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		<id>https://castlevaniaspeedruns.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jdurg</id>
		<title>Castlevania Speedrunning - User contributions [en]</title>
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		<updated>2026-05-17T02:29:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv1/level5&amp;diff=2909</id>
		<title>Cv1/level5</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv1/level5&amp;diff=2909"/>
				<updated>2025-07-23T13:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jdurg: /* Stage 15 Standard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = CV1level5.png&lt;br /&gt;
| game = Castlevania&lt;br /&gt;
| level_name = 5&lt;br /&gt;
| level_sections = Stage 13, Stage 14, Stage 15&lt;br /&gt;
| previous = [[cv1/level4 | Level 4]]&lt;br /&gt;
| next = [[cv1/level6 | Level 6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 13 ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Screen 13-1 Simple ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7cl74qWHTr0|550}}&lt;br /&gt;
&lt;br /&gt;
* Upon gaining control of Simon walk forward, jump and throw a water to land on the first flea man, continue forward and the second flea man should jump over Simon and jump into the holy water fire. Next you will have to react to first skeleton's action. He can might walk towards Simon and not attack, in which case you can jump and whip him - be aware this skeleton has a habit of dropping a sub weapon - luckily there is a backup holy water in the last candle on this lower level. The other pattern the skeleton may give you is to hang back and throw bones at Simon. You'll have to hesitate to dodge the bones and then jump and whip him.&lt;br /&gt;
&lt;br /&gt;
* Once you have the Skeleton taken care of you can use the flea man to boost up to the next platform - stand here for that boost:&lt;br /&gt;
&lt;br /&gt;
[[File:CV1SafeFleaManBoost.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* The upper skeleton will have either jumped down onto the same platform as Simon and should be to your right, in which case you can jump to the next higher platform and proceed left. Otherwise if the skeleton is still to the left of Simon you will have to whip him.&lt;br /&gt;
&lt;br /&gt;
==== Screen 13-1 BTP ====&lt;br /&gt;
&lt;br /&gt;
* For the Burn the Past Strat which manipulates the lower skeleton, start by walking forward and doing a falling whip to hit the first flea man and the candle. Then jump and whip the second flea man, this should result in the skeleton coming towards you and not most of the time not throwing any bones. &lt;br /&gt;
[[File:BurnThePast-Stage13.gif|right|frame||The BurnThePast (BTP) opener loses a small amount of frames to ensure a consistent pattern from the first skeleton.]]&lt;br /&gt;
{{#ev:youtube|eCY_jWwHD7Q|550}}&lt;br /&gt;
&lt;br /&gt;
==== Fast Flea Man Boost ====&lt;br /&gt;
&lt;br /&gt;
* Instead of stopping (see above) and waiting for the flea man to come to Simon you can walk forward and get a faster boost like so:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube| QHtCRDllAbE|550}}&lt;br /&gt;
&lt;br /&gt;
[[File:CV1FastFleaManBoost1.png|250px]] [[File:CV1FastFleaManBoost2.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==== Screen 13-1 Shemmy Boost ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1_xpJXro6Do|550}}&lt;br /&gt;
&lt;br /&gt;
* This was a faster flea man boost and manipulation that was being done pre-scroll glitch. &lt;br /&gt;
&lt;br /&gt;
==== 13-2 Simple ====&lt;br /&gt;
&lt;br /&gt;
* Once you go up the stairs, jump onto the platform and whip the lower skeleton, then wait for the upper skeleton to throw a bone, jump in the air and boost to the upper platform off of the bone. Whip that skeleton but beware this skeleton is very prone to being the correct pixel for a subweapn drop. Walk to your right and go down the stairs. If needed there is a breakable block here for a multiplier:&lt;br /&gt;
&lt;br /&gt;
* Once you come down the stairs, jump off of the platform and immediately jump over the red skeleton that will reassemble itself from the ground. Walking right, walk under the two flea men who will hop over Simon if you continue to hold right, and then jump and throw a holy water here:&lt;br /&gt;
&lt;br /&gt;
* This will hit the next red skeleton but also the flea men will follow Simon and get hit by the flames. Continue to the right and then jump and throw another holy water here:&lt;br /&gt;
&lt;br /&gt;
* Walk under the flea man who will jump into the holy water flames then  stop and whip here to get the meat. Continue to the door. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|0CCs23c6OwE|550}}&lt;br /&gt;
&lt;br /&gt;
==== 13-2 Different Bones ====&lt;br /&gt;
&lt;br /&gt;
* You can read and respond to the skeletons and do faster boosts than the simple method.&lt;br /&gt;
&lt;br /&gt;
Fast Bone&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube| _QxZe3j9dMk|550}}&lt;br /&gt;
&lt;br /&gt;
TAS Bone&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|6EddJ27X7gA|550}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backup Bone&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|E7ojqpVRSMs|550}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 14 ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Stage 14 - Standard ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ltllWo-ECGY|550}}&lt;br /&gt;
&lt;br /&gt;
* After walking through the door, walk to the right while watching the top axe knight - once he changes direction whip once that will trigger the hunchback to come towards you. You then boost off of the hunchback to the first platform. Turn, walk to the left and jump to the next platform. Simon will still be invincible - walk through the axe and the knight to proceed up the stairs.&lt;br /&gt;
&lt;br /&gt;
* Continue up the next set of stairs, turn to the left and jump over the red skeleton coming towards Simon. Continue left and jump over the next red skeleton and go down the next stairs.&lt;br /&gt;
&lt;br /&gt;
* When you reach the right edge of the pillar in the background jump and throw a holy water at the axe knight. &lt;br /&gt;
&lt;br /&gt;
[[File:CV1_14_Water_Throw.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Jump immediately again and throw another water this should take care of the red skeleton. Before the platform for the next set of stairs grab the big heart in the candle and proceed up the stairs. At the top of the stairs jump and throw a water at the axe knight: &lt;br /&gt;
&lt;br /&gt;
[[File:CV1_14_AxeKnight_Water.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Proceed down the stairs and head to the door to 15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 15 ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage 15 Standard ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ARTgvrOuYuM|550}}&lt;br /&gt;
&lt;br /&gt;
* After the door closes start walking to the left, the bone pillar will fire two fireballs your direction. Once you just past the first candle you jump and throw a holy water (which will land on the bone pillar) and then jump again over the second fireball. Once past the pillar jump and throw a holy water at the base of the stairs to take care of the red skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_Stage_15_Fireball_Jump.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Walk up the stairs until Simon's knee almost touches the bone pillar and throw a holy water while holding up. Simon should throw the water and pass through the pillar. Your other options are to take the damage (if you have the health) or to whip down the pillar.&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_Statue_Skip.png|250px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|mP9pKuxj7Hs|550}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|c9uNQ1YkLK0|550}}&lt;br /&gt;
&lt;br /&gt;
* Walking to the right you'll encounter two red skeletons, whip or jump over them, if you need health there is meat in the walk after the stairs to the next screen.&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_Stage_15_Wallmeat.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* The hallway before death is one of the hardest in the game without holy water but with the water there is a pattern of moving to left and then jumping and throwing the water so it lands on the axe knights, stunning them in place, allowing Simon to walk through them and also killing them. The only thing to worry about then is the medusa heads and as long and you keep moving left you should be able to jump over them without any issue.&lt;br /&gt;
&lt;br /&gt;
==== Stage 15 Lag Reduction ====&lt;br /&gt;
&lt;br /&gt;
* An alternate strategy to take of the fireballs from the first bone pillar is to jump them both:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kB3ydhfofgE|550}}&lt;br /&gt;
&lt;br /&gt;
====Stage 15-2 Death's Hallway ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pPLeBlk-hhI|550}}&lt;br /&gt;
&lt;br /&gt;
* As long as you keep moving left the knights and medusa heads should line up so you can jump and throw a water here:&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_15-2_First_Axe_Knight.png|250px]] [[File:CV1_15-2_Second_Axe_Knight.png|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-3&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Scroll Glitch ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - ALL info about the Scroll Glitches is moved to [[Cv1/ScrollGlitch | Scroll Glitch]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-4&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Death Fight ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death Fights ===&lt;br /&gt;
&lt;br /&gt;
==== Easy Death Fight ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fOTyQ7WBFVU|550}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Walk to the center of the death platform and immediately turn back around, you want to line up with Simon's front foot off of the edge of the platform. Whip once for a buffer then throw a water onto the raised platform on the right. Death comes down jump and whip him once he is stun locked in the holy water flames. Once Simon lands throw another water then jump up and whip Death again. Repeat this until you've defeated Death. 6 hearts is the minimum to do it this way but you can use more by throwing waters instead of whipping.&lt;br /&gt;
&lt;br /&gt;
==== 6 Water Death Fight ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bJ0j0IQDM7o|550}}&lt;br /&gt;
&lt;br /&gt;
* This is basically the same as above but the difference is you throw a water on the way down from the jump, this allows you to jump right back up to whip again. This is a good way to learn the rhythm for the machine gun cookie monster fight.&lt;br /&gt;
&lt;br /&gt;
==== 5 Water Death Fight ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3AltIp1XnNQ|550}}&lt;br /&gt;
&lt;br /&gt;
* Same start as the 6 water kill but after you've thrown the 5 water jump up onto the Death platform and whip 3 times quickly. If your whip rhythm is correct you will kill death prior to him being able to hit you.&lt;br /&gt;
&lt;br /&gt;
==== 4 Water Death Fight ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|RWsggePx11Q|550}}&lt;br /&gt;
&lt;br /&gt;
* Same start but different pattern. Throw a water, jump and whip, throw a water on the way down, jump and whip, as you land jump-whip again, coming down throw a water, jump-whip, throw water then jump onto the platform and whip death 3 times.&lt;br /&gt;
&lt;br /&gt;
==== Death Crit ====&lt;br /&gt;
&lt;br /&gt;
* You can crit Death but usually the current routing does not have enough health to make it possible. This is the turn left Burn The Past OKC set up:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|LU4bevik2fI|550}}&lt;br /&gt;
&lt;br /&gt;
This is the short whip right turn crit:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|k1g5ATkuLNM|550}}&lt;br /&gt;
&lt;br /&gt;
==== Death Cross Kill Backup ====&lt;br /&gt;
&lt;br /&gt;
* IF you die at death you'll start at the door for stage 15 - there is a cross subweapon located in the candle under the stairs going to the upper level. Get this cross and start throwing it at as many enemies as possible, we're trying to get a double and triple shot before death. Grab the meat before going to the final hallway to death. The hallway strategy is keep throwing crosses/whipping the knights while trying to stay on the same plane so that you can jump over the medusa heads. This hallway without the water will require practice!&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_Stage_15_Cross.png|250px]]&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_Stage_15_Wallmeat.png|250px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Eu7npZGAGog|550}}&lt;br /&gt;
&lt;br /&gt;
==== Whip Only Fight ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-5&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 2snek Beginner/Race Video Guide ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|faMQVNLtvl8|550}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jdurg</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv1/level6&amp;diff=2908</id>
		<title>Cv1/level6</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv1/level6&amp;diff=2908"/>
				<updated>2025-07-19T23:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jdurg: added note to Bat 4 about not jumping on the first frame.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = CV1 Level6.png&lt;br /&gt;
| game = Castlevania&lt;br /&gt;
| level_name = 6&lt;br /&gt;
| level_sections = Stage 16, Stage 17&lt;br /&gt;
| previous = [[cv1/level5 | Level 5]]&lt;br /&gt;
| next = [[cv1/dracula | Dracula]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 16 ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bat Bridge ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|E5ltpQ4SbeI|550}}&lt;br /&gt;
&lt;br /&gt;
* For the Bat Bridge (stage 16) it is very important that you do not lose any frames at the start of the stage, this will ensure you get a consistent bat pattern so hold left before you gain control of Simon. Here's the pixels I am jumping from to get the pattern you see in the video above is:&lt;br /&gt;
&lt;br /&gt;
* Bat 1: jump and whip the first bat and then move under it (or you can just walk under it)&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_16_Bat1.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Bat 2: jump into the platform close to it and take two steps then jump, the bat should fly underneath you&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_16_Bat2.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Bat 3: on the approach to the third bat's platform jump and throw a holy water to get the stop watch which we'll use in the next stage, walk under the bat&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_16_Bat3.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Bat 4: jump onto the platform close to the bat and after a step jump again the bat should fly underneath you (Note: If you jump too soon upon landing, the bat will simply attack you.  Ensure you don't jump on that first frame).&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_16_Bat4.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Bat 5: jump and whip this bat (note: this bat is named Dave, Dave likes to be a troll sometimes)&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_16_Bat5.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* Also worth noting the feet of Simon do not have a hit box, so if your timing of the jumps results in any goofy fireball patterns keep that in mind and do not panic as some fireballs will go through the feet of Simon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 17 ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clock Tower ===&lt;br /&gt;
&lt;br /&gt;
NOTE: there is now an RTA viable Scroll Glitch in 17 - please see note in level 5 about this. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|P52NcGsvFmQ|550}}&lt;br /&gt;
&lt;br /&gt;
* Upon entering keep holding left and jump down to the lower platform, the skeleton will throw a bone in the air and you want to line up just slightly right of the center of the platform above your head. Jump up and damage boost to the platform:&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_17_FirstBoost.png|250px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|l1Zwz7iaL5k|550}}&lt;br /&gt;
&lt;br /&gt;
* Proceed up the stairs and hold right so that the lower skeleton throws a bone (or many depending on your luck) and jumps towards Simon. Once the skeleton starts his jump move to the left to set up for a damage boost jumping into him, there's a slower safe one:&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_17_SecondBoost_Safe.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* And the more optimal one but you can miss the boost and die:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3pT2410s6G0|550}}&lt;br /&gt;
&lt;br /&gt;
* After either boost jump and whip in the same movement to get the top skeleton or the candle right above Simon. &lt;br /&gt;
&lt;br /&gt;
[[File:CV1_17_TopPlatformJump.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* If you are using short whip you'll want to have this whip slightly later so that the whip upgrade falls, this allows you to keep short whip and not take the time loss of the upgrade but also since the whip will fall to the lower platform this means a big item is on the screen. &lt;br /&gt;
&lt;br /&gt;
[[File:CV1_17_WhipUpgrade.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* The middle candle in this platform is a knife which you do not want so if the whip upgrade is on screen no other big item can be on screen so if you accidentally whip that candle it will be just a small heart. The last candle on this platform is a big heart which you do want but once you get to that point the whip upgrade should be off screen and the big heart should fall. &lt;br /&gt;
&lt;br /&gt;
* There are two different directions the birds with the hunchbacks can spawn, from the left and from the right. If you get the spawns from the left it is best to jump down to the gear of the clock tower below, activating your stop watch in mid-air to cancel out the clunk and freeze the enemies allowing you to either grab the meat hidden in the wall to the right or proceed down the stairs. Note - there is a strategy to deal with the left spawn birds without using the stop watch but a guide needs to be added later.&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_17_Meat.png|250px]]&lt;br /&gt;
&lt;br /&gt;
* If you get right spawn birds you can read where they drop the fleaman, if dropped far enough to the right in the wall you can avoid using your stopwatch.&lt;br /&gt;
&lt;br /&gt;
Good:&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_17_GoodFleaDrop.png|250px]]&lt;br /&gt;
&lt;br /&gt;
Bad:&lt;br /&gt;
&lt;br /&gt;
[[File:CV1_17_BadFleaDrop.png|250px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2Z8EBtIpSJI|550}}&lt;br /&gt;
&lt;br /&gt;
* Regardless you'll want to whip cancel the clunk and proceed down the stairs. In the next screen you can again get either left or right spawning birds but you should have saved at least 5 hearts for the watch activation. Jump and in mid-air activate the watch and cancel the clunk. Proceed up the stairs to the higher platform and then up those stair to the next screen. &lt;br /&gt;
&lt;br /&gt;
* Grab the big heart in the last candle before the screen to stage 18 and the stairs to Dracula. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pYXookz2i6c|550}}&lt;br /&gt;
&lt;br /&gt;
Safe 17 Full Video:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|F2RVEoD4IBI|550}}&lt;br /&gt;
&lt;br /&gt;
Optimal 17 Full Video:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|vByaWg-67Xk|550}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 2snek Beginner/Race Video Guide ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|e6QG4GVbTnI|550}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jdurg</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv1/level3&amp;diff=2904</id>
		<title>Cv1/level3</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv1/level3&amp;diff=2904"/>
				<updated>2025-06-26T16:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jdurg: /* [Show/Hide] Stage 09/Mummy Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = CV1 Level3.png&lt;br /&gt;
| game = Castlevania&lt;br /&gt;
| level_name = 3&lt;br /&gt;
| level_sections = Stage 7, Stage 8, Stage 9/Mummies Boss&lt;br /&gt;
| previous = [[cv1/level2 | Level 2]]&lt;br /&gt;
| next = [[cv1/level4 | Level 4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 07 == &lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stage 7 first screen ===&lt;br /&gt;
&lt;br /&gt;
==== Standard ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1yI1AnXJWAw|550}}&lt;br /&gt;
&lt;br /&gt;
*After gaining control of Simon, immediately jump off of the current platform and throw a holy water to hit the second candle, this should drop triple multiplier. Walk under the first fleaman (you can try to whip him to practice for the advanced strat) and when about the middle of the two raised platforms, jump and do a delayed holy water toss. If done correctly it should allow you to keep moving and kill the first two fleamen.&lt;br /&gt;
&lt;br /&gt;
*Next jump onto the slightly raised platform and head towards the skeleton, turn and come back to the first block and jump up and into the now jumping third fleaman. This should boost you to the next platform, turn toss a holy water at the candle, grab the big heart and proceed up the stairs.&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
*After gaining control of Simon, immediately jump off of the current platform, and walk towards the fleaman. When Simon's head almost reaches the candle prior to the fleaman jump and whip - this should kill the first fleaman. If it does not after you walk under the platform jump and throw a holy water. This should be an earlier toss than the standard and not a delayed toss, you want to keep the second fleaman alive to boost off of.&lt;br /&gt;
&lt;br /&gt;
*Walking under the second fleaman you can stop and turn at the candle at the right side of the pillar or the left side of the pillar. You need to time this turn around with the fleamans jumps or bounces, this should cause him to jump high giving enough time to turn back to the left walk and jump onto the raised platform. Immediately turn back and jump boosting you from the second fleaman onto the raised platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Gm28dC9Vpjw|550}}&lt;br /&gt;
&lt;br /&gt;
*Above is whipping the first fleaman and doing the turnaround at the left side of the pillar &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3DS7GAAaflg|550}}&lt;br /&gt;
&lt;br /&gt;
*Above is missing the first fleaman whip and throwing the water&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CGDcE_HkiZ8|550}}&lt;br /&gt;
&lt;br /&gt;
*Above is turning at the candle at the right side of the pillar&lt;br /&gt;
&lt;br /&gt;
*Additionally, if you moved the item table and are now on money bag, you can manip a drop here by throwing the water after the first fleaman&lt;br /&gt;
NOTE: need to grab screen shot&lt;br /&gt;
&lt;br /&gt;
=== Stage 7 second screen ===&lt;br /&gt;
&lt;br /&gt;
==== Standard ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|yrbFYlgIO-M|550}}&lt;br /&gt;
&lt;br /&gt;
*Walk up the stairs and jump off of the raised platform as far right as you can. You should &amp;quot;clunk&amp;quot; meaning there is a sound effect and Simon kneels for a moment. This causes the bird pattern coming up to be consistent and the only pattern you have to worry about being the skeleton. The skeleton will either jump towards you or jump towards you and throw a bone. If the skeleton jumps towards you whip him, if he jumps and throws a bone throw a holy water at him.&lt;br /&gt;
&lt;br /&gt;
*After dealing with the skeleton walk and jump as late as possible over the pit, while in the air do a delayed holy water throw this should hit the first bird. Jump from the lower platform to the next platform instead of walking up the stairs.Walk towards the edge of this platform and when Simon has one foot off of the platform throw a holy water so it lands on the edge of the next raised platform. This should kill the upper and lower birds, allowing you jump to the next two platforms.&lt;br /&gt;
&lt;br /&gt;
*As you jump to the highest platform (the one with the stairs on the right side) toss a holy water down so it hits the candle and the skeleton below. Jump and when Simon is coming down do a whip to cancel the clunk here, as you land you should collect the cross from the candle at the bottom. Jump to the next two platforms and then proceed to the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&lt;br /&gt;
*Walk up the stairs and jump off of the raised platform at the top of the stairs. Whip buffer on the way down so you do not clunk. From here you have to deal first with the skeleton, which has two patterns. Jump forwards and if the skeleton just jumps at you, you whip him in the air. If he jumps and throws a bone you do a delayed holy water throw. This needs to be almost as late as possible.&lt;br /&gt;
&lt;br /&gt;
*After dealing with the skeleton walk and jump as late as possible over the pit, while in the air do a delayed holy water throw this should hit the first bird. Jump from the lower platform to the next platform instead of walking up the stairs. If done on the right frame you will get the next item drop, so if you entered level 3 on potion and have not gotten any other drops you will get the potion in mid air, otherwise it will be a rosary or bag - again depending what item you are on.&lt;br /&gt;
&lt;br /&gt;
*There are 3 patterns the birds will give you next. High, mid and low. If you just got a potion or a rosary you proceed by jumping up to each raised platform. Throw an early water as you jump to the highest platform, this should cause the skeleton to walk towards the water as it falls and can give you the next drop. This is optimal if you got the potion and now are on bag, because if you get the bag on this screen you can force a rosary drop in stage 8 which helps you get through the screen faster.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|COSqFULLTnY|550}}&lt;br /&gt;
&lt;br /&gt;
*If you do not get a potion or rosary drop off of the first bird then you have to read the pattern in mid air.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|I0ilG7vkddg|550}}&lt;br /&gt;
&lt;br /&gt;
*High bird - if you get high bird throw a water forward onto the middle raised platform to kill the bird coming from below and immediately jump and whip the high bird.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|jrlSIbBEVxA|550}}&lt;br /&gt;
&lt;br /&gt;
*Mid bird - the mid bird pattern strat is the same as the standard strat so walk towards the edge of this platform and when Simon has one foot off of the platform throw a holy water so it lands on the edge of the next raised platform. This should kill the upper and lower birds, allowing you jump to the next two platforms.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Zh4T4QL_m_0|550}}&lt;br /&gt;
&lt;br /&gt;
*Low bird - this is the pattern when you see the bird from above dive down super fast and below Simon. You quickly pause and unpause, what this does is slightly delays the bird from below from quickly flying up and hitting Simon.&lt;br /&gt;
&lt;br /&gt;
*As you jump to the highest platform (the one with the stairs on the right side) toss a holy water down so it hits the candle and the skeleton below. Jump and when Simon is coming down do a whip to cancel the clunk here, as you land you should collect the cross from the candle at the bottom. Jump to the next two platforms and then proceed to the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-1&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 08 ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stage 8 first screen ===&lt;br /&gt;
&lt;br /&gt;
==== Standard ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|X_MBCJd-nXw|550}}&lt;br /&gt;
&lt;br /&gt;
*Once you gain control of Simon after the door take a step and do a jump delay whip, this will manipulate the skeleton later on this screen to jump down from the platform as you approach. Keep walking right and the medusa heads will not hit you, jump and throw the axe to hit the upper candle to get the cross to drop. Continuing walking to the right collect the cross and walk up the stairs.&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|I4C0wsueWLM|550}}&lt;br /&gt;
&lt;br /&gt;
*If entering stage 8 on bag in the item table and you have 3 or more hearts there is a spot to jump and throw the cross that will force a drop and advance the item table. The video above shows a potion drop but if you were on bag it would be a bag. This is important because it sets you up for the second screen of stage 8 to be on rosary and make it easier to move through that screen.&lt;br /&gt;
&lt;br /&gt;
=== Stage 8 second screen ===&lt;br /&gt;
&lt;br /&gt;
==== Standard ====&lt;br /&gt;
&lt;br /&gt;
*There are a number of ways to move through this screen. For beginners you can walk up the stairs, head to the right, jump and throw a cross at the bird and candle. Then stop and whip down the bone pillar. Afterwards jump across the first pit, stop and whip the two birds, then jump the second pit, whip or jump the fireballs and then jump the second bone pillar.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|W__Q1fNpMlU|550}}&lt;br /&gt;
&lt;br /&gt;
*Alternatively, the easiest is to jump and throw a cross to hit the bird and the candle for the 5 hearts. Jump over the first fireball shot at you, and when you land whip the second fireball. Then jump and land on the right side of bone pillar to damage boost over the pit. As Simon stands up from the boost landing, throw a cross to protect you from the birds, continue to walk to the right. Then jump over the next pit, you can whip or jump the fireballs from the next bone pillar, and finally jump over the pillar and proceed to the door. The clip shows the player getting a potion drop but you can jump or whip the fireballs still.&lt;br /&gt;
&lt;br /&gt;
==== Advanced ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7C0m0RFlgWE|550}}&lt;br /&gt;
&lt;br /&gt;
*The optimal way to move through the second screen of stage 8 is to force an item drop off of the bird. This is done by jumping and throwing a cross on the way down from the jump that hits both the candle and the bird. Depending on which item you are on this allows you to move through this screen very quickly. Potion for this screen allows you to walk through everything except the final bone pillar which you want to jump as your invincibility may run out. If you are setting up for god bridge in stage 9 you'll also want to force a bag drop off of the second bird on this screen so that you are on rosary going into stage 9.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1wksJqlIb0A|550}}&lt;br /&gt;
&lt;br /&gt;
*Another way to move through this screen is to jump and throw a cross at the bird and the candle. Jump the first fireball and whip the second fireball then completely jump the bone pillar. There is enough room to land, then jump the pit whipping the second bird when coming down in the air (or throwing a cross) and either whipping or dodging the second bird. Jump the fireballs and then jump the bone pillar and proceed to the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Jcsn4rZxLMQ|550}}&lt;br /&gt;
&lt;br /&gt;
*If you do hurdle the first bone pillar and are worried about the jump (it is easy to hit right too early and walk off into the pit or do a neutral jump), then walk to the left into the bone pillar, it will damage boost you across the pit. This is the Perfect Fin boost - great for races as well!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-2&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Stage 09/Mummy Fight==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stage 9&lt;br /&gt;
&lt;br /&gt;
===Ouijawii Bridge and Mummy Fight===&lt;br /&gt;
&lt;br /&gt;
*Stage 9 can be difficult but if you move through it consistently you'll get the same enemy pattern AND you'll get a consistent boss pattern. The way to do this is to intentionally lose 66 frames - meaning 3 whips or cross throws.&lt;br /&gt;
[[File:Ouijawii-low-bird.png|400px|thumb|right|If you did not lose frames during the Ouijawii bridge, the bird immediately following this bone tower will swoop low. Plan to set up on the right side of the mummies.]]&lt;br /&gt;
{{#ev:youtube|Ak7L-zhDSak|550}}&lt;br /&gt;
[[File:Ouijawii-mid-bird.png|400px|thumb|right|Losing frames before this point will result in different swoop patterns, which indicates that the mummy pattern will not be consistent. Plan to set up on the left side and react to the mummy pattern.]]&lt;br /&gt;
&lt;br /&gt;
*Moving to the right, jump and whip the first two birds in the air, then when you land after the second bird throw a cross at the bone pillar. (Alternatively, instead of jump-whipping the two birds you can walk up to the back-half of the second statue in this area and throw your cross.  This will take out the two birds and the first fireball from the bone pillar) second Remember to keep holding right for this whole screen. After you throw the cross walk forwards and jump over the bone pillar. You're going jump the next two birds but pay attention to where they fly, you want them to fly down from the statues and hover right around Simon's waist level. IF they dive much farther below mentally note this, this impacts your boss fight.&lt;br /&gt;
&lt;br /&gt;
*After jumping the second pair of birds whip the first fireball from the bone pillar and jump over the next fireball. You then immediately jump the bone pillar. This is pretty tight jump and looks like you're about hit the top the pillar with your feet. There is a bird right after this bone pillar, you are going to jump and throw a cross above the bird. This bird should dive really low - again if it does not note this mentally, your boss fight just changed.&lt;br /&gt;
&lt;br /&gt;
*Your cross should hit the skeleton jumping towards you, and then you whip the second skeleton mid air as he jumps towards you. Jump the next pit and keep heading right - the medusa heads won't hit you if you just walk right. You'll reach the final bone pillar - throw a cross at the fireballs. This should take care of both fireballs and go through the bone pillar to the candle behind the pillar - this should drop the 2x multiplier.&lt;br /&gt;
&lt;br /&gt;
*Jump from your current platform to the middle block of the &amp;quot;steps&amp;quot; into the boss room. If all of Stage 9 went correctly you can walk all the way to the right. The Mummies will activate and the right mummy will hit Simon once and then turn and walk towards the center of the room. Walk left, the Mummies should overlap in the middle of the room, throw 2 crosses at the center of the next background pillar - this should cause the Mummies be killed instantly.&lt;br /&gt;
&lt;br /&gt;
*One note if the candle after the bone pillar doesn't drop the multiplier you can throw a cross in the Mummy room on the way to the right and should get it. If not you can also throw a cross and jump and whip the Mummies on the way down.&lt;br /&gt;
&lt;br /&gt;
===God Bridge and Mummy Fight===&lt;br /&gt;
&lt;br /&gt;
*If you are on money bag entering Stage 9 you can force a drop off of the first bird with a well timed cross.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|MHEIK0v5hGc|550}}&lt;br /&gt;
&lt;br /&gt;
*The above isn't needed if you are on the correct item.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|T1CErdxSyVk|550}}&lt;br /&gt;
&lt;br /&gt;
*God Bridge is when you do not stop moving for all of Stage 9, forcing drops from the item table to allow Simon to not have to stop.&lt;br /&gt;
&lt;br /&gt;
*The first drop is done by throwing a falling cross at the second bird, this should drop either a potion or a rosary depending on what item you are on in the table.&lt;br /&gt;
&lt;br /&gt;
[[File:GodBridge Bird1.png|550px]] [[File: GodBridge Bird2.png|550px]]&lt;br /&gt;
&lt;br /&gt;
*Above are screen shots from the Human Theory TAS - the next step taken starts a jump - the first bird jump and whip, the second jump and throw a delayed cross.&lt;br /&gt;
&lt;br /&gt;
*The second drop is done by throwing a falling cross at the fourth bird, again you should get a rosary or potion.&lt;br /&gt;
&lt;br /&gt;
[[File: GodBridge Bird3.png|550px]]&lt;br /&gt;
&lt;br /&gt;
*Above are screen shots from the Human Theory TAS - the next step taken starts a jump and throw a delayed cross.&lt;br /&gt;
&lt;br /&gt;
*There is a third drop on the fifth bird that you may or may not need to get. You then whip the skeletons mid air and keep moving to the bone pillar. You want to jump the first fireball and as you land whip the second fireball or throw a cross. Since you have not lost 66 frames the Mummy pattern is now one of four patterns - you'll need to line up on the left side by walking to the center of the room then walking back to left, jump + whip the final block of the &amp;quot;stairs&amp;quot; into the room and turn back to the right. The left Mummy will walk through Simon and then you'll have to read the pattern.&lt;br /&gt;
&lt;br /&gt;
[[File: GodBridge Bird4.png|550px]]&lt;br /&gt;
&lt;br /&gt;
*Above are screen shots from the Human Theory TAS - the next step taken starts a jump and throw a delayed cross.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
=== Mummy patterns ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7O3-0UNAFIY|550}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-customtoggle-3&amp;quot; style=&amp;quot;font-size:large; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 2snek Beginner/Race Video Guide ==&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube| KhYKgpyZbVw|550}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jdurg</name></author>	</entry>

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