /&gt;
Played on the Sega Saturn. Categories are separated between emu and console due to significant differences in performance. Maria starts with all of her powers unlocked like Richter, but is much more resilient. &lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Maria Any% |Any%]]&lt;br /&gt;
*[[SOTN Maria All Bosses | All Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Other categories ==&lt;br /&gt;
*[[SOTN_Alucard_Blindfolded_Any%_NSC|Blindfolded]]&lt;br /&gt;
&lt;br /&gt;
== Input Reader / Input Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*The game requires every direction of a motion to be inputted exactly, no input approximation is included in the engine. For example J+874126+J would result in a failed wingsmash due to the missing 3 diagonal.&lt;br /&gt;
&lt;br /&gt;
*Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the Blade Dash / Air Slash move input just before pressing attack: 823+jump+attack&lt;br /&gt;
&lt;br /&gt;
*Inputs for spells, Wing Smash and Richter special moves are buffered (stored) for 19 frames. You must press the next button in the required sequence within that time frame.&lt;br /&gt;
&lt;br /&gt;
*Tetra Spirit requires at least 32 frames of charging up.&lt;br /&gt;
&lt;br /&gt;
*Gravity Boots have a shorter buffer window of 15 frames.&lt;br /&gt;
&lt;br /&gt;
*Charge moves allow you to hold the first charge input as long as you want to before finishing the motion.&lt;br /&gt;
&lt;br /&gt;
*Spells require pressing the activation button at least one frame after completing the motion input.&lt;br /&gt;
&lt;br /&gt;
*Some character states can ignore inputs or clear the input buffer entirely.&lt;br /&gt;
&lt;br /&gt;
*Whenever Alucard transitions from a ground state to an air state, there is a 7 frame period where he retains some properties of ground state. He can walk, but still has falling speed, and can jump, allowing you to get an extra horizontal boost if a jump is too far to make normally. &lt;br /&gt;
&lt;br /&gt;
*States when the game is frozen and doesn't progress logically also halt the input countdown. Level ups, transition screens and the menu do that. Example: you can do a wing smash input half-way, hold inputs during freeze, then finish the input after the animation.&lt;br /&gt;
&lt;br /&gt;
*Blue doors will allow you to buffer an action but not special moves.&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
All categories are timed in RTA. Time starts upon gaining character control and ends at final boss death. Runs are submitted with second accuracy with the exception of top times. Guide for precise run timing: '''https://www.speedrun.com/sotn/guide/eho60'''&lt;br /&gt;
&lt;br /&gt;
== Version Differences for main Alucard and Richter categories==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;250&amp;quot; | Platform&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Frame Rate&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| Xbox 360 XBLA NA || ~59.94 ||Some console models seem to lose additional time, we have not confirmed why yet. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Significantly faster loading times. Playing while online causes lag due to xbla time attack leaderboards. No texture mapping glitches. No third outer wall warp glitch.&lt;br /&gt;
|-&lt;br /&gt;
| Xbox 360 XBLA EU || ~60 ||&lt;br /&gt;
|-&lt;br /&gt;
| Bizhawk / Mednafen || ~59.29 || &lt;br /&gt;
|-&lt;br /&gt;
| PlayStation NTSC|| ~59.29 ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation PAL|| ~49.76 ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 2 || unconfirmed ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 3 PSN || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| PSP PSN || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| Requiem || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| Mobile|| unconfirmed  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Miscellaneous ==&lt;br /&gt;
* '''[[SOTN Record Progression |Record Progression]]'''&lt;br /&gt;
* '''[http://tasvideos.org/GameResources/PSX/SymphonyOfTheNight.html Tool Assisted Speedruns]'''&lt;br /&gt;
* '''[https://forum.speeddemosarchive.com/post/castlevania_sotn_collision_box_viewer.html Hitbox Viewer Script]'''&lt;br /&gt;
* '''[https://fatalis.pw/sotn/dropcalc/ Drop Rate Calculator]'''&lt;br /&gt;
* '''[https://docs.google.com/spreadsheets/d/1X4HyErJGmyaTbo9u8ojq8yj3eQ5uTveChx9G1HoOo64/edit#gid=0 Experience Values Chart]'''&lt;br /&gt;
* '''[https://gamefaqs.gamespot.com/saturn/197146-akumajou-dracula-x-gekka-no-yasoukyoku/faqs/3789 SOTN FAQ By Zach Keene]'''&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN&amp;diff=2422</id>
		<title>SOTN</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN&amp;diff=2422"/>
				<updated>2023-01-24T20:27:29Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Castlevania: Symphony of the Night'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:sotnCover.png]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''main platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Saturn&lt;br /&gt;
|-&lt;br /&gt;
|'''timing'''&lt;br /&gt;
|RTA&lt;br /&gt;
|-&lt;br /&gt;
|'''framerate'''&lt;br /&gt;
|~60&lt;br /&gt;
|-&lt;br /&gt;
|'''style'''&lt;br /&gt;
|metroidvania&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #4c4c4c;&amp;quot;|'''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background-color: #4c4c4c;&amp;quot;|'''[https://discordapp.com/invite/wGMdDRG Discord]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Castlevania: Symphony of the Night aka SOTN speedruns focus on movement and efficient combat. Alucard, Richter and Maria have their own separate categories and unique playstyles. The runs feature heavy usage of many mobility-based special abilities with complex, fighting game style inputs. This wiki focuses mainly on the PSX, PSN and Xbox360 version of the game for Alucard and Richter and Sega Saturn for Maria. The Saturn and Dracula X Chronicles/Requiem versions of the game work differently and would be covered in separate pages that we will potentially make in the future and link as separate categories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Upcoming Marathon Runs&lt;br /&gt;
|-&lt;br /&gt;
!Runner&lt;br /&gt;
!Date&lt;br /&gt;
!Category&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Aldriel&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Friday, 3rd August 2018&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard All Bosses&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|https://www.speedrun.com/sgus2018/schedule&lt;br /&gt;
&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alucard ==&lt;br /&gt;
:''Main article [[SOTN Alucard| Alucard]]''&lt;br /&gt;
Alucard runs feature the most wide range of mechanics and playstyles as well as the most heavy use of various glitches.&lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Alucard Any% NSC |Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
== Richter ==&lt;br /&gt;
:''Main article [[SOTN Richter| Richter]]''&lt;br /&gt;
Richter runs start at full speed and never slow down. Very heavy in execution and extremely merciless due to his low hp.&lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Richter Any%|Any%]]&lt;br /&gt;
*[[SOTN Richter All Bosses | All Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Maria ==&lt;br /&gt;
:''Main article [[SOTN Maria| Maria]]''&lt;br /&gt;
Played on the Sega Saturn. Categories are separated between emu and console due to significant differences in performance. Maria starts with all of her powers unlocked like Richter, but is much more resilient. &lt;br /&gt;
=== categories ===&lt;br /&gt;
*[[SOTN Maria Any% |Any%]]&lt;br /&gt;
*[[SOTN Maria All Bosses | All Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Other categories ==&lt;br /&gt;
*[[SOTN_Alucard_Blindfolded_Any%_NSC|Blindfolded]]&lt;br /&gt;
&lt;br /&gt;
== Input Reader / Input Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*The game requires every direction of a motion to be inputted exactly, no input approximation is included in the engine. For example J+874126+J would result in a failed wingsmash due to the missing 3 diagonal.&lt;br /&gt;
&lt;br /&gt;
*Special move inputs are non exclusive and can be buffered into each other or from other actions. For example a jump can be inserted into the Blade Dash / Air Slash move input just before pressing attack: 823+jump+attack&lt;br /&gt;
&lt;br /&gt;
*Inputs for spells, Wing Smash and Richter special moves are buffered (stored) for 19 frames. You must press the next button in the required sequence within that time frame.&lt;br /&gt;
&lt;br /&gt;
*Tetra Spirit requires at least 32 frames of charging up.&lt;br /&gt;
&lt;br /&gt;
*Gravity Boots have a shorter buffer window of 15 frames.&lt;br /&gt;
&lt;br /&gt;
*Charge moves allow you to hold the first charge input as long as you want to before finishing the motion.&lt;br /&gt;
&lt;br /&gt;
*Spells require pressing the activation button at least one frame after completing the motion input.&lt;br /&gt;
&lt;br /&gt;
*Some character states can ignore inputs or clear the input buffer entirely.&lt;br /&gt;
&lt;br /&gt;
*Whenever Alucard transitions from a ground state to an air state, there is a 7 frame period where he retains some properties of ground state. He can walk, but still has falling speed, and can jump, allowing you to get an extra horizontal boost if a jump is too far to make normally. &lt;br /&gt;
&lt;br /&gt;
*States when the game is frozen and doesn't progress logically also halt the input countdown. Level ups, transition screens and the menu do that.&lt;br /&gt;
&lt;br /&gt;
*Blue doors will allow you to buffer an action but not special moves.&lt;br /&gt;
&lt;br /&gt;
*Level Up animation buffers one input and halts buffer decay until the end of the animation. Example: you can do a wing smash input half-way, hold inputs during freeze, then finish the input after the animation.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
All categories are timed in RTA. Time starts upon gaining character control and ends at final boss death. Runs are submitted with second accuracy with the exception of top times. Guide for precise run timing: '''https://www.speedrun.com/sotn/guide/eho60'''&lt;br /&gt;
&lt;br /&gt;
== Version Differences for main Alucard and Richter categories==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;250&amp;quot; | Platform&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Frame Rate&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| Xbox 360 XBLA NA || ~59.94 ||Some console models seem to lose additional time, we have not confirmed why yet. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Significantly faster loading times. Playing while online causes lag due to xbla time attack leaderboards. No texture mapping glitches. No third outer wall warp glitch.&lt;br /&gt;
|-&lt;br /&gt;
| Xbox 360 XBLA EU || ~60 ||&lt;br /&gt;
|-&lt;br /&gt;
| Bizhawk / Mednafen || ~59.29 || &lt;br /&gt;
|-&lt;br /&gt;
| PlayStation NTSC|| ~59.29 ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation PAL|| ~49.76 ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 2 || unconfirmed ||&lt;br /&gt;
|-&lt;br /&gt;
| PlayStation 3 PSN || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| PSP PSN || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| Requiem || unconfirmed  ||&lt;br /&gt;
|-&lt;br /&gt;
| Mobile|| unconfirmed  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Miscellaneous ==&lt;br /&gt;
* '''[[SOTN Record Progression |Record Progression]]'''&lt;br /&gt;
* '''[http://tasvideos.org/GameResources/PSX/SymphonyOfTheNight.html Tool Assisted Speedruns]'''&lt;br /&gt;
* '''[https://forum.speeddemosarchive.com/post/castlevania_sotn_collision_box_viewer.html Hitbox Viewer Script]'''&lt;br /&gt;
* '''[https://fatalis.pw/sotn/dropcalc/ Drop Rate Calculator]'''&lt;br /&gt;
* '''[https://docs.google.com/spreadsheets/d/1X4HyErJGmyaTbo9u8ojq8yj3eQ5uTveChx9G1HoOo64/edit#gid=0 Experience Values Chart]'''&lt;br /&gt;
* '''[https://gamefaqs.gamespot.com/saturn/197146-akumajou-dracula-x-gekka-no-yasoukyoku/faqs/3789 SOTN FAQ By Zach Keene]'''&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Maria&amp;diff=2421</id>
		<title>SOTN/Maria</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Maria&amp;diff=2421"/>
				<updated>2023-01-24T16:29:43Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Maria Renard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:sotnMaria.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''platforms'''&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.&lt;br /&gt;
&lt;br /&gt;
== Character Information ==&lt;br /&gt;
*HP: 200&lt;br /&gt;
*MP: 200&lt;br /&gt;
*MP regenerates at a rate of 1 MP per 16 frames.&lt;br /&gt;
*HP gained per HP max up: 10&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;440&amp;quot;|Input&lt;br /&gt;
!MP cost&lt;br /&gt;
!Damage&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible frames&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Front Kick&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:F.png]][[file:F.png]](hold)[[file:Satc.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|45&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|60&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold back to end the move sooner. Can also initiate run and move with [[file:SotnArrowL.png]] then [[file:SotnArrowR.png]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Uppercut&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|46&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can adjust the forward momentum of diagonal uppercuts by holding forward.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Slide&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]](hold)[[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|39&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Can be chained after 27 frames.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Byakko&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:qcf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Guardian Knuckle&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:qcf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Seiryuu&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|120&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Four Beasts&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:360u.png]][[file:Cu.png]][[file:D.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge up for 32+ frames. Doubles the damage of Front Kick, Uppercut and Slide.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Suzaku&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|60&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Genbu&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;340&amp;quot;|Input&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Diving Uppercut&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Df.png]][[file:Satb.png]][[file:Uf.png]][[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Must be in the air and have executed all remaining jumps.&lt;br /&gt;
|}&lt;br /&gt;
*Kicking after divekick extends the horizontal momentum.&lt;br /&gt;
&lt;br /&gt;
== Skips ==&lt;br /&gt;
*[[SOTN Maria Chapel OOB|Maria Chapel OOB]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
*[[SOTN Maria Any% |Any%]]&lt;br /&gt;
*[[SOTN Maria All Bosses | All Bosses]]&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.twitch.tv/videos/564122345 Maria Any% Tutorial]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
|-&lt;br /&gt;
|walking / jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|running&lt;br /&gt;
|2.75&lt;br /&gt;
|-&lt;br /&gt;
|slide optimal AVG&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|slide TOP&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|front kick AVG&lt;br /&gt;
|4.2&lt;br /&gt;
|-&lt;br /&gt;
|front kick TOP&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|dive kick AVG&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|dive kick TOP&lt;br /&gt;
|5.5&lt;br /&gt;
|-&lt;br /&gt;
|uppercut diagonal&lt;br /&gt;
|4.8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Maria&amp;diff=2420</id>
		<title>SOTN/Maria</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Maria&amp;diff=2420"/>
				<updated>2023-01-24T16:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Maria Renard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:sotnMaria.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|'''platforms'''&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.&lt;br /&gt;
&lt;br /&gt;
== Character Information ==&lt;br /&gt;
*HP: 200&lt;br /&gt;
*MP: 200&lt;br /&gt;
*MP regenerates at a rate of 1 MP per 16 frames.&lt;br /&gt;
*HP gained per HP max up: 10&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;440&amp;quot;|Input&lt;br /&gt;
!MP cost&lt;br /&gt;
!Damage&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible frames&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Front Kick&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:F.png]][[file:F.png]](hold)[[file:Satc.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|45&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|60&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold back to end the move sooner. Can also initiate run and move with [[file:SotnArrowL.png]] then [[file:SotnArrowR.png]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Uppercut&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|46&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can adjust the forward momentum of diagonal uppercuts by holding forward.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Slide&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]](hold)[[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|39&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Can be chained after 27 frames.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Byakko&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:qcf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Guardian Knuckle&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:qcf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Seiryuu&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Qcb.png]][[file:F.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|120&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Four Beasts&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:360u.png]][[file:Cu.png]][[file:D.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge up for 32+ frames. Doubles the damage of Front Kick, Uppercut and Slide.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Suzaku&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|60&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Genbu&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Sata.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;340&amp;quot;|Input&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Diving Uppercut&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Df.png]][[file:Satb.png]][[file:Uf.png]][[file:Satb.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Must be in the air and have executed all remaining jumps.&lt;br /&gt;
|}&lt;br /&gt;
*Kicking after divekick extends the horizontal momentum.&lt;br /&gt;
&lt;br /&gt;
== Skips ==&lt;br /&gt;
*[[SOTN Maria Chapel OOB|Maria Chapel OOB]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
*[[SOTN Maria Any% |Any%]]&lt;br /&gt;
*[[SOTN Maria All Bosses | All Bosses]]&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.twitch.tv/videos/564122345 Maria Any% Tutorial]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
|-&lt;br /&gt;
|walking / jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|running&lt;br /&gt;
|2.75&lt;br /&gt;
|-&lt;br /&gt;
|slide optimal AVG&lt;br /&gt;
|4.5&lt;br /&gt;
|-&lt;br /&gt;
|slide TOP&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|front kick AVG&lt;br /&gt;
|4.2&lt;br /&gt;
|-&lt;br /&gt;
|front kick TOP&lt;br /&gt;
|6.5&lt;br /&gt;
|-&lt;br /&gt;
|dive kick AVG&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|dive kick TOP&lt;br /&gt;
|5.5&lt;br /&gt;
|-&lt;br /&gt;
|uppercut diagonal&lt;br /&gt;
|4.8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:360u.png&amp;diff=2419</id>
		<title>File:360u.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:360u.png&amp;diff=2419"/>
				<updated>2023-01-24T16:25:58Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Satc.png&amp;diff=2418</id>
		<title>File:Satc.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Satc.png&amp;diff=2418"/>
				<updated>2023-01-24T16:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Satb.png&amp;diff=2417</id>
		<title>File:Satb.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Satb.png&amp;diff=2417"/>
				<updated>2023-01-24T16:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Sata.png&amp;diff=2416</id>
		<title>File:Sata.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Sata.png&amp;diff=2416"/>
				<updated>2023-01-24T16:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Richter&amp;diff=2415</id>
		<title>SOTN/Richter</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Richter&amp;diff=2415"/>
				<updated>2023-01-24T15:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Richter Belmont'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:sotnRichter.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Richter speedruns revolve around execution. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information ==&lt;br /&gt;
&lt;br /&gt;
*Base Hit Points: 50&lt;br /&gt;
*HP gained per HP Max UP: 10&lt;br /&gt;
*Defense: 0&lt;br /&gt;
*Second castle damage multiplier: 2x&lt;br /&gt;
*Richter can buffer a slide out of red doors.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
[[file:SotnArislash.gif]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;340&amp;quot;|Input&lt;br /&gt;
!Damage&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible frames&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Blade Dash / Airslash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:D.png]][[file:Df.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|34&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|33&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Uppercut&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|80&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|46&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Slide&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]](hold)[[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|46&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chain-canceled into itself after 14 frames. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Slide Kick / Vault Kick&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]](hold)[[file:Ps1x.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|46&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold [[file:Ps1s.png]] to perform a backflip after hit. Hold [[file:Ps1s.png]] + [[file:Ps1x.png]] to perform a high backflip after hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;140&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;340&amp;quot;|Input&lt;br /&gt;
!width=&amp;quot;340&amp;quot;|Alternate Input&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Rising Airslash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:D.png]][[file:Df.png]][[file:Ps1x.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|While airborne. Removes direction lock state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Instant Airborne Airslash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:D.png]][[file:Df.png]][[file:N.png]][[file:Ps1x.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|You can adjust height with the gap between jump and attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Sliding Airslash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:D.png]][[file:Df.png]](hold)[[file:Ps1x.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:D.png]](hold)[[file:Ps1x.png]][[file:Df.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skips ==&lt;br /&gt;
*[[SOTN Keep Skip|Keep Skip]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
*[[SOTN Richter Any%|Any%]]&lt;br /&gt;
*[[SOTN Richter All Bosses | All Bosses]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://youtu.be/0q7-q69c2po Richter Mechanics Guide by Rasha]&lt;br /&gt;
* [https://youtu.be/L9AOtkhWThQ Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)]&lt;br /&gt;
* [https://youtu.be/xGTiGvbXqWU Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.2 Richter Basic Mechanics Addendum)]&lt;br /&gt;
* [https://youtu.be/8pBo0Ozks-o Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.2 Richter Intermediate Mechanics)]&lt;br /&gt;
* [https://youtu.be/EqcV4My9_6g Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.3.1 Richter Advanced Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|walking&lt;br /&gt;
|1.25&lt;br /&gt;
|uppercut with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|damage boost&lt;br /&gt;
|1.25&lt;br /&gt;
|damage boost TOP&lt;br /&gt;
|3.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|jumping&lt;br /&gt;
|1.25&lt;br /&gt;
|jump TOP&lt;br /&gt;
|5.8 UP&lt;br /&gt;
|-&lt;br /&gt;
|uppercut&lt;br /&gt;
|1.25&lt;br /&gt;
|uppercut&lt;br /&gt;
|7.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|backflip&lt;br /&gt;
|1.5&lt;br /&gt;
|backflip TOP&lt;br /&gt;
|4.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|run&lt;br /&gt;
|2.3&lt;br /&gt;
|-&lt;br /&gt;
|fall&lt;br /&gt;
|0.8&lt;br /&gt;
|falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|blade dash TOP&lt;br /&gt;
|5.2&lt;br /&gt;
|-&lt;br /&gt;
|slide TOP&lt;br /&gt;
|5.8&lt;br /&gt;
|zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|slide kick TOP&lt;br /&gt;
|6.1&lt;br /&gt;
|slide kick flip TOP&lt;br /&gt;
|4.8 UP&lt;br /&gt;
|-&lt;br /&gt;
|blade dash optimal AVERAGE&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|slide optimal AVERAGE&lt;br /&gt;
|4.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2414</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2414"/>
				<updated>2023-01-24T15:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1xh.png]][[file:270.png]][[file:Ps1xr.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold [[file:Ps1xh.png]] during the input. Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Ps1c.png]] + [[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|TIP: Hold [[file:Ps1c.png]] and double tap [[file:Ps1s.png]]. Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2413</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2413"/>
				<updated>2023-01-24T15:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1xh.png]][[file:270.png]][[file:Ps1xr.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold [[file:Ps1xh.png]] during the input. Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Ps1c.png]] + [[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1s.png&amp;diff=2412</id>
		<title>File:Ps1s.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1s.png&amp;diff=2412"/>
				<updated>2023-01-24T15:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: TalicZealot uploaded a new version of File:Ps1s.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1c.png&amp;diff=2411</id>
		<title>File:Ps1c.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1c.png&amp;diff=2411"/>
				<updated>2023-01-24T15:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2410</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2410"/>
				<updated>2023-01-24T15:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1xh.png]][[file:270.png]][[file:Ps1xr.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hold [[file:Ps1xh.png]] during the input. Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]][[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1xr.png&amp;diff=2409</id>
		<title>File:Ps1xr.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1xr.png&amp;diff=2409"/>
				<updated>2023-01-24T15:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1xh.png&amp;diff=2408</id>
		<title>File:Ps1xh.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1xh.png&amp;diff=2408"/>
				<updated>2023-01-24T15:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Cu.png&amp;diff=2407</id>
		<title>File:Cu.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Cu.png&amp;diff=2407"/>
				<updated>2023-01-24T15:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: TalicZealot uploaded a new version of File:Cu.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2406</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2406"/>
				<updated>2023-01-24T15:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Cu.png]](charge)[[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Cu.png&amp;diff=2405</id>
		<title>File:Cu.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Cu.png&amp;diff=2405"/>
				<updated>2023-01-24T15:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2404</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2404"/>
				<updated>2023-01-24T15:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]](charge)[[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2403</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2403"/>
				<updated>2023-01-24T15:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]](charge)[[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2402</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2402"/>
				<updated>2023-01-24T15:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]](charge)[[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:Hcuf.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Hcuf.png&amp;diff=2401</id>
		<title>File:Hcuf.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Hcuf.png&amp;diff=2401"/>
				<updated>2023-01-24T15:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2400</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2400"/>
				<updated>2023-01-24T15:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]](charge)[[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:N.png&amp;diff=2399</id>
		<title>File:N.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:N.png&amp;diff=2399"/>
				<updated>2023-01-24T15:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2398</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2398"/>
				<updated>2023-01-24T15:19:32Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]] / [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]](charge)[[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Qcf.png&amp;diff=2397</id>
		<title>File:Qcf.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Qcf.png&amp;diff=2397"/>
				<updated>2023-01-24T15:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2396</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2396"/>
				<updated>2023-01-24T15:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]] / [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:U.png]](charge)[[file:Hcd.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;NEUTRAL&amp;lt;/span&amp;gt;)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Hcd.png&amp;diff=2395</id>
		<title>File:Hcd.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Hcd.png&amp;diff=2395"/>
				<updated>2023-01-24T15:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2394</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2394"/>
				<updated>2023-01-24T15:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]] / [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained if done from a divekick state.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]](charge)[[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;NEUTRAL&amp;lt;/span&amp;gt;)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2393</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2393"/>
				<updated>2023-01-24T15:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold)[[file:270.png]][[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]][[file:Ps1x.png]] / [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]](charge)[[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;NEUTRAL&amp;lt;/span&amp;gt;)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2392</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2392"/>
				<updated>2023-01-24T15:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]](hold) [[file:270.png]] [[file:Ps1x.png]](release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:D.png]][[file:U.png]] [[file:Ps1x.png]]&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]](charge)[[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;NEUTRAL&amp;lt;/span&amp;gt;)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2391</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2391"/>
				<updated>2023-01-24T14:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:Ps1x.png]] (hold) [[file:270.png]] [[file:Ps1x.png]] (release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowD.png]][[file:SotnArrowU.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;JMP&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]](charge)[[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;NEUTRAL&amp;lt;/span&amp;gt;)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2390</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2390"/>
				<updated>2023-01-24T14:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| [[file:270.png]] (hold) [[file:270.png]] [[file:270.png]] (release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowD.png]][[file:SotnArrowU.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;JMP&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]](charge)[[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;NEUTRAL&amp;lt;/span&amp;gt;)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1s.png&amp;diff=2389</id>
		<title>File:Ps1s.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1s.png&amp;diff=2389"/>
				<updated>2023-01-24T14:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1x.png&amp;diff=2388</id>
		<title>File:Ps1x.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ps1x.png&amp;diff=2388"/>
				<updated>2023-01-24T14:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Hcb.png&amp;diff=2387</id>
		<title>File:Hcb.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Hcb.png&amp;diff=2387"/>
				<updated>2023-01-24T14:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2386</id>
		<title>SOTN/Alucard</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=SOTN/Alucard&amp;diff=2386"/>
				<updated>2023-01-24T14:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|'''''Alucard'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[file:SotnAlucard.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|'''platforms'''&lt;br /&gt;
|XBLA&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|'''categories'''&lt;br /&gt;
|Any%&lt;br /&gt;
|-&lt;br /&gt;
|All Bosses&lt;br /&gt;
|-&lt;br /&gt;
|Glitchless Any%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Information and Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*MP gained each level: 4 or 5&lt;br /&gt;
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]&lt;br /&gt;
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Move&lt;br /&gt;
!width=&amp;quot;420&amp;quot;|Input&lt;br /&gt;
!MP&lt;br /&gt;
!Total frames&lt;br /&gt;
!Invincible&lt;br /&gt;
!DMG&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Wing Smash&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;JMP&amp;lt;/span&amp;gt; (hold) +[[file:270.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;JMP&amp;lt;/span&amp;gt; (release)&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Gravity Boots&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowD.png]][[file:SotnArrowU.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;JMP&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Can be chained.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Soul Steal&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;| Each hit heals Alucard for 8hp.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Tetra Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]](charge)[[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Summon Spirit&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;NEUTRAL&amp;lt;/span&amp;gt;)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Dark Metamorphosis&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Hellfire&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt; + control teleport movement&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|hold down to cancel the attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Shield Rod Spell&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|&amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;SHIELD&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;&lt;br /&gt;
color: white;&lt;br /&gt;
font-weight: bold;&lt;br /&gt;
font-size: 20px;&lt;br /&gt;
text-shadow:&lt;br /&gt;
-1px -1px 0 #000,&lt;br /&gt;
1px -1px 0 #000,&lt;br /&gt;
-1px 1px 0 #000,&lt;br /&gt;
1px 1px 0 #000; &amp;quot;&amp;gt;ATK&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#252525;&amp;quot;|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
* [[SOTN Shield Dashing| Shield Dashing]]&lt;br /&gt;
* [[Infinite Wing Smash| Infinite Wing Smash]]&lt;br /&gt;
* [[SOTN Batdash and Batkick| Batdash and Batkick]]&lt;br /&gt;
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]&lt;br /&gt;
* [[SOTN Superjump| Wolf Superjump]]&lt;br /&gt;
* [[SOTN Big Toss| Big Toss]]&lt;br /&gt;
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]&lt;br /&gt;
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]&lt;br /&gt;
* [[SOTN Frontslide| Frontslide]]&lt;br /&gt;
* [[SOTN Autodash| Autodash]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Shop_Glitch| Shop Glitch]]&lt;br /&gt;
* [[Wolf Floor Clip| Wolf Floor Clip]]&lt;br /&gt;
* [[SOTN Shift Line| Shift Line]]&lt;br /&gt;
* [[SOTN Chapel Warps| Chapel Warps]]&lt;br /&gt;
* [[SOTN Camera Unlock| Camera Unlock]]&lt;br /&gt;
* [[SOTN Revenge Tech| Revenge Tech]]&lt;br /&gt;
&lt;br /&gt;
== Common Skips ==&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Death_Skip| Death Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Richter_Skip| Richter Skip]]&lt;br /&gt;
* [[Castlevania:_Symphony_of_the_Night:Glitches#Relic_Skip| Relic Skip]]&lt;br /&gt;
* [[SOTN Library Clip| Library Clip]]&lt;br /&gt;
* [[SOTN Caverns Clip| Caverns Clip]]&lt;br /&gt;
* [[SOTN Chapel to Olrox Warp| Chapel to Olrox Warp]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
===main===&lt;br /&gt;
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]&lt;br /&gt;
*[[SOTN Alucard All Bosses | All Bosses]]&lt;br /&gt;
*[[SOTN Alucard Glitchless | Glitchless Any%]]&lt;br /&gt;
&lt;br /&gt;
===miscellaneous===&lt;br /&gt;
*[[SOTN Alucard Zero Bosses|Zero Bosses]]&lt;br /&gt;
*[[SOTN Alucard ABRSR|ABRSR(All Bosses and Relics + Save Richter)]]&lt;br /&gt;
*[[SOTN Alucard Pacifist|Pacifist]]&lt;br /&gt;
*[[SOTN Alucard Low% Wolf|Low% Wolf]]&lt;br /&gt;
*[[SOTN Alucard Low% Bat|Low% Bat]]&lt;br /&gt;
*[[SOTN Alucard Low% Mist|Low% Mist]]&lt;br /&gt;
*[[SOTN Alucard ACE|ACE]]&lt;br /&gt;
*[[SOTN Alucard Any% DXC|Any% DXC]]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|horizontal speed values&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|vertical speed values&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots&lt;br /&gt;
|12.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|1.5&lt;br /&gt;
|Gravity Boots with scroll lock&lt;br /&gt;
|4.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wing Smash&lt;br /&gt;
|6.0&lt;br /&gt;
|Jump TOP&lt;br /&gt;
|4.9 UP&lt;br /&gt;
|-&lt;br /&gt;
|Backdash TOP&lt;br /&gt;
|3.5&lt;br /&gt;
|Double jump TOP&lt;br /&gt;
|4.1 UP&lt;br /&gt;
|-&lt;br /&gt;
|Wolf Dash TOP&lt;br /&gt;
|3.0&lt;br /&gt;
|Wing Smash TOP&lt;br /&gt;
|6.0 UP&lt;br /&gt;
|-&lt;br /&gt;
|Big Toss&lt;br /&gt;
|8.0&lt;br /&gt;
|Falling TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Skill of Wolf TOP&lt;br /&gt;
|5.0&lt;br /&gt;
|Divekick TOP&lt;br /&gt;
|7.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Power of Wolf TOP&lt;br /&gt;
|9.0&lt;br /&gt;
|Zipping Mist&lt;br /&gt;
|16.0&lt;br /&gt;
|-&lt;br /&gt;
|Optimal frontslide Average&lt;br /&gt;
|3.3&lt;br /&gt;
|Zipping&lt;br /&gt;
|32.0 DOWN&lt;br /&gt;
|-&lt;br /&gt;
|Glitchtoss&lt;br /&gt;
|4.0&lt;br /&gt;
|Mist flying TOP&lt;br /&gt;
|0.5 UP&lt;br /&gt;
|-&lt;br /&gt;
|Diagonal Gravity Boots&lt;br /&gt;
|3.0&lt;br /&gt;
|Power of Mist&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Thrust special TOP&lt;br /&gt;
|2.5&lt;br /&gt;
|Bat flying&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying forward&lt;br /&gt;
|1.2&lt;br /&gt;
|Wolf high jump TOP&lt;br /&gt;
|4.9&lt;br /&gt;
|-&lt;br /&gt;
|Bat flying Diagonal&lt;br /&gt;
|0.8&lt;br /&gt;
|-&lt;br /&gt;
|Mist Flying TOP&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:270.png&amp;diff=2385</id>
		<title>File:270.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:270.png&amp;diff=2385"/>
				<updated>2023-01-24T14:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Uf.png&amp;diff=2384</id>
		<title>File:Uf.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Uf.png&amp;diff=2384"/>
				<updated>2023-01-24T14:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ub.png&amp;diff=2383</id>
		<title>File:Ub.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Ub.png&amp;diff=2383"/>
				<updated>2023-01-24T14:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Df.png&amp;diff=2382</id>
		<title>File:Df.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Df.png&amp;diff=2382"/>
				<updated>2023-01-24T14:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Db.png&amp;diff=2381</id>
		<title>File:Db.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Db.png&amp;diff=2381"/>
				<updated>2023-01-24T14:54:32Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:F.png&amp;diff=2380</id>
		<title>File:F.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:F.png&amp;diff=2380"/>
				<updated>2023-01-24T14:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;TalicZealot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TalicZealot</name></author>	</entry>

	</feed>