              
                    <?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://castlevaniaspeedruns.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Halgorithm</id>
		<title>Castlevania Speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://castlevaniaspeedruns.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Halgorithm"/>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/Special:Contributions/Halgorithm"/>
		<updated>2026-04-12T11:39:38Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Softlocks&amp;diff=2928</id>
		<title>AoSR/Softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Softlocks&amp;diff=2928"/>
				<updated>2025-09-01T21:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A softlock is a situation where the game is playable but the player can no longer progress. While the randomizer prevents certain softlocks by changing [[AoSR/Castle_changes#Room_geometry_changes | room geometry]] in a couple places, there are still some common ones you should be aware to avoid when playing the randomizer.&lt;br /&gt;
&lt;br /&gt;
= Dance Hall cellar without Malphas =&lt;br /&gt;
TODO image&lt;br /&gt;
&lt;br /&gt;
= Inner Quarters breakable floor without Malphas =&lt;br /&gt;
TODO image&lt;br /&gt;
&lt;br /&gt;
= Entering Clock Tower without Skula =&lt;br /&gt;
TODO image&lt;br /&gt;
&lt;br /&gt;
= Reservoir pit without Malphas =&lt;br /&gt;
TODO image&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Castle_changes&amp;diff=2923</id>
		<title>AoSR/Castle changes</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Castle_changes&amp;diff=2923"/>
				<updated>2025-09-01T21:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: add imgur links for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The randomizer modifies two rooms in the castle to prevent certain [[AoSR/Softlocks | softlocks]] and add checks to some rooms.&lt;br /&gt;
&lt;br /&gt;
= Room geometry changes =&lt;br /&gt;
== Inner Quarters Undine statue ==&lt;br /&gt;
In the vanilla game, the fountain statue in Inner Quarters requires Undine (or flight) to cross. The rando lowers this statue a bit so that Inner Quarters to be fully traversed with Malphas only. This was done to prevent a softlock with the [[AoSR/Settings#AreaRandom | area rando setting]] where the player could enter from right side, save the game and become trapped if the left exit led to an area they could not traverse.&lt;br /&gt;
&lt;br /&gt;
[[File:Inner Quarters Undine statue change.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Arena platform above save room ==&lt;br /&gt;
A platform has been added to the end of the corridor above the save room. This was done to prevent a softlock where the player could fall down to the save room without Malphas and save the game with no way to get back out.&lt;br /&gt;
&lt;br /&gt;
[[File:Arena platform change.png|500px]]&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/a/arena-platform-change-OckZkin&lt;br /&gt;
&lt;br /&gt;
= Money candle replacements =&lt;br /&gt;
Certain money candles are replaced with checks to incentivize visiting locations which would be useless otherwise.&lt;br /&gt;
&lt;br /&gt;
== Dance Hall money candle ==&lt;br /&gt;
[[File:Dance Hall money candle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/a/dance-hall-candle-check-DnB67F4&lt;br /&gt;
&lt;br /&gt;
== Underground Reservoir money candle ==&lt;br /&gt;
[[File:Underground Reservoir money candle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/a/underground-reservoir-candle-check-2hRc1gz&lt;br /&gt;
&lt;br /&gt;
== Arena money candle ==&lt;br /&gt;
[[File:Arena money candle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/a/arena-candle-check-56MocWT&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Castle_changes&amp;diff=2922</id>
		<title>AoSR/Castle changes</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Castle_changes&amp;diff=2922"/>
				<updated>2025-09-01T21:25:58Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The randomizer modifies two rooms in the castle to prevent certain [[AoSR/Softlocks | softlocks]] and add checks to some rooms.&lt;br /&gt;
&lt;br /&gt;
= Room geometry changes =&lt;br /&gt;
== Inner Quarters Undine statue ==&lt;br /&gt;
In the vanilla game, the fountain statue in Inner Quarters requires Undine (or flight) to cross. The rando lowers this statue a bit so that Inner Quarters to be fully traversed with Malphas only. This was done to prevent a softlock with the [[AoSR/Settings#AreaRandom | area rando setting]] where the player could enter from right side, save the game and become trapped if the left exit led to an area they could not traverse.&lt;br /&gt;
&lt;br /&gt;
[[File:Inner Quarters Undine statue change.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Arena platform above save room ==&lt;br /&gt;
A platform has been added to the end of the corridor above the save room. This was done to prevent a softlock where the player could fall down to the save room without Malphas and save the game with no way to get back out.&lt;br /&gt;
&lt;br /&gt;
[[File:Arena platform change.png|500px]]&lt;br /&gt;
&lt;br /&gt;
https://imgur.com/a/arena-platform-change-OckZkin&lt;br /&gt;
&lt;br /&gt;
hi&lt;br /&gt;
&lt;br /&gt;
= Money candle replacements =&lt;br /&gt;
Certain money candles are replaced with checks to incentivize visiting locations which would be useless otherwise.&lt;br /&gt;
&lt;br /&gt;
== Dance Hall money candle ==&lt;br /&gt;
[[File:Dance Hall money candle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Underground Reservoir money candle ==&lt;br /&gt;
[[File:Underground Reservoir money candle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Arena money candle ==&lt;br /&gt;
[[File:Arena money candle.png|500px]]&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Castle_changes&amp;diff=2921</id>
		<title>AoSR/Castle changes</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoSR/Castle_changes&amp;diff=2921"/>
				<updated>2025-09-01T21:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: first draft, still some images TODO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The randomizer modifies two rooms in the castle to prevent certain [[AoSR/Softlocks | softlocks]] and add checks to some rooms.&lt;br /&gt;
&lt;br /&gt;
= Room geometry changes =&lt;br /&gt;
== Inner Quarters Undine statue ==&lt;br /&gt;
In the vanilla game, the fountain statue in Inner Quarters requires Undine (or flight) to cross. The rando lowers this statue a bit so that Inner Quarters to be fully traversed with Malphas only. This was done to prevent a softlock with the [[AoSR/Settings#AreaRandom | area rando setting]] where the player could enter from right side, save the game and become trapped if the left exit led to an area they could not traverse.&lt;br /&gt;
&lt;br /&gt;
[[File:Inner Quarters Undine statue change.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Arena platform above save room ==&lt;br /&gt;
A platform has been added to the end of the corridor above the save room. This was done to prevent a softlock where the player could fall down to the save room without Malphas and save the game with no way to get back out.&lt;br /&gt;
&lt;br /&gt;
[[File:Arena platform change.png|500px]]&lt;br /&gt;
&lt;br /&gt;
= Money candle replacements =&lt;br /&gt;
Certain money candles are replaced with checks to incentivize visiting locations which would be useless otherwise.&lt;br /&gt;
&lt;br /&gt;
== Dance Hall money candle ==&lt;br /&gt;
[[File:Dance Hall money candle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Underground Reservoir money candle ==&lt;br /&gt;
[[File:Underground Reservoir money candle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Arena money candle ==&lt;br /&gt;
[[File:Arena money candle.png|500px]]&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Inner_Quarters_Undine_statue_change.png&amp;diff=2920</id>
		<title>File:Inner Quarters Undine statue change.png</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Inner_Quarters_Undine_statue_change.png&amp;diff=2920"/>
				<updated>2025-09-01T21:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Image showing the Undine statue in Inner Quarters being lowered to allow traversal with Malphas only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image showing the Undine statue in Inner Quarters being lowered to allow traversal with Malphas only.&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=2917</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=2917"/>
				<updated>2025-09-01T19:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: /*  Castlevania: Aria of Sorrow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=background:none; width: 100%; padding: 6px; vertical-align: top;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;krool&amp;quot; class=&amp;quot;paused pop-out&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[File:Cvspeedrunslogo.png|center|700px|link=Special:Random]]&amp;lt;br /&amp;gt; '''Welcome to the Castlevania Speedruns Wiki!''' &lt;br /&gt;
This is the place for all your CV Speedrunning needs!&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Community]]   [[File:candle.png]]   [[Help_Out | Help Out!]]''' [[File:candle.png]] '''[https://discord.gg/Zht4W36 Discord]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;Currently there are '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
*Welcome to the Castlevania Speedruns wiki!&lt;br /&gt;
*'''Sign up''' using the &amp;quot;Twitch Login&amp;quot; link in the top right of the page, authenticate and start using the wiki!&lt;br /&gt;
*Make sure you follow the [https://www.twitch.tv/castlevaniaspeedruns new twitch page] for castlevaniaspeedruns!&lt;br /&gt;
*Happy New Year 2025!&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weekly Race Schedule ==&lt;br /&gt;
For more information on how to join a weekly race visit the [[Community#Events | Community]] section of the wiki! If you have a weekly time you'd like to have added here please feel free to do so!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid; background:none; padding: 6px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;400&amp;quot; | Game + Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (PST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (EST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (GMT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (AEST)&lt;br /&gt;
|-&lt;br /&gt;
| CV1 Any% (Thursdays) ||  3PM  ||  6PM ||  10PM  ||  9AM&lt;br /&gt;
|-&lt;br /&gt;
| CV4 Any% (Sundays)  ||  1PM  ||  4PM ||  8PM  ||  6AM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Game List =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania (NES) | Castlevania]]==&lt;br /&gt;
:* '''[[Castlevania (NES) | Main]]'''&lt;br /&gt;
:* '''[[cv1/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[[cv1/hacking | Hacking]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv1 Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania II: Simon's Quest | Castlevania II: Simon's Quest]]==&lt;br /&gt;
:* '''[https://cv2r.herokuapp.com Randomizer]'''&lt;br /&gt;
:* '''[https://discord.gg/uDsGhRB Randomizer Discord]'''&lt;br /&gt;
:* '''[[cv2/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv2sq Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv3 | Castlevania III: Dracula's Curse]]==&lt;br /&gt;
:* '''[[cv3 | Main]]'''&lt;br /&gt;
:* '''[[cv3/tricks | Tricks and Tutorials]]'''&lt;br /&gt;
:* '''[[cv3/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[[cv3/hacking | Hacking]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv3dc Leaderboards]'''&lt;br /&gt;
I'm working on it. - Love, levelengine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv4 | Super Castlevania IV]]==&lt;br /&gt;
:* '''[[cv4 | Main]]'''&lt;br /&gt;
:* '''[[cv4/general| General Information]]'''&lt;br /&gt;
:* '''[[cv4/tricks| Tricks and Game Mechanics]]'''&lt;br /&gt;
:* '''[[cv4/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[[cv4/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/scv4 Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[rondo | Castlevania: Rondo of Blood]]==&lt;br /&gt;
:* '''[[rondo| Main]]'''&lt;br /&gt;
:* '''[[rondo/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/rondo Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[SOTN | Castlevania: Symphony of the Night]]==&lt;br /&gt;
:* '''[[SOTN | Main]]'''&lt;br /&gt;
:* '''[[SOTN/Alucard |Alucard]]'''&lt;br /&gt;
:* '''[[SOTN/Richter | Richter]]'''&lt;br /&gt;
:* '''[[SOTN/Maria | Maria]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
:* '''[https://discord.gg/Ncy9gHWmJA Discord]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[dracx | Castlevania: Dracula X]]==&lt;br /&gt;
:* '''[[dracx | Main]]'''&lt;br /&gt;
:* '''[[dracx/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/dracx Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[bloodlines | Castlevania: Bloodlines]]==&lt;br /&gt;
:* '''[[bloodlines | Main]]'''&lt;br /&gt;
:* '''[https://castlevaniaspeedruns.com/Bloodlines/Tutorials Tutorials]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/castlevania_bloodlines Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania:_Aria_of_Sorrow | Castlevania: Aria of Sorrow]]==&lt;br /&gt;
:* '''[[Castlevania:_Aria_of_Sorrow | Main]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/aos Leaderboards]'''&lt;br /&gt;
:* '''[https://discord.gg/4tPB3NpwP8 Discord]'''&lt;br /&gt;
:* '''[[AoS/Randomizer | Randomizer Main]]'''&lt;br /&gt;
:* '''[https://aosrando.surge.sh/ Randomizer Website]'''&lt;br /&gt;
:* '''[https://discord.gg/VEtVYNr Randomizer Discord]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=2915</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=2915"/>
				<updated>2025-09-01T19:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Fix Aria speedrunning discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=background:none; width: 100%; padding: 6px; vertical-align: top;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;krool&amp;quot; class=&amp;quot;paused pop-out&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[File:Cvspeedrunslogo.png|center|700px|link=Special:Random]]&amp;lt;br /&amp;gt; '''Welcome to the Castlevania Speedruns Wiki!''' &lt;br /&gt;
This is the place for all your CV Speedrunning needs!&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Community]]   [[File:candle.png]]   [[Help_Out | Help Out!]]''' [[File:candle.png]] '''[https://discord.gg/Zht4W36 Discord]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;Currently there are '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
*Welcome to the Castlevania Speedruns wiki!&lt;br /&gt;
*'''Sign up''' using the &amp;quot;Twitch Login&amp;quot; link in the top right of the page, authenticate and start using the wiki!&lt;br /&gt;
*Make sure you follow the [https://www.twitch.tv/castlevaniaspeedruns new twitch page] for castlevaniaspeedruns!&lt;br /&gt;
*Happy New Year 2025!&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weekly Race Schedule ==&lt;br /&gt;
For more information on how to join a weekly race visit the [[Community#Events | Community]] section of the wiki! If you have a weekly time you'd like to have added here please feel free to do so!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid; background:none; padding: 6px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;400&amp;quot; | Game + Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (PST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (EST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (GMT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (AEST)&lt;br /&gt;
|-&lt;br /&gt;
| CV1 Any% (Thursdays) ||  3PM  ||  6PM ||  10PM  ||  9AM&lt;br /&gt;
|-&lt;br /&gt;
| CV4 Any% (Sundays)  ||  1PM  ||  4PM ||  8PM  ||  6AM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Game List =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania (NES) | Castlevania]]==&lt;br /&gt;
:* '''[[Castlevania (NES) | Main]]'''&lt;br /&gt;
:* '''[[cv1/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[[cv1/hacking | Hacking]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv1 Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania II: Simon's Quest | Castlevania II: Simon's Quest]]==&lt;br /&gt;
:* '''[https://cv2r.herokuapp.com Randomizer]'''&lt;br /&gt;
:* '''[https://discord.gg/uDsGhRB Randomizer Discord]'''&lt;br /&gt;
:* '''[[cv2/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv2sq Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv3 | Castlevania III: Dracula's Curse]]==&lt;br /&gt;
:* '''[[cv3 | Main]]'''&lt;br /&gt;
:* '''[[cv3/tricks | Tricks and Tutorials]]'''&lt;br /&gt;
:* '''[[cv3/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[[cv3/hacking | Hacking]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv3dc Leaderboards]'''&lt;br /&gt;
I'm working on it. - Love, levelengine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv4 | Super Castlevania IV]]==&lt;br /&gt;
:* '''[[cv4 | Main]]'''&lt;br /&gt;
:* '''[[cv4/general| General Information]]'''&lt;br /&gt;
:* '''[[cv4/tricks| Tricks and Game Mechanics]]'''&lt;br /&gt;
:* '''[[cv4/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[[cv4/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/scv4 Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[rondo | Castlevania: Rondo of Blood]]==&lt;br /&gt;
:* '''[[rondo| Main]]'''&lt;br /&gt;
:* '''[[rondo/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/rondo Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[SOTN | Castlevania: Symphony of the Night]]==&lt;br /&gt;
:* '''[[SOTN | Main]]'''&lt;br /&gt;
:* '''[[SOTN/Alucard |Alucard]]'''&lt;br /&gt;
:* '''[[SOTN/Richter | Richter]]'''&lt;br /&gt;
:* '''[[SOTN/Maria | Maria]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
:* '''[https://discord.gg/Ncy9gHWmJA Discord]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[dracx | Castlevania: Dracula X]]==&lt;br /&gt;
:* '''[[dracx | Main]]'''&lt;br /&gt;
:* '''[[dracx/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/dracx Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[bloodlines | Castlevania: Bloodlines]]==&lt;br /&gt;
:* '''[[bloodlines | Main]]'''&lt;br /&gt;
:* '''[https://castlevaniaspeedruns.com/Bloodlines/Tutorials Tutorials]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/castlevania_bloodlines Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania:_Aria_of_Sorrow | Castlevania: Aria of Sorrow]]==&lt;br /&gt;
:* '''[[Castlevania:_Aria_of_Sorrow | Main]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/aos Leaderboards]'''&lt;br /&gt;
:* '''[https://discord.gg/4tPB3NpwP8 Discord]'''&lt;br /&gt;
:* '''[https://aosrando.surge.sh/ Randomizer]'''&lt;br /&gt;
:* '''[https://discord.gg/VEtVYNr Randomizer Discord]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2914</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2914"/>
				<updated>2025-09-01T19:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Simplified standard Baselard manip description, added stub for no cutscene skip version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] which drops a Baselard from a Zombie at the very start of the game. It is a simple manip which can be performed on any version of the game, and is used in every non-NG+ Soma speedrun category. Its only requirement is that the player can skip cutscenes, unlocked by completing the game once.&lt;br /&gt;
&lt;br /&gt;
= Standard Baselard manip =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
# Slash 3 times anywhere in the first room.&lt;br /&gt;
# After the door closes, short hop and throw a spear from anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.&lt;br /&gt;
# At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
# As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
# The farthest Zombie should die to the third spear slightly before the closer Zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
If running the [[AoS/Soma_Any%25 | Any%]] or [[AoS/Soma_All_Bosses | All Bosses]] categories where gaining XP early on is important, it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, which can kill one or two Zombies that always spawn there. An early throw will kill one Zombie, a perfect throw will kill both, and a late throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45&amp;amp;end=130}}&lt;br /&gt;
''by Chewy4u&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
= No cutscene skip Baselard manip =&lt;br /&gt;
If the player does not have the ability to skip cutscenes from finishing the game once, an alternate Baselard manip can be used which requires a frame-perfect input on the spear throw.  &lt;br /&gt;
&lt;br /&gt;
TODO video&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_call_data&amp;diff=2902</id>
		<title>AoS/RNG call data</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_call_data&amp;diff=2902"/>
				<updated>2025-02-26T04:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list contains information on how many RNG calls are made by different game entities. It may be useful for troubleshooting or creating manips.&lt;br /&gt;
&lt;br /&gt;
= Soma abilities =&lt;br /&gt;
* Attacking&lt;br /&gt;
** Any weapon except Handgun/Silver Gun: 1 if Soma does not grunt, 2 otherwise&lt;br /&gt;
** Handgun/Silver Gun: 2 immediately, 1 when bullet casing touches the floor&lt;br /&gt;
*** Soma never grunts when firing a gun.&lt;br /&gt;
* Dust-creating actions&lt;br /&gt;
** All of these actions call RNG 2 times every 4 frame dust spawn interval.&lt;br /&gt;
** Backdashing&lt;br /&gt;
*** Full backdash on flat ground or down a slope: 6 (3 dust intervals)&lt;br /&gt;
**** Backdashes which end early (by jumping out, falling off a ledge, touching an upward slope, being hit by an enemy, etc.) will call RNG 0, 2 or 4 times depending on how many dust intervals happen.&lt;br /&gt;
*** Boosted backdash: 9 if Soma does not grunt, 10 otherwise (4 dust intervals)&lt;br /&gt;
**** A boosted backdash is a weapon swing which is cancelled into a backdash. They travel farther than a regular backdash and create more dust. This includes when a heavy weapon is swung in the air then cancelled into a backdash upon landing.&lt;br /&gt;
** Slide with Skeleton Blaze: 10 (5 dust intervals during a full slide)&lt;br /&gt;
*** Not affected by slopes, but falling off an edge or being hit or will end it early&lt;br /&gt;
** Soft landing from a divekick&lt;br /&gt;
*** Holding forward, to instantly walk after landing: 0&lt;br /&gt;
*** Holding down+forward, to crouch and quickly stop after landing: 2 (1 dust interval)&lt;br /&gt;
*** Holding neutral or down only: 6 (3 dust intervals, assuming the resulting skid goes full distance on flat ground)&lt;br /&gt;
* Hard landing (from a long fall or long divekick): 0&lt;br /&gt;
** The dust particles are special and do not call RNG&lt;br /&gt;
* Hippogryph (hitting ceiling): 41&lt;br /&gt;
* Being hit by an attack: 0&lt;br /&gt;
* Being hit by an attack that creates a blood particle: 3&lt;br /&gt;
&lt;br /&gt;
= Bullet Souls =&lt;br /&gt;
* Flame Demon: 1 per use&lt;br /&gt;
* Lightning Doll: 1 per use&lt;br /&gt;
* Valkyrie: 50 (5 per sparkle interval every 4 frames, 10 intervals total)&lt;br /&gt;
* Merman: 5 (1 per frame when splitting into segments)&lt;br /&gt;
* Killer Fish&lt;br /&gt;
** Out of water: 2 per flame every 4 frames while on screen&lt;br /&gt;
** In water: ?&lt;br /&gt;
* Ghost: varies&lt;br /&gt;
* Siren: 2 per use&lt;br /&gt;
* Tiny Devil: 3 per use after splitting&lt;br /&gt;
* Rock Armor: 24 after breaking on floor&lt;br /&gt;
* Student Witch: 1 per use&lt;br /&gt;
* Fleaman: varies&lt;br /&gt;
* Waiter Skeleton: 24 total while disappearing (3 per smoke particle every 2 frames, 8 smoke particles total) &lt;br /&gt;
* Mudman: 15 after hitting something and breaking apart&lt;br /&gt;
&lt;br /&gt;
TODO more&lt;br /&gt;
&lt;br /&gt;
= Guardian Souls =&lt;br /&gt;
* Flying Armor: 6 per sparkle every 4 frames&lt;br /&gt;
* Giant Bat&lt;br /&gt;
** Transforming into bat: 16 total (1 sparkle per frame, less if cancelled early)&lt;br /&gt;
* Black Panther&lt;br /&gt;
** Starting the dash: 0&lt;br /&gt;
** Ending the dash holding forward to instantly walk: 0&lt;br /&gt;
** Ending the dash with a backdash: 8 (4 dust intervals for a full backdash on flat ground)&lt;br /&gt;
** Ending the dash with a neutral or crouch: 4 or 6, depending on speed&lt;br /&gt;
* Rush soul (Curly, Devil, or Manticore)&lt;br /&gt;
** Full charge up: 35 (5 per sparkle every 4 frames, total 7 sparkles)&lt;br /&gt;
** While moving: 1 every 4 frames for Devil and Manticore, 0 for Curly&lt;br /&gt;
* Buer: 2 every 4 frames that flames are active&lt;br /&gt;
* Great Armor: 2 per spark every 8 frames&lt;br /&gt;
* Bone Pillar: 1 per 26 frames&lt;br /&gt;
* Alura Une: 1 after healing to full HP&lt;br /&gt;
* Sky Fish&lt;br /&gt;
** Startup animation: 34 (2 per frame until wings are fully open)&lt;br /&gt;
** While active: 2 per spark every 8 frames&lt;br /&gt;
* Imp: 1 per frame&lt;br /&gt;
* Alastor&lt;br /&gt;
** When idle: 1 per frame&lt;br /&gt;
** When attacking: 1 per attack?&lt;br /&gt;
* Death: 4 per scythe spawn every 56 frames&lt;br /&gt;
&lt;br /&gt;
= Bestiary entries =&lt;br /&gt;
* Zombie: 1, after it finishes standing up&lt;br /&gt;
* Peeping Eye: 1 instantly, 1 after each blink&lt;br /&gt;
* Siren: 2 instantly&lt;br /&gt;
* Giant Ghost: 2 every 4 frames&lt;br /&gt;
* Ectoplasm: 2 or 3 every frame&lt;br /&gt;
* Wooden Golem: 11 instantly&lt;br /&gt;
** Golem and Iron Golem do not call RNG.&lt;br /&gt;
* Persephone: 1 after each time it strikes a pose&lt;br /&gt;
* Harpy: 2 instantly&lt;br /&gt;
* Flesh Golem: varies&lt;br /&gt;
* Gladiator: 1 instantly&lt;br /&gt;
* All other enemies: 0&lt;br /&gt;
&lt;br /&gt;
= Enemy AI =&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_call_data&amp;diff=2901</id>
		<title>AoS/RNG call data</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_call_data&amp;diff=2901"/>
				<updated>2025-02-26T04:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Fix hippogryph being in wrong section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list contains information on how many RNG calls are made by different game entities. It may be useful for troubleshooting or creating manips.&lt;br /&gt;
&lt;br /&gt;
= Soma abilities =&lt;br /&gt;
* Attacking&lt;br /&gt;
** Any weapon except Handgun/Silver Gun: 1 if Soma does not grunt, 2 otherwise&lt;br /&gt;
** Handgun/Silver Gun: 2 immediately, 1 when bullet casing touches the floor&lt;br /&gt;
*** Soma never grunts when firing a gun.&lt;br /&gt;
&lt;br /&gt;
* Dust-creating actions&lt;br /&gt;
** All of these actions call RNG 2 times every 4 frame dust spawn interval.&lt;br /&gt;
** Backdashing&lt;br /&gt;
*** Full backdash on flat ground or down a slope: 6 (3 dust intervals)&lt;br /&gt;
**** Backdashes which end early (by jumping out, falling off a ledge, touching an upward slope, being hit by an enemy, etc.) will call RNG 0, 2 or 4 times depending on how many dust intervals happen.&lt;br /&gt;
*** Boosted backdash: 9 if Soma does not grunt, 10 otherwise (4 dust intervals)&lt;br /&gt;
**** A boosted backdash is a weapon swing which is cancelled into a backdash. They travel farther than a regular backdash and create more dust. This includes when a heavy weapon is swung in the air then cancelled into a backdash upon landing.&lt;br /&gt;
** Slide with Skeleton Blaze: 10 (5 dust intervals during a full slide)&lt;br /&gt;
*** Not affected by slopes, but falling off an edge or being hit or will end it early&lt;br /&gt;
** Soft landing from a divekick&lt;br /&gt;
*** Holding forward, to instantly walk after landing: 0&lt;br /&gt;
*** Holding down+forward, to crouch and quickly stop after landing: 2 (1 dust interval)&lt;br /&gt;
*** Holding neutral or down only: 6 (3 dust intervals, assuming the resulting skid goes full distance on flat ground)&lt;br /&gt;
&lt;br /&gt;
* Hard landing (from a long fall or long divekick): 0&lt;br /&gt;
** The dust particles are special and do not call RNG&lt;br /&gt;
&lt;br /&gt;
* Hippogryph (hitting ceiling): 41&lt;br /&gt;
&lt;br /&gt;
* Being hit by an attack: 0&lt;br /&gt;
* Being hit by an attack that creates a blood particle: 3&lt;br /&gt;
&lt;br /&gt;
= Bullet Souls =&lt;br /&gt;
* Flame Demon: 1 per use&lt;br /&gt;
&lt;br /&gt;
* Lightning Doll: 1 per use&lt;br /&gt;
&lt;br /&gt;
* Valkyrie: 50 (5 per sparkle interval every 4 frames, 10 intervals total)&lt;br /&gt;
&lt;br /&gt;
* Merman: 5 (1 per frame when splitting into segments)&lt;br /&gt;
&lt;br /&gt;
* Killer Fish&lt;br /&gt;
** Out of water: 2 per flame every 4 frames while on screen&lt;br /&gt;
** In water: ?&lt;br /&gt;
&lt;br /&gt;
* Ghost: varies&lt;br /&gt;
&lt;br /&gt;
* Siren: 2 per use&lt;br /&gt;
&lt;br /&gt;
* Tiny Devil: 3 per use after splitting&lt;br /&gt;
&lt;br /&gt;
* Rock Armor: 24 after breaking on floor&lt;br /&gt;
&lt;br /&gt;
* Student Witch: 1 per use&lt;br /&gt;
&lt;br /&gt;
* Fleaman: varies&lt;br /&gt;
&lt;br /&gt;
* Waiter Skeleton: 24 total while disappearing (3 per smoke particle every 2 frames, 8 smoke particles total) &lt;br /&gt;
&lt;br /&gt;
* Mudman: 15 after hitting something and breaking apart&lt;br /&gt;
&lt;br /&gt;
TODO more&lt;br /&gt;
&lt;br /&gt;
= Guardian Souls =&lt;br /&gt;
* Flying Armor: 6 per sparkle every 4 frames&lt;br /&gt;
&lt;br /&gt;
* Giant Bat&lt;br /&gt;
** Transforming into bat: 16 total (1 sparkle per frame, less if cancelled early)&lt;br /&gt;
&lt;br /&gt;
* Black Panther&lt;br /&gt;
** Starting the dash: 0&lt;br /&gt;
** Ending the dash holding forward to instantly walk: 0&lt;br /&gt;
** Ending the dash with a backdash: 8 (4 dust intervals for a full backdash on flat ground)&lt;br /&gt;
** Ending the dash with a neutral or crouch: 4 or 6, depending on speed&lt;br /&gt;
&lt;br /&gt;
* Rush soul (Curly, Devil, or Manticore)&lt;br /&gt;
** Full charge up: 35 (5 per sparkle every 4 frames, total 7 sparkles)&lt;br /&gt;
** While moving: 1 every 4 frames for Devil and Manticore, 0 for Curly&lt;br /&gt;
&lt;br /&gt;
* Buer: 2 every 4 frames that flames are active&lt;br /&gt;
&lt;br /&gt;
* Great Armor: 2 per spark every 8 frames&lt;br /&gt;
&lt;br /&gt;
* Bone Pillar: 1 per 26 frames&lt;br /&gt;
&lt;br /&gt;
* Alura Une: 1 after healing to full HP&lt;br /&gt;
&lt;br /&gt;
* Sky Fish&lt;br /&gt;
** Startup animation: 34 (2 per frame until wings are fully open)&lt;br /&gt;
** While active: 2 per spark every 8 frames&lt;br /&gt;
&lt;br /&gt;
* Imp: 1 per frame&lt;br /&gt;
&lt;br /&gt;
* Alastor&lt;br /&gt;
** When idle: 1 per frame&lt;br /&gt;
** When attacking: 1 per attack?&lt;br /&gt;
&lt;br /&gt;
* Death: 4 per scythe spawn every 56 frames&lt;br /&gt;
&lt;br /&gt;
= Bestiary entries =&lt;br /&gt;
* Zombie: 1, after it finishes standing up&lt;br /&gt;
* Peeping Eye: 1 instantly, 1 after each blink&lt;br /&gt;
* Siren: 2 instantly&lt;br /&gt;
* Giant Ghost: 2 every 4 frames&lt;br /&gt;
* Ectoplasm: 2 or 3 every frame&lt;br /&gt;
* Wooden Golem: 11 instantly&lt;br /&gt;
** Golem and Iron Golem do not call RNG.&lt;br /&gt;
* Persephone: 1 after each time it strikes a pose&lt;br /&gt;
* Harpy: 2 instantly&lt;br /&gt;
* Flesh Golem: varies&lt;br /&gt;
* Gladiator: 1 instantly&lt;br /&gt;
* All other enemies: 0&lt;br /&gt;
&lt;br /&gt;
= Enemy AI =&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Glitches&amp;diff=2900</id>
		<title>AoS/Glitches</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Glitches&amp;diff=2900"/>
				<updated>2025-02-26T04:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Add stubs for more glitches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Soma glitches =&lt;br /&gt;
&lt;br /&gt;
== Major glitches ==&lt;br /&gt;
These glitches have a significant impact on gameplay. Most Soma categories will disallow at least one of them, so make sure to check their rules.&lt;br /&gt;
&lt;br /&gt;
=== 0HP glitch ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Zips ===&lt;br /&gt;
==== Cow zip ====&lt;br /&gt;
:''Main article [[AoS/Cow_zip | Cow zip]]''&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Bat zip ====&lt;br /&gt;
:''Main article [[AoS/Bat_zip | Bat zip]]''&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Hippo zip ====&lt;br /&gt;
:''Main article [[AoS/Hippo_zip | Hippo zip]]''&lt;br /&gt;
TODO description + GIF&lt;br /&gt;
&lt;br /&gt;
==== Rush soul zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Boat zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Box/crate zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== OoB warp ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Shop glitch ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Extended shop glitch ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Debug mode ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
These glitches are allowed in all Soma categories, including [[AoS/Soma Glitchless | Soma Glitchless]] despite its name.&lt;br /&gt;
&lt;br /&gt;
=== Platform clip ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Map cancel ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Soulverlap ===&lt;br /&gt;
It is possible for Soma to level up and collect a new soul on the same frame, usually by standing inside of the enemy which drops the soul when killed. If this happens, the soul description text box will be visually distorted during the levelup pause, and once the game unpauses the soul description text box will be automatically dismissed, saving a small amount of time.&lt;br /&gt;
&lt;br /&gt;
TODO video&lt;br /&gt;
&lt;br /&gt;
=== Hippoglitch ===&lt;br /&gt;
TODO video&lt;br /&gt;
&lt;br /&gt;
=== Suspend jump ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Waterfall climb ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
= Julius glitches =&lt;br /&gt;
These glitches are allowed in all Julius categories.&lt;br /&gt;
&lt;br /&gt;
=== Zips ===&lt;br /&gt;
==== Uppercut zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Cow zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Multi orb spawn ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Graham Phase 2 skip ===&lt;br /&gt;
TODO description + video&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2899</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2899"/>
				<updated>2025-02-26T03:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
The simplest way to exit the Ghost Dancers room with the correct RNG is to simply hold right. Alternatively, you can save 0.5s by doing a full backdash followed by a full jump when you reach the edge of the top platform, so that you land on the edge of the platform below and slide off. You should exit the room with RNG index 43 / 0x1A609F0A.&lt;br /&gt;
&lt;br /&gt;
==== Crouch version ====&lt;br /&gt;
{{#ev:youtube|ygIg0p8MWpI}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then do a standing slash and buffer down+right to crouchslide forward.&lt;br /&gt;
# Do three crouching slashes under Manticore's tail stab attack, then stand up and slash again. Cancel the standing slash into a boosted backdash and buffer left during the backdash.&lt;br /&gt;
# While moving to the left, whiff a slash after Manticore begins walking left again, so that the Creaking Skull swing hits the rotating skull before Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
==== Tail dodge version ====&lt;br /&gt;
{{#ev:youtube|ZpNDA5_QwpQ}}&lt;br /&gt;
&lt;br /&gt;
This version starts the same way as the crouch version above, but instead of a crouchslide to get under the tail attack it uses a boosted backdash after the third standing slash to dodge away from it instead, finishing with two whiffed slashes.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2898</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2898"/>
				<updated>2025-02-26T03:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Manticore manip ghost dancers room info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
The simplest way to exit the Ghost Dancers room with the correct RNG is to simply hold right. Alternatively, you can save 0.5s by doing a full backdash followed by a full jump when you reach the edge of the top platform, so that you land on the edge of the platform below and slide off. You should exit the room with RNG index 43 / 0x1A609F0A.&lt;br /&gt;
&lt;br /&gt;
==== Crouch version ====&lt;br /&gt;
{{#ev:youtube|ygIg0p8MWpI}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then do a standing slash and buffer down+right to crouchslide forward.&lt;br /&gt;
# Do three crouching slashes under Manticore's tail stab attack, then stand up and slash again. Cancel the standing slash into a boosted backdash and buffer left during the backdash.&lt;br /&gt;
# While moving to the left, whiff a slash after Manticore begins walking left again, so that the Creaking Skull swing hits the rotating skull before Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
==== Tail dodge version ====&lt;br /&gt;
{{#ev:youtube|ZpNDA5_QwpQ}}&lt;br /&gt;
&lt;br /&gt;
This version starts the same way as the crouch version above, but instead of a crouchslide to get under the tail attack it uses a boosted backdash after the third standing slash to dodge away from it instead.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2897</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2897"/>
				<updated>2025-02-26T02:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
TODO describe ghost dancer screen movement&lt;br /&gt;
&lt;br /&gt;
==== Crouch version ====&lt;br /&gt;
{{#ev:youtube|ygIg0p8MWpI}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then do a standing slash and buffer down+right to crouchslide forward.&lt;br /&gt;
# Do three crouching slashes under Manticore's tail stab attack, then stand up and slash again. Cancel the standing slash into a boosted backdash and buffer left during the backdash.&lt;br /&gt;
# Move into the left half of the column and whiff a slash after Manticore begins walking left again, so that Creaking Skull hits the rotating skull just before Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
==== Tail dodge version ====&lt;br /&gt;
{{#ev:youtube|ZpNDA5_QwpQ}}&lt;br /&gt;
&lt;br /&gt;
This version starts the same way as the crouch version above, but instead of a crouchslide to get under the tail attack it uses a boosted backdash after the third standing slash to dodge away from it instead.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2896</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2896"/>
				<updated>2025-02-26T01:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Add names for the Manticore manips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
TODO describe ghost dancer screen movement&lt;br /&gt;
&lt;br /&gt;
==== Crouch version ====&lt;br /&gt;
{{#ev:youtube|ygIg0p8MWpI}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then do a standing slash and buffer down+right to crouchslide forward.&lt;br /&gt;
# Do three crouching slashes under Manticore's tail stab attack, then stand up and slash again. Cancel the standing slash into a boosted backdash and buffer left during the backdash.&lt;br /&gt;
# While moving to the left, whiff a slash after Manticore begins walking left again, so that the Creaking Skull swing hits the rotating skull before Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
==== Tail dodge version ====&lt;br /&gt;
{{#ev:youtube|ZpNDA5_QwpQ}}&lt;br /&gt;
&lt;br /&gt;
This version starts the same way as the crouch version above, but instead of a crouchslide to get under the tail attack it uses a boosted backdash after the third standing slash to dodge away from it instead.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2895</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2895"/>
				<updated>2025-02-26T01:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
TODO describe ghost dancer screen movement&lt;br /&gt;
&lt;br /&gt;
==== Version 1 ====&lt;br /&gt;
{{#ev:youtube|ygIg0p8MWpI}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then do a standing slash and buffer down+right to crouchslide forward.&lt;br /&gt;
# Do three crouching slashes under Manticore's tail stab attack, then stand up and slash again. Cancel the standing slash into a boosted backdash and buffer left during the backdash.&lt;br /&gt;
# While moving to the left, whiff a slash after Manticore begins walking left again, so that the Creaking Skull swing hits the rotating skull before Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
==== Version 2 ====&lt;br /&gt;
{{#ev:youtube|ZpNDA5_QwpQ}}&lt;br /&gt;
&lt;br /&gt;
This version starts the same way as Version 1, but instead of a crouchslide to get under the tail attack it uses a boosted backdash after the third standing slash to dodge away from it instead.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2894</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2894"/>
				<updated>2025-02-26T01:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Add new Manticore manip variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
TODO describe ghost dancer screen movement&lt;br /&gt;
&lt;br /&gt;
==== Version 1 ====&lt;br /&gt;
{{#ev:youtube|ygIg0p8MWpI}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then do a standing slash and buffer down+right to crouchslide forward.&lt;br /&gt;
# Do three crouching slashes under Manticore's tail stab attack, then stand up and slash again. Cancel the standing slash into a boosted backdash and buffer left during the backdash.&lt;br /&gt;
# Whiff a slash while moving to the left, so that the Creaking Skull swing hits the rotating skull before Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
==== Version 2 ====&lt;br /&gt;
{{#ev:youtube|ZpNDA5_QwpQ}}&lt;br /&gt;
&lt;br /&gt;
This version starts the same way as Version 1, but instead of a crouchslide to get under the tail attack it uses a boosted backdash after the third standing slash to dodge away from it instead.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2893</id>
		<title>AoS/Soma Any%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2893"/>
				<updated>2025-02-26T00:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% is the shortest non-NG+ Soma category, with no restrictions on which glitches can be used to reach and defeat Chaos.&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
:*'''[[AoS/Glitches#0HP_glitch | 0HP glitch]]''' - to skip the Creaking Skull fight and setup early access to Floating Gardens&lt;br /&gt;
:*'''[[AoS/Glitches#OoB_warp | OoB warp]]''' - to warp to several different rooms around the castle&lt;br /&gt;
:*'''[[AoS/Cow_zip | Cow zip]]''' - to enter the wall and OoB warp to Arena&lt;br /&gt;
:*'''[[AoS/Bat_zip | Bat zip]]''' - to setup OoB warps for the Claimh and for reaching Chaos early&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
After performing [[AoS/Baselard_manip | Baselard manip]], the first portion of the route is focused on setting up for a 0HP glitch on the first Axe Armor. The 0HP glitch requires leveling up and dying on the same frame, so Soma needs to farm enough XP from enemies to be near a level up while also taking damage from them to lower his HP to near 0. The following table lists the XP and damage Soma receives at level 1 from each enemy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ LVL 1 Enemy XP and Damage&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! XP !! DMG (clothes) !! DMG (no clothes)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Bat || 1 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Merman || 2 || 7 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Tiny Devil || 8 || 19 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 3 || 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Killer Fish || 10 || || 18&lt;br /&gt;
|-&lt;br /&gt;
| Axe Armor || 10 || || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Tasty Meat manip ===&lt;br /&gt;
A healing item is needed to exit 0HP glitch state later, and Tasty Meat is the only one available at this point in the game. There is one sitting at the end of the long waterway screen, but it's much faster to manip one from the first Killer Fish instead.&lt;br /&gt;
&lt;br /&gt;
==== Standard version ====&lt;br /&gt;
Enter Reservoir and slash the Tiny Devil twice to kill it for 8 XP. Equip Baselard, unequip Casual Clothes, then suspend and reload. Holding left, perform a full jump at the top of the stairs over the Tiny Devil to fall into the corner below. Don't jump too late or the manip will break, which you can notice if the Skeleton's attacks are hitting you too slowly. Buffer right during the hard landing, then stop holding right after you run into the Skeleton.&lt;br /&gt;
&lt;br /&gt;
At this point, the manip branches into two variants depending on whether the Skeleton's bone throw knocks Soma back a short distance or a longer distance.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|878yh_Y-Uo8|550}}&lt;br /&gt;
TODO explain short knockback variant&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|msaCQ0kEHUg|550}}&lt;br /&gt;
TODO explain long knockback variant&lt;br /&gt;
&lt;br /&gt;
==== Simple version ====&lt;br /&gt;
This version of Tasty Meat manip is roughly 2 seconds slower, but does not branch into any variants like the standard version. It also allows for collecting 6 extra XP by killing the Skeleton twice before suspending.&lt;br /&gt;
&lt;br /&gt;
TODO explain + video&lt;br /&gt;
&lt;br /&gt;
=== Axe Armor 0HP Glitch setup ===&lt;br /&gt;
=== OoB warp to Floating Gardens ===&lt;br /&gt;
=== Cow zip to Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic Realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
{{#ev:youtube|PRTsNeXZQdc|550}}&lt;br /&gt;
''Complete video tutorial by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2892</id>
		<title>AoS/Soma Any%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2892"/>
				<updated>2025-02-25T23:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: more tasty meat manip info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% is the shortest non-NG+ Soma category, with no restrictions on which glitches can be used to reach and defeat Chaos.&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
:*'''[[AoS/Glitches#0HP_glitch | 0HP glitch]]''' - to skip the Creaking Skull fight and setup early access to Floating Gardens&lt;br /&gt;
:*'''[[AoS/Glitches#OoB_warp | OoB warp]]''' - to warp to several different rooms around the castle&lt;br /&gt;
:*'''[[AoS/Cow_zip | Cow zip]]''' - to enter the wall and OoB warp to Arena&lt;br /&gt;
:*'''[[AoS/Bat_zip | Bat zip]]''' - to setup OoB warps for the Claimh and for reaching Chaos early&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
After performing [[AoS/Baselard_manip | Baselard manip]], the first portion of the route is focused on setting up for a 0HP glitch on the first Axe Armor. The 0HP glitch requires leveling up and dying on the same frame, so Soma needs to farm enough XP from enemies to be near a level up while also taking damage from them to lower his HP to near 0. The following table lists the XP and damage Soma receives at level 1 from each enemy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! XP !! DMG (clothes) !! DMG (no clothes)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Bat || 1 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Merman || 2 || 7 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Tiny Devil || 8 || 19 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 3 || 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Killer Fish || 10 || || 18&lt;br /&gt;
|-&lt;br /&gt;
| Axe Armor || 10 || || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Tasty Meat manip ===&lt;br /&gt;
A healing item is needed to exit 0HP glitch state later, and Tasty Meat is the only one available at this point in the game. There is one sitting at the end of the long waterway screen, but it's much faster to manip one from the first Killer Fish instead.&lt;br /&gt;
&lt;br /&gt;
==== Standard version ====&lt;br /&gt;
Enter Reservoir and slash the Tiny Devil twice to kill it for 8 XP. Equip Baselard, unequip Casual Clothes, then suspend and reload. Holding left, perform a full jump at the top of the stairs over the Tiny Devil to fall into the corner below. Don't jump too late or the manip will break, which you can notice if the Skeleton's attacks are hitting you too slowly. Buffer right during the hard landing, then stop holding right after you run into the Skeleton.&lt;br /&gt;
&lt;br /&gt;
At this point, the manip branches into two variants depending on whether the Skeleton's bone throw knocks Soma back a short distance or a longer distance.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|878yh_Y-Uo8|550}}&lt;br /&gt;
TODO explain short knockback variant&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|msaCQ0kEHUg|550}}&lt;br /&gt;
TODO explain long knockback variant&lt;br /&gt;
&lt;br /&gt;
==== Simple version ====&lt;br /&gt;
This version of Tasty Meat manip is roughly 2 seconds slower, but does not branch into any variants like the standard version. It also allows for collecting 6 extra XP by killing the Skeleton twice before suspending.&lt;br /&gt;
&lt;br /&gt;
TODO explain + video&lt;br /&gt;
&lt;br /&gt;
=== Axe Armor 0HP Glitch setup ===&lt;br /&gt;
=== OoB warp to Floating Gardens ===&lt;br /&gt;
=== Cow zip to Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic Realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
{{#ev:youtube|PRTsNeXZQdc|550}}&lt;br /&gt;
''Complete video tutorial by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2891</id>
		<title>AoS/Soma Any%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2891"/>
				<updated>2025-02-25T23:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Start explanation and Tasty Meat manip stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% is the shortest non-NG+ Soma category, with no restrictions on which glitches can be used to reach and defeat Chaos.&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
:*'''[[AoS/Glitches#0HP_glitch | 0HP glitch]]''' - to skip the Creaking Skull fight and setup early access to Floating Gardens&lt;br /&gt;
:*'''[[AoS/Glitches#OoB_warp | OoB warp]]''' - to warp to several different rooms around the castle&lt;br /&gt;
:*'''[[AoS/Cow_zip | Cow zip]]''' - to enter the wall and OoB warp to Arena&lt;br /&gt;
:*'''[[AoS/Bat_zip | Bat zip]]''' - to setup OoB warps for the Claimh and for reaching Chaos early&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
After performing [[AoS/Baselard_manip | Baselard manip]], the first portion of the route is focused on setting up for a 0HP glitch on the first Axe Armor. The 0HP glitch requires leveling up and dying on the same frame, so Soma needs to farm enough XP from enemies to be near a level up while also taking damage from them to lower his HP to near 0. The following table lists the XP and damage Soma receives at level 1 from each enemy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! XP !! DMG (clothes) !! DMG (no clothes)&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Bat || 1 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Merman || 2 || 7 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Tiny Devil || 8 || 19 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 3 || 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Killer Fish || 10 || || 18&lt;br /&gt;
|-&lt;br /&gt;
| Axe Armor || 10 || || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Tasty Meat manip ===&lt;br /&gt;
Tasty Meat is needed to exit 0HP glitch state later to zip up to Floating Gardens. While any healing item would work, Tasty Meat is the only one available this early in the game.&lt;br /&gt;
&lt;br /&gt;
==== Standard version ====&lt;br /&gt;
Enter Reservoir and slash the Tiny Devil twice to kill it for 8 XP. Equip Baselard, unequip Casual Clothes, then suspend and reload.&lt;br /&gt;
&lt;br /&gt;
Holding left, perform a full jump at the top of the stairs over the Tiny Devil to fall into the corner below. Don't jump too late or the manip will break, even though you still land in the corner&lt;br /&gt;
{{#ev:youtube|878yh_Y-Uo8|550}}&lt;br /&gt;
TODO explain short knockback variant&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|msaCQ0kEHUg|550}}&lt;br /&gt;
TODO explain long knockback variant&lt;br /&gt;
&lt;br /&gt;
==== Simple version ====&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== Axe Armor 0HP Glitch setup ===&lt;br /&gt;
=== OoB warp to Floating Gardens ===&lt;br /&gt;
=== Cow zip to Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic Realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
{{#ev:youtube|PRTsNeXZQdc|550}}&lt;br /&gt;
''Complete video tutorial by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2890</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2890"/>
				<updated>2025-02-25T05:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
TODO include ghost dancer screen movement&lt;br /&gt;
{{#ev:youtube|1a87Hd93EhU}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then perform three more quick standing slashes. Time each slash instead of mashing them to make sure they come out quickly.&lt;br /&gt;
#*If Manticore keeps walking forward into you instead of lowering its head, this means you didn't pause long enough - the first slash needs to start after Manticore lowers its head.&lt;br /&gt;
# Immediately after the last standing slash connects, perform a full boosted backdash from it to dodge the tail stab attack.&lt;br /&gt;
# When the full boosted backdash ends, walk forward and jump slash Manticore, then hold left and quickly whiff two slashes. Stop in the left half of the tall stone pillar so that the final Creaking Skull hits the rotating skull before hitting Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2889</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2889"/>
				<updated>2025-02-25T05:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
TODO include ghost dancer screen movement&lt;br /&gt;
{{#ev:youtube|1a87Hd93EhU}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then perform three more quick standing slashes. Time each slash instead of mashing them to make sure they come out quickly.&lt;br /&gt;
#*If Manticore keeps walking forward into you instead of lowering its head, this means you didn't pause long enough - the slash needs to start after Manticore lowers its head.&lt;br /&gt;
# Immediately after the last standing slash connects, perform a full boosted backdash from it to dodge the tail stab attack.&lt;br /&gt;
# When the full boosted backdash ends, walk forward and jump slash Manticore, then hold left and quickly whiff two slashes. Stop in the left half of the tall stone pillar so that the final Creaking Skull hits the rotating skull before hitting Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2888</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2888"/>
				<updated>2025-02-25T04:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
{{#ev:youtube|1a87Hd93EhU}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then perform three more quick standing slashes. Time each slash instead of mashing them to make sure they come out quickly.&lt;br /&gt;
#*If Manticore keeps walking forward into you instead of lowering its head, this means you didn't pause long enough - the slash needs to start after Manticore lowers its head.&lt;br /&gt;
# Immediately after the last standing slash connects, perform a full boosted backdash from it to dodge the tail stab attack.&lt;br /&gt;
# When the full boosted backdash ends, walk forward and jump slash Manticore, then hold left and quickly whiff two slashes. Stop in the left half of the tall stone pillar so that the final Creaking Skull hits the rotating skull before hitting Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2887</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2887"/>
				<updated>2025-02-25T04:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
{{#ev:youtube|1a87Hd93EhU}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and hit with a falling slash, followed by a second slash immediately after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then perform three more quick standing slashes.&lt;br /&gt;
#*If Manticore keeps walking forward into you instead of lowering its head, this means your first slash was too early - it needs to be after the head lowers.&lt;br /&gt;
# Immediately after the last standing slash connects, perform a full boosted backdash from it to dodge the tail stab attack.&lt;br /&gt;
#*Time each slash instead of mashing them to make sure they come out quickly enough to give you time to backdash.&lt;br /&gt;
# After the boosted backdash ends, walk forward and jump slash Manticore, then hold left and quickly whiff two slashes. Stop in the left half of the tall stone pillar so that the final Creaking Skull hits the rotating skull before hitting Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2886</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2886"/>
				<updated>2025-02-25T04:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
{{#ev:youtube|1a87Hd93EhU}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously&lt;br /&gt;
#*Check Soma's legs to ensure he's doing a falling attack rather than a standing one.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and do a falling slash on Manticore, immediately followed by a second slash after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then perform three more quick standing slashes.&lt;br /&gt;
#*If Manticore keeps walking forward into you instead of lowering its head, this means your first slash was too early - it needs to be after the head lowers.&lt;br /&gt;
# Immediately after the last standing slash connects, perform a full boosted backdash from it to dodge the tail stab attack.&lt;br /&gt;
#*Time each slash instead of mashing them to make sure they come out quickly enough to give you time to backdash.&lt;br /&gt;
# After the boosted backdash ends, walk forward and jump slash Manticore, then hold left and quickly whiff two slashes. Stop in the left half of the tall stone pillar so that the final Creaking Skull hits the rotating skull before hitting Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2885</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2885"/>
				<updated>2025-02-25T04:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
{{#ev:youtube|1a87Hd93EhU}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously. Check Soma's legs to ensure he's falling rather than standing.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope above.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and do a falling slash on Manticore, immediately followed by a second slash after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then perform three more quick standing slashes.&lt;br /&gt;
#*If Manticore keeps walking forward into you instead of lowering its head, this means your first slash was too early - it needs to be after the head lowers.&lt;br /&gt;
# Immediately after the last standing slash connects, perform a full boosted backdash from it to dodge the tail stab attack.&lt;br /&gt;
#*Time each slash instead of mashing them to make sure they come out quickly enough to give you time to backdash.&lt;br /&gt;
# After the boosted backdash ends, walk forward and jump slash Manticore, then hold left and quickly whiff two slashes. Stop in the left half of the tall stone pillar so that the final Creaking Skull hits the rotating skull before hitting Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2884</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2884"/>
				<updated>2025-02-25T04:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: /* Manticore manip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
{{#ev:youtube|1a87Hd93EhU}}&lt;br /&gt;
&lt;br /&gt;
# Walk left to the top of the slope, then perform a boosted backdash down the slope.&lt;br /&gt;
# Hold right, then immediately after you walk off the slope, press R+attack simultaneously.&lt;br /&gt;
# Get knocked to the right by the rotating skull enemy, then drop through the platform as soon as you land.&lt;br /&gt;
#*If you get knocked to the left instead, this means your R+attack input was performed early while you were still standing on the slope. Watch Soma's legs to make sure he's falling rather than standing.&lt;br /&gt;
# Wait for Manticore to walk forward a bit, then hop and do a falling slash on Manticore, immediately followed by a second slash after landing.&lt;br /&gt;
#*If Manticore starts its fireball attack instead of walking forward, this means you waited too long to fall through the platform after landing on it.&lt;br /&gt;
# Pause slightly until Manticore lowers its head to begin its tail attack sequence, then perform three more quick standing slashes.&lt;br /&gt;
#*If Manticore keeps walking forward into you instead of lowering its head, this means your first slash was too early - it needs to be after the head lowers.&lt;br /&gt;
# Immediately after the last standing slash connects, perform a full boosted backdash from it to dodge the tail stab attack.&lt;br /&gt;
#*Time each slash instead of mashing them to make sure they come out quickly enough to give you time to backdash.&lt;br /&gt;
# After the boosted backdash ends, walk forward and jump slash Manticore, then hold left and quickly whiff two slashes. Stop in the left half of the tall stone pillar so that the final Creaking Skull hits the rotating skull before hitting Manticore's tail and body.&lt;br /&gt;
&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2883</id>
		<title>AoS/RNG manipulation</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2883"/>
				<updated>2025-02-25T04:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most Soma categories make heavy use of RNG manipulation sequences (commonly called &amp;quot;manips&amp;quot;) to guarantee that certain items or souls always drop from specific enemies. This allows speedrunners to utilize routes which would otherwise require impossibly low drop odds to succeed.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. Depending on the room Soma loads into, it is sometimes possible for the player to perform standardized movements and actions to advance the RNG deterministically, until it reaches a value which produces a desired drop from a specific enemy.&lt;br /&gt;
&lt;br /&gt;
Julius mode is unable to perform manips, as it has no method to suspend and reload the game.&lt;br /&gt;
&lt;br /&gt;
= Creating and practicing manips =&lt;br /&gt;
[[AoS/RNG_call_data | RNG call data]]&lt;br /&gt;
&lt;br /&gt;
TODO link to and explain RNG index lua script + speedrun discord&lt;br /&gt;
&lt;br /&gt;
= List of manips by category =&lt;br /&gt;
[[AoS/Baselard_manip | Baselard manip]] is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know.&lt;br /&gt;
&lt;br /&gt;
== Any% No 0HP manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25_No_0HP#Manticore_manip | Any% No 0HP Manticore manip]]'''&lt;br /&gt;
:* '''[[Soma_Any%25_No_0HP#Lubicant_manip | Any% No 0HP Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Any% manips ==&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Glitchless manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
TODO others&lt;br /&gt;
&lt;br /&gt;
== All Bosses manips ==&lt;br /&gt;
:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above&lt;br /&gt;
:*TODO more&lt;br /&gt;
&lt;br /&gt;
== 100% All Souls manips ==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2882</id>
		<title>AoS/RNG manipulation</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2882"/>
				<updated>2025-02-25T04:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most Soma categories make heavy use of RNG manipulation sequences (commonly called &amp;quot;manips&amp;quot;) to guarantee that certain items or souls always drop from specific enemies. This allows speedrunners to utilize routes which would otherwise require impossibly low drop odds to succeed.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. Depending on the room Soma loads into, it is sometimes possible for the player to perform standardized movements and actions to advance RNG deterministically to a value which produces a desired drop from a specific enemy.&lt;br /&gt;
&lt;br /&gt;
Julius mode is unable to perform manips, as it has no method to suspend and reload the game.&lt;br /&gt;
&lt;br /&gt;
= Creating and practicing manips =&lt;br /&gt;
[[AoS/RNG_call_data | RNG call data]]&lt;br /&gt;
&lt;br /&gt;
TODO link to and explain RNG index lua script + speedrun discord&lt;br /&gt;
&lt;br /&gt;
= List of manips by category =&lt;br /&gt;
[[AoS/Baselard_manip | Baselard manip]] is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know.&lt;br /&gt;
&lt;br /&gt;
== Any% No 0HP manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25_No_0HP#Manticore_manip | Any% No 0HP Manticore manip]]'''&lt;br /&gt;
:* '''[[Soma_Any%25_No_0HP#Lubicant_manip | Any% No 0HP Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Any% manips ==&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Glitchless manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
TODO others&lt;br /&gt;
&lt;br /&gt;
== All Bosses manips ==&lt;br /&gt;
:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above&lt;br /&gt;
:*TODO more&lt;br /&gt;
&lt;br /&gt;
== 100% All Souls manips ==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Castlevania:_Aria_of_Sorrow&amp;diff=2881</id>
		<title>Castlevania: Aria of Sorrow</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Castlevania:_Aria_of_Sorrow&amp;diff=2881"/>
				<updated>2025-02-25T04:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aria_of_Sorrow.jpg|220px|right]]&lt;br /&gt;
== Information ==&lt;br /&gt;
:*'''[https://www.speedrun.com/aos Main Leaderboards]'''&lt;br /&gt;
:*'''[https://www.speedrun.com/aos/levels Boss Rush Leaderboards]'''&lt;br /&gt;
:*'''[[AoS/Movement | Movement]]'''&lt;br /&gt;
:*'''[[AoS/Combat | Combat]]'''&lt;br /&gt;
:*'''[[AoS/RNG_manipulation | Manips]]&lt;br /&gt;
:*'''[[AoS/Glitches | Glitches]]&lt;br /&gt;
&lt;br /&gt;
== Soma categories ==&lt;br /&gt;
:*'''[[AoS/Soma_Any% | Soma Any%]]'''&lt;br /&gt;
:*'''[[AoS/Soma_Any%_No_0HP | Soma Any% No 0HP]]'''&lt;br /&gt;
:*'''[[AoS/Soma_Glitchless | Soma Glitchless]]'''&lt;br /&gt;
:*'''[[AoS/Soma_All_Bosses | Soma All Bosses]]'''&lt;br /&gt;
:*'''[[AoS/Soma_Debug | Soma Debug]]'''&lt;br /&gt;
:*'''[[AoS/Soma_100%_All_Souls | Soma 100% All Souls]]'''&lt;br /&gt;
&lt;br /&gt;
== Julius categories ==&lt;br /&gt;
:*'''[[AoS/Julius_Any% | Julius Any%]]'''&lt;br /&gt;
:*'''[[AoS/Julius_All_Bosses | Julius All Bosses]]'''&lt;br /&gt;
&lt;br /&gt;
== Boss Rush categories ==&lt;br /&gt;
:*'''[[AoS/Soma_Boss_Rush | Soma Boss Rush]]'''&lt;br /&gt;
:*'''[[AoS/Julius_Boss_Rush | Julius Boss Rush]]'''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2880</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2880"/>
				<updated>2025-02-25T04:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the Baselard weapon drop from a Zombie in the first corridor after starting the game. The Baselard is useful because of its high base damage compared to all other weapons available early on in the game.&lt;br /&gt;
&lt;br /&gt;
= Cutscene skip version =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip the intro cutscene, which would otherwise make RNG calls.&lt;br /&gt;
&lt;br /&gt;
# Slash 3 times anywhere in the first room.&lt;br /&gt;
# After the door closes, short hop and throw a spear anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.&lt;br /&gt;
# At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
# As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
# The farthest Zombie should die to the third spear just before the closer Zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
For the [[AoS/Soma_Any%25 | Any%]] and [[AoS/Soma_All_Bosses | All Bosses]] categories where gaining XP early on is important, it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or two Zombies which always spawn there. An earlier throw will kill one Zombie, whereas a later throw will kill both. Too late of a throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45&amp;amp;end=130}}&lt;br /&gt;
''by Chewy4u&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2879</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2879"/>
				<updated>2025-02-25T04:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the Baselard weapon drop from a Zombie in the first corridor after starting the game. The Baselard is useful because of its high base damage compared to all other weapons available early on in the game.&lt;br /&gt;
&lt;br /&gt;
= Cutscene skip version =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip the intro cutscene, which would otherwise make RNG calls.&lt;br /&gt;
&lt;br /&gt;
# Slash 3 times anywhere in the first room.&lt;br /&gt;
# After the door closes, short hop and throw a spear anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.&lt;br /&gt;
# At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
# As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
# The farthest Zombie should die to the third spear just before the closer Zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
For the [[AoS/Soma_Any%25 | Any%]] and [[AoS/Soma_All_Bosses | All Bosses]] categories where gaining XP early on is important, it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or two Zombies which always spawn there. An earlier throw will kill one Zombie, whereas a later throw will kill both. Too late of a throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45}}&lt;br /&gt;
''by Chewy4u&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Creaking_Skull_manip&amp;diff=2878</id>
		<title>AoS/Creaking Skull manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Creaking_Skull_manip&amp;diff=2878"/>
				<updated>2025-02-25T02:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: mention Soma categories that use this manip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Creaking Skull manip is a [[AoS/RNG_manipulation | manip]] performed in the [[AoS/Soma_Any%25_No_0HP | Any% No 0HP]], [[AoS/Soma_Glitchless | Glitchless]] and [[AoS/Soma_Debug | Debug]] categories to obtain the Creaking Skull soul early in the game. Creaking Skull is a versatile soul for combat, movement and manips throughout runs due to its long reach, high damage and low mp cost.&lt;br /&gt;
&lt;br /&gt;
= 5-backdash version =&lt;br /&gt;
{{#ev:youtube|rKIvUEXK8wY|||||start=60}}&lt;br /&gt;
''Timestamped video with input display''&lt;br /&gt;
&lt;br /&gt;
This version has fewer inputs, but can fail if the player takes too long to perform the first backdash, as looking at the Axe Armor for a while will cause its AI to call RNG more often.&lt;br /&gt;
&lt;br /&gt;
= 4-backdash version =&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=231}}&lt;br /&gt;
''Timestamped tutorial video with input display by Chewy4u''&lt;br /&gt;
&lt;br /&gt;
This version avoids the risk of failure from taking too long to do the first backdash, but requires an extra whiffed slash in each room.&lt;br /&gt;
&lt;br /&gt;
= Soulverlap ending =&lt;br /&gt;
{{#ev:youtube|k4se8XCojW0|||||start=75}}&lt;br /&gt;
''Timestamped video of a soulverlap on the 5-backdash version''&lt;br /&gt;
&lt;br /&gt;
Both versions of the manip can optionally finish with a [[AoS/Glitches#Soulverlap | soulverlap]] to save roughly 1 second, at the cost of 59 HP. Before the killing blow, walk to the right far enough to that when you are knocked to the right when you jump. The instant you land after the knockback, jump and slash to the left. The final slash must connect before Creaking Skull's bone slam attack hits the floor and creates stone particles, which advance RNG.&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2877</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2877"/>
				<updated>2025-02-25T02:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Debug&amp;diff=2876</id>
		<title>AoS/Soma Debug</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Debug&amp;diff=2876"/>
				<updated>2025-02-25T02:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Glitchless&amp;diff=2875</id>
		<title>AoS/Soma Glitchless</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Glitchless&amp;diff=2875"/>
				<updated>2025-02-25T02:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: st&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO description&lt;br /&gt;
&lt;br /&gt;
= Standard route =&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=2874</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=2874"/>
				<updated>2025-02-25T02:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: move aria randomizer links to be adjacent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=background:none; width: 100%; padding: 6px; vertical-align: top;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;krool&amp;quot; class=&amp;quot;paused pop-out&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[File:Cvspeedrunslogo.png|center|700px|link=Special:Random]]&amp;lt;br /&amp;gt; '''Welcome to the Castlevania Speedruns Wiki!''' &lt;br /&gt;
This is the place for all your CV Speedrunning needs!&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Community]]   [[File:candle.png]]   [[Help_Out | Help Out!]]''' [[File:candle.png]] '''[https://discord.gg/Zht4W36 Discord]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;Currently there are '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
*Welcome to the Castlevania Speedruns wiki!&lt;br /&gt;
*'''Sign up''' using the &amp;quot;Twitch Login&amp;quot; link in the top right of the page, authenticate and start using the wiki!&lt;br /&gt;
*Make sure you follow the [https://www.twitch.tv/castlevaniaspeedruns new twitch page] for castlevaniaspeedruns!&lt;br /&gt;
*Happy New Year 2025!&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weekly Race Schedule ==&lt;br /&gt;
For more information on how to join a weekly race visit the [[Community#Events | Community]] section of the wiki! If you have a weekly time you'd like to have added here please feel free to do so!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid; background:none; padding: 6px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;400&amp;quot; | Game + Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (PST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (EST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (GMT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (AEST)&lt;br /&gt;
|-&lt;br /&gt;
| CV1 Any% (Thursdays) ||  3PM  ||  6PM ||  10PM  ||  9AM&lt;br /&gt;
|-&lt;br /&gt;
| CV4 Any% (Sundays)  ||  1PM  ||  4PM ||  8PM  ||  6AM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Game List =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania (NES) | Castlevania]]==&lt;br /&gt;
:* '''[[Castlevania (NES) | Main]]'''&lt;br /&gt;
:* '''[[cv1/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[[cv1/hacking | Hacking]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv1 Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania II: Simon's Quest | Castlevania II: Simon's Quest]]==&lt;br /&gt;
:* '''[https://cv2r.herokuapp.com Randomizer]'''&lt;br /&gt;
:* '''[https://discord.gg/uDsGhRB Randomizer Discord]'''&lt;br /&gt;
:* '''[[cv2/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv2sq Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv3 | Castlevania III: Dracula's Curse]]==&lt;br /&gt;
:* '''[[cv3 | Main]]'''&lt;br /&gt;
:* '''[[cv3/tricks | Tricks and Tutorials]]'''&lt;br /&gt;
:* '''[[cv3/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[[cv3/hacking | Hacking]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/cv3dc Leaderboards]'''&lt;br /&gt;
I'm working on it. - Love, levelengine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv4 | Super Castlevania IV]]==&lt;br /&gt;
:* '''[[cv4 | Main]]'''&lt;br /&gt;
:* '''[[cv4/general| General Information]]'''&lt;br /&gt;
:* '''[[cv4/tricks| Tricks and Game Mechanics]]'''&lt;br /&gt;
:* '''[[cv4/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[[cv4/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/scv4 Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[rondo | Castlevania: Rondo of Blood]]==&lt;br /&gt;
:* '''[[rondo| Main]]'''&lt;br /&gt;
:* '''[[rondo/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/rondo Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[SOTN | Castlevania: Symphony of the Night]]==&lt;br /&gt;
:* '''[[SOTN | Main]]'''&lt;br /&gt;
:* '''[[SOTN/Alucard |Alucard]]'''&lt;br /&gt;
:* '''[[SOTN/Richter | Richter]]'''&lt;br /&gt;
:* '''[[SOTN/Maria | Maria]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
:* '''[https://discord.gg/Ncy9gHWmJA Discord]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[dracx | Castlevania: Dracula X]]==&lt;br /&gt;
:* '''[[dracx | Main]]'''&lt;br /&gt;
:* '''[[dracx/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/dracx Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[bloodlines | Castlevania: Bloodlines]]==&lt;br /&gt;
:* '''[[bloodlines | Main]]'''&lt;br /&gt;
:* '''[https://castlevaniaspeedruns.com/Bloodlines/Tutorials Tutorials]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/castlevania_bloodlines Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #383838; background:#383838; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania:_Aria_of_Sorrow | Castlevania: Aria of Sorrow]]==&lt;br /&gt;
:* '''[[Castlevania:_Aria_of_Sorrow | Main]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/aos Leaderboards]'''&lt;br /&gt;
:* '''[https://discord.gg/y4GDCsfrZx Discord]'''&lt;br /&gt;
:* '''[https://aosrando.surge.sh/ Randomizer]'''&lt;br /&gt;
:* '''[https://discord.gg/VEtVYNr Randomizer Discord]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #303030; background:#303030; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2873</id>
		<title>AoS/RNG manipulation</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2873"/>
				<updated>2025-02-25T02:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: minor rework of overview description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most Soma categories make heavy use of RNG manipulation sequences (commonly called &amp;quot;manips&amp;quot;) to guarantee that certain items or souls always drop from specific enemies. This allows runners to utilize routes which would otherwise require impossibly low drop odds to succeed.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. Depending on the room Soma loads into, it is sometimes possible for the player to perform standardized movements and actions to advance RNG deterministically to a value which produces a desired drop from a specific enemy.&lt;br /&gt;
&lt;br /&gt;
Julius mode is unable to perform manips, as it has no method to suspend and reload the game.&lt;br /&gt;
&lt;br /&gt;
= Creating and practicing manips =&lt;br /&gt;
[[AoS/RNG_call_data | RNG call data]]&lt;br /&gt;
&lt;br /&gt;
TODO link to and explain RNG index lua script + speedrun discord&lt;br /&gt;
&lt;br /&gt;
= List of manips by category =&lt;br /&gt;
[[AoS/Baselard_manip | Baselard manip]] is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know.&lt;br /&gt;
&lt;br /&gt;
== Any% No 0HP manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25_No_0HP#Manticore_manip | Any% No 0HP Manticore manip]]'''&lt;br /&gt;
:* '''[[Soma_Any%25_No_0HP#Lubicant_manip | Any% No 0HP Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Any% manips ==&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Glitchless manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
TODO others&lt;br /&gt;
&lt;br /&gt;
== All Bosses manips ==&lt;br /&gt;
:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above&lt;br /&gt;
:*TODO more&lt;br /&gt;
&lt;br /&gt;
== 100% All Souls manips ==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2872</id>
		<title>AoS/RNG manipulation</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2872"/>
				<updated>2025-02-25T02:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most Soma categories make heavy use of RNG manipulation sequences (commonly called &amp;quot;manips&amp;quot;) to guarantee that certain items or souls always drop from specific enemies. This allows runners to utilize routes which would otherwise require impossibly low drop odds to succeed.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop.&lt;br /&gt;
&lt;br /&gt;
Julius mode is unable to perform manips, as it has no method to suspend and reload the game.&lt;br /&gt;
&lt;br /&gt;
= Creating and practicing manips =&lt;br /&gt;
[[AoS/RNG_call_data | RNG call data]]&lt;br /&gt;
&lt;br /&gt;
TODO link to and explain RNG index lua script + speedrun discord&lt;br /&gt;
&lt;br /&gt;
= List of manips by category =&lt;br /&gt;
[[AoS/Baselard_manip | Baselard manip]] is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know.&lt;br /&gt;
&lt;br /&gt;
== Any% No 0HP manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25_No_0HP#Manticore_manip | Any% No 0HP Manticore manip]]'''&lt;br /&gt;
:* '''[[Soma_Any%25_No_0HP#Lubicant_manip | Any% No 0HP Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Any% manips ==&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Glitchless manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
TODO others&lt;br /&gt;
&lt;br /&gt;
== All Bosses manips ==&lt;br /&gt;
:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above&lt;br /&gt;
:*TODO more&lt;br /&gt;
&lt;br /&gt;
== 100% All Souls manips ==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2871</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2871"/>
				<updated>2025-02-25T02:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the Baselard weapon drop from a Zombie in the first corridor after starting the game. The Baselard is useful because of its high base damage compared to all other weapons available early on in the game.&lt;br /&gt;
&lt;br /&gt;
= Cutscene skip version =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* Slash 3 times anywhere in the first room.&lt;br /&gt;
* After the door closes, short hop and throw a spear anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.&lt;br /&gt;
* At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
* As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
* The farthest Zombie should die to the third spear just before the closer Zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
For the [[AoS/Soma_Any%25 | Any%]] and [[AoS/Soma_All_Bosses | All Bosses]] categories where gaining XP early on is important, it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or two Zombies which always spawn there. An earlier throw will kill one Zombie, whereas a later throw will kill both. Too late of a throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45}}&lt;br /&gt;
''by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2870</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2870"/>
				<updated>2025-02-25T02:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the Baselard weapon drop from a Zombie in the first corridor after starting the game. The Baselard is useful because of its high base damage compared to all other weapons available early on in the game.&lt;br /&gt;
&lt;br /&gt;
= Cutscene skip version =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* Slash 3 times anywhere in the first room.&lt;br /&gt;
* After the door closes, short hop and throw a spear anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.&lt;br /&gt;
* At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
* As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
* The farthest Zombie should die to the third spear just before the closer Zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
For the [[AoS/Soma_Any%25 | Any%]] and [[AoS/Soma_All_Bosses | All Bosses]] categories where gaining XP early on is important, it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or two Zombies which always spawn there. An earlier throw will kill one Zombie, whereas a later throw will both Zombies. Too late of a throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45}}&lt;br /&gt;
''by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_All_Bosses&amp;diff=2869</id>
		<title>AoS/Soma All Bosses</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_All_Bosses&amp;diff=2869"/>
				<updated>2025-02-25T02:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Major glitches used =&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
= Standard route =&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2868</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2868"/>
				<updated>2025-02-25T01:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the Baselard weapon drop from a Zombie in the first corridor after starting the game. The Baselard is useful because of its high base damage compared to all other weapons available early on in the game.&lt;br /&gt;
&lt;br /&gt;
= Cutscene skip version =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* Slash 3 times anywhere in the first room.&lt;br /&gt;
* After the door closes, short hop and throw a spear anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.&lt;br /&gt;
* At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
* As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
* The farthest Zombie should die to the third spear just before the closer Zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
For categories where it's important to gain extra XP early on (Any% and All Bosses), it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or both extra Zombies which always spawn there. An earlier throw will kill one Zombie, whereas a later throw will both Zombies. Too late of a throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
You can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45}}&lt;br /&gt;
''by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2867</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2867"/>
				<updated>2025-02-25T01:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the Baselard weapon drop from a Zombie in the first Zombie corridor after starting the game. The Baselard is useful because of its high base damage compared to all other weapons available early on in the game.&lt;br /&gt;
&lt;br /&gt;
= Cutscene skip version =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* Slash 3 times anywhere in the first room.&lt;br /&gt;
* After the door closes, short hop and throw a spear anywhere on the slope to kill the first Zombie. The timing of the first spear throw doesn't matter much as long as the first Zombie dies.&lt;br /&gt;
* At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
* As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
* The farthest Zombie should die to the third spear just before the closer Zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
For categories where it's important to gain extra XP early on (Any% and All Bosses), it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or both extra Zombies which always spawn there. An earlier throw will kill one Zombie, whereas a later throw will both Zombies. Too late of a throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
On the Zombie corridor screen, you can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer Zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer Zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both Zombies die but no Baselard drops, it's because your third spear throw was too late and the farther Zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45}}&lt;br /&gt;
''by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2866</id>
		<title>AoS/Baselard manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Baselard_manip&amp;diff=2866"/>
				<updated>2025-02-25T01:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baselard manip is a [[AoS/RNG_manipulation | manip]] to obtain the Baselard weapon drop from a zombie in the first zombie corridor after starting the game. The Baselard is useful because of its high base damage compared to all other weapons available early on in the game.&lt;br /&gt;
&lt;br /&gt;
= Cutscene skip version =&lt;br /&gt;
{{#ev:youtube|mKplgAWgrN4|550}}&lt;br /&gt;
&lt;br /&gt;
This is the standard version of Baselard manip, performed at the beginning of every standard route for non-NG+ Soma categories. It requires having beaten the game once in order to be able to skip cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
* Slash 3 times anywhere in the first room.&lt;br /&gt;
* After the door closes, short hop and throw a spear anywhere on the slope to kill the first zombie. The timing of the first spear throw doesn't matter much as long as the first zombie dies.&lt;br /&gt;
* At the middle of the pyramid-shaped pile of bricks in the background, roughly when the front of Soma's head touches the dark vertical line separating the top two bricks, short hop and immediately throw a second spear.&lt;br /&gt;
* As soon as you land from the hop, quickly hop again and throw a third spear at the edge of the brick pile.&lt;br /&gt;
* The farthest zombie should die to the third spear just before the closer zombie dies to the second spear, which should drop the Baselard.&lt;br /&gt;
&lt;br /&gt;
For categories where it's important to gain extra XP early on (Any% and All Bosses), it can be useful to also throw a fourth spear when Soma's head touches the edge of the column in the background, potentially killing one or both extra zombies which always spawn there. An earlier throw will kill one zombie, whereas a later throw will both zombies. Too late of a throw will miss both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
On the zombie corridor screen, you can hold up+right the entire time to make the inputs for walking and throwing the spears simpler.&lt;br /&gt;
&lt;br /&gt;
If the closer zombie doesn't die from your second spear because the spear vanished, that means you threw it too early from too far left of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the closer zombie doesn't die from your second spear landed because it landed too far to the right of it and missed, that means you threw it too late from too far right of the bricks pile midway line.&lt;br /&gt;
&lt;br /&gt;
If both zombies die but no Baselard drops, it's because your third spear throw was too late and the farther zombie didn't die on the first possible frame.&lt;br /&gt;
&lt;br /&gt;
== Video tutorial ==&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=45}}&lt;br /&gt;
''by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Creaking_Skull_manip&amp;diff=2865</id>
		<title>AoS/Creaking Skull manip</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Creaking_Skull_manip&amp;diff=2865"/>
				<updated>2025-02-25T01:40:33Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Creaking Skull manip is a [[AoS/RNG_manipulation | manip]] to obtain the Creaking Skull soul early in the game. Creaking Skull is a versatile soul for combat, movement and manips throughout runs due to its long reach, high damage and low mp cost.&lt;br /&gt;
&lt;br /&gt;
= 5-backdash version =&lt;br /&gt;
{{#ev:youtube|rKIvUEXK8wY|||||start=60}}&lt;br /&gt;
''Timestamped video with input display''&lt;br /&gt;
&lt;br /&gt;
This version has fewer inputs, but can fail if the player takes too long to perform the first backdash, as looking at the Axe Armor for a while will cause its AI to call RNG more often.&lt;br /&gt;
&lt;br /&gt;
= 4-backdash version =&lt;br /&gt;
{{#ev:youtube|Ouj6GGswDpY|||||start=231}}&lt;br /&gt;
''Timestamped tutorial video with input display by Chewy4u''&lt;br /&gt;
&lt;br /&gt;
This version avoids the risk of failure from taking too long to do the first backdash, but requires an extra whiffed slash in each room.&lt;br /&gt;
&lt;br /&gt;
= Soulverlap ending =&lt;br /&gt;
{{#ev:youtube|k4se8XCojW0|||||start=75}}&lt;br /&gt;
''Timestamped video of a soulverlap on the 5-backdash version''&lt;br /&gt;
&lt;br /&gt;
Both versions of the manip can optionally finish with a [[AoS/Glitches#Soulverlap | soulverlap]] to save roughly 1 second, at the cost of 59 HP. Before the killing blow, walk to the right far enough to that when you are knocked to the right when you jump. The instant you land after the knockback, jump and slash to the left. The final slash must connect before Creaking Skull's bone slam attack hits the floor and creates stone particles, which advance RNG.&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2864</id>
		<title>AoS/Soma Any% No 0HP</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25_No_0HP&amp;diff=2864"/>
				<updated>2025-02-25T01:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: Add Tutorials section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% No 0HP is the most popular speedrunning category for Castlevania: Aria of Sorrow. It allows various movement glitches to be used to complete the game quickly, banning only the [[AoS/Glitches#0HP_glitch | 0HP Glitch]] and [[AoS/Glitches#Extended_shop_glitch | Extended shop glitch]].&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
*[[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
*[[AoS/Creaking_Skull_manip | Creaking Skull manip]]&lt;br /&gt;
=== Flying Armor skip (optional) ===&lt;br /&gt;
=== Cow zip to chapel ===&lt;br /&gt;
=== Manticore manip ===&lt;br /&gt;
=== Study descent ===&lt;br /&gt;
=== Great Armor fight ===&lt;br /&gt;
=== Study ascent ===&lt;br /&gt;
=== Chapel ascent ===&lt;br /&gt;
=== Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
https://www.youtube.com/playlist?list=PLxPNetnTeQR8TojtpUCas_fTM89K1Tri0&lt;br /&gt;
&lt;br /&gt;
''Complete Any% No 0HP video tutorial playlist by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2863</id>
		<title>AoS/Soma Any%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Soma_Any%25&amp;diff=2863"/>
				<updated>2025-02-25T01:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soma Any% is the shortest non-NG+ Soma category, with no restrictions on which glitches can be used to reach and defeat Chaos.&lt;br /&gt;
&lt;br /&gt;
== Major glitches used ==&lt;br /&gt;
:*'''[[AoS/Glitches#0HP_glitch | 0HP glitch]]''' - to skip the Creaking Skull fight and setup early access to Floating Gardens&lt;br /&gt;
:*'''[[AoS/Glitches#OoB_warp | OoB warp]]''' - to warp to several different rooms around the castle&lt;br /&gt;
:*'''[[AoS/Cow_zip | Cow zip]]''' - to enter the wall and OoB warp to Arena&lt;br /&gt;
:*'''[[AoS/Bat_zip | Bat zip]]''' - to setup OoB warps for the Claimh and for reaching Chaos early&lt;br /&gt;
&lt;br /&gt;
== Standard route ==&lt;br /&gt;
=== Start ===&lt;br /&gt;
Perform the standard [[AoS/Baselard_manip | Baselard manip]]&lt;br /&gt;
&lt;br /&gt;
TODO describe xp route and first save&lt;br /&gt;
&lt;br /&gt;
===  Tasty Meat manip === &lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== Axe Armor 0HP Glitch setup ===&lt;br /&gt;
=== OoB warp to Floating Gardens ===&lt;br /&gt;
=== Cow zip to Arena ===&lt;br /&gt;
=== Lubicant manip ===&lt;br /&gt;
=== Balore fight ===&lt;br /&gt;
=== Zips to Claimh and Chaotic Realm ===&lt;br /&gt;
=== Chaos fight ===&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
{{#ev:youtube|PRTsNeXZQdc|550}}&lt;br /&gt;
''Complete video tutorial by Chewy4u''&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Glitches&amp;diff=2862</id>
		<title>AoS/Glitches</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/Glitches&amp;diff=2862"/>
				<updated>2025-02-25T01:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: /* Soulverlap */ info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Soma glitches =&lt;br /&gt;
&lt;br /&gt;
== Major glitches ==&lt;br /&gt;
These glitches have a significant impact on gameplay. Most Soma categories will disallow at least one of them, so make sure to check their rules.&lt;br /&gt;
&lt;br /&gt;
=== 0HP glitch ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Zips ===&lt;br /&gt;
==== Cow zip ====&lt;br /&gt;
:''Main article [[AoS/Cow_zip | Cow zip]]''&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Bat zip ====&lt;br /&gt;
:''Main article [[AoS/Bat_zip | Bat zip]]''&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Hippo zip ====&lt;br /&gt;
:''Main article [[AoS/Hippo_zip | Hippo zip]]''&lt;br /&gt;
TODO description + GIF&lt;br /&gt;
&lt;br /&gt;
==== Rush soul zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== OoB warp ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Shop glitch ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Extended shop glitch ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Debug mode ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
These glitches are allowed in all Soma categories, including [[AoS/Soma Glitchless | Soma Glitchless]] despite its name.&lt;br /&gt;
&lt;br /&gt;
=== Flying Armor skip ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Platform clip ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Map cancel ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Soulverlap ===&lt;br /&gt;
It is possible for Soma to level up and collect a new soul on the same frame, usually by standing inside of the enemy which drops the soul when killed. If this happens, the soul description text box will be visually distorted during the levelup pause, and once the game unpauses the soul description text box will be automatically dismissed, saving a small amount of time.&lt;br /&gt;
&lt;br /&gt;
TODO video&lt;br /&gt;
&lt;br /&gt;
=== Suspend jump ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
= Julius glitches =&lt;br /&gt;
These glitches are allowed in all Julius categories.&lt;br /&gt;
&lt;br /&gt;
=== Zips ===&lt;br /&gt;
==== Uppercut zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
==== Cow zip ====&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Multi orb spawn ===&lt;br /&gt;
TODO description + video&lt;br /&gt;
&lt;br /&gt;
=== Graham Phase 2 skip ===&lt;br /&gt;
TODO description + video&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2861</id>
		<title>AoS/RNG manipulation</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=AoS/RNG_manipulation&amp;diff=2861"/>
				<updated>2025-02-25T01:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;Halgorithm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most Soma categories make heavy use of RNG manipulation sequences (commonly called &amp;quot;manips&amp;quot;) to guarantee that specific items always drop from certain enemies. This allows runners to utilize routes which would otherwise require impossibly low drop odds to succeed.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Whenever a new game is started or a save file is loaded, the RNG seed will always be reset to the same value. From that point, a runner can perform movements and actions which deterministically advance the RNG value to one that produces the desired drop.&lt;br /&gt;
&lt;br /&gt;
Julius mode is unable to perform manips, as it has no method to suspend and reload the game.&lt;br /&gt;
&lt;br /&gt;
= Creating and practicing manips =&lt;br /&gt;
[[AoS/RNG_call_data | RNG call data]]&lt;br /&gt;
&lt;br /&gt;
TODO link to and explain RNG index lua script + speedrun discord&lt;br /&gt;
&lt;br /&gt;
= List of manips by category =&lt;br /&gt;
[[AoS/Baselard_manip | Baselard manip]] is used in the standard route for every category except NG+. It is performed at the very start of the game, and is a fundamental manip Soma runners should know.&lt;br /&gt;
&lt;br /&gt;
== Any% No 0HP manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25_No_0HP#Manticore_manip | Any% No 0HP Manticore manip]]'''&lt;br /&gt;
:* '''[[Soma_Any%25_No_0HP#Lubicant_manip | Any% No 0HP Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Any% manips ==&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Tasty_Meat_manip | Tasty Meat manip]]'''&lt;br /&gt;
:* '''[[AoS/Soma_Any%25#Lubicant_manip | Any% Lubicant manip]]'''&lt;br /&gt;
&lt;br /&gt;
== Glitchless manips ==&lt;br /&gt;
:* '''[[AoS/Creaking_Skull_manip | Creaking Skull manip]]'''&lt;br /&gt;
TODO others&lt;br /&gt;
&lt;br /&gt;
== All Bosses manips ==&lt;br /&gt;
:*All '''[[AoS/RNG_manipulation#Any.25_manips | Any% manips]]''' listed above&lt;br /&gt;
:*TODO more&lt;br /&gt;
&lt;br /&gt;
== 100% All Souls manips ==&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Halgorithm</name></author>	</entry>

	</feed>