              
                    <?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://castlevaniaspeedruns.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Garindann</id>
		<title>Castlevania Speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://castlevaniaspeedruns.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Garindann"/>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/Special:Contributions/Garindann"/>
		<updated>2026-05-19T06:43:37Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv4/graphic&amp;diff=933</id>
		<title>Cv4/graphic</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv4/graphic&amp;diff=933"/>
				<updated>2019-09-15T01:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Garindann: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Graphic Assets and Formats ==&lt;br /&gt;
&lt;br /&gt;
*2bbp&lt;br /&gt;
*4bbp&lt;br /&gt;
*8bpp (Mode7)&lt;br /&gt;
*15 bpp 555 BGR (Palettes)&lt;br /&gt;
&lt;br /&gt;
All this Formats can be edited easy with Tilemolester and Bogaa's resource file&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sprite Assembly Format and Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: pre-wrap&amp;quot;&amp;gt;&lt;br /&gt;
===Format Example Skeleton===&lt;br /&gt;
&lt;br /&gt;
ROM&lt;br /&gt;
Address		Frame 1				 		                Frame2&lt;br /&gt;
20af4   	04 fd 09 06 28    ed 09 04 28    f8 f9 02 28   f5 e9 00 28    03  f8 09 0c 28   f7 f9 0a 28    f5 e9 08 28&lt;br /&gt;
		ss aa bb cc dd   aa bb cc dd   aa bb cc dd  aa bb cc dd     ss  aa bb cc dd  aa bb cc dd   aa bb cc dd&lt;br /&gt;
&lt;br /&gt;
ss=Size Number of 2x2 queuers to use. 00 Is not a number and will overload.&lt;br /&gt;
&lt;br /&gt;
aa=Offset (01 move one pixel right 80 will wrap)&lt;br /&gt;
bb=Offset (01 move one pixel down 80 will wrap)&lt;br /&gt;
cc=Tile Pick Tile Square 2x2 ..&lt;br /&gt;
dd=Orientation and Palettes&lt;br /&gt;
	First byte: &lt;br /&gt;
	2=Normal  &lt;br /&gt;
	6-7=Mirror &lt;br /&gt;
	A-B=Flip &lt;br /&gt;
	E-F=MirrorFlip  &lt;br /&gt;
	BadNumbers=0 1 3 4 8 c d &lt;br /&gt;
	&lt;br /&gt;
	Second byte&lt;br /&gt;
	0=Pal 0&lt;br /&gt;
	2=Pal 1&lt;br /&gt;
	4=Pal 2&lt;br /&gt;
	6=Pal 3&lt;br /&gt;
	8=Pal 4&lt;br /&gt;
	a=Pal 5&lt;br /&gt;
	c=Pal 6&lt;br /&gt;
	e=Pal 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: pre-wrap&amp;quot;&amp;gt;&lt;br /&gt;
Fishman:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20c6d Walking 1					&lt;br /&gt;
						&lt;br /&gt;
								&lt;br /&gt;
20c7e Walking 2 				&lt;br /&gt;
						&lt;br /&gt;
								&lt;br /&gt;
20c43 Jumping/Swimming 1		        &lt;br /&gt;
20c58 Swimming 2				&lt;br /&gt;
&lt;br /&gt;
20ca4 SpittingLand 				&lt;br /&gt;
						&lt;br /&gt;
&lt;br /&gt;
21048 SpitHead					&lt;br /&gt;
2104d SpitLine&lt;br /&gt;
21052 SpitDecoy&lt;br /&gt;
21057 SpitDecoy2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20c8f SpitWhileSwimming			&lt;br /&gt;
&lt;br /&gt;
21034 SpitHeadDiagonal&lt;br /&gt;
21039 SpitLineDiagonal&lt;br /&gt;
2103e SpitLineDiagonaDecoy&lt;br /&gt;
21043 SpitLineDiagonaDecoy2&lt;br /&gt;
&lt;br /&gt;
20cb5 Death Splash				01f8f8262604&lt;br /&gt;
21189 Water Splash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MudMan:&lt;br /&gt;
20d89 Larg Frame 1&lt;br /&gt;
&lt;br /&gt;
20db7 Middle Frame 1 0517032e2607032c2607032a26f7032826f7f3262604&lt;br /&gt;
20dcc Middle Frame 2 04f6f326261803462608034426f9034226&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animation:&lt;br /&gt;
b2ab b78d2000cc8d2000ffff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
218d2 HitAssembly&lt;br /&gt;
218f8 SmallCrumbles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coffin&lt;br /&gt;
Death:	  020a37    01f8f8682401f8f86a24&lt;br /&gt;
Walking 1:020b66    08010d0e24f10d0c2401fd0a24f1fd082401ed0624f1ed042401dd0224f1dd0024&lt;br /&gt;
Walking 2:020b87    08010d2e24f10d2c2401fd2a24f1fd282401ed2624f1ed242401dd2224f1dd2024&lt;br /&gt;
Walking 3:020ba8    08010d4e24f10d4c2401fd4a24f1fd482401ed4624f1ed442401dd4224f1dd4024&lt;br /&gt;
Walking 4:020bc9    08010d6624f10d4c2401fd6424f1fd482401ed6224f1ed442401dd6024f1dd4024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whip Skeleton&lt;br /&gt;
Walking 1:       2119d&lt;br /&gt;
Walking 2:       211ba&lt;br /&gt;
Charging Attack: 211d8&lt;br /&gt;
Attack:          21201&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crow&lt;br /&gt;
20ed3&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
217bb&lt;br /&gt;
&lt;br /&gt;
Leaveman&lt;br /&gt;
20a82&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BoneDragon:&lt;br /&gt;
&lt;br /&gt;
214c7 Head &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SpearKnight:&lt;br /&gt;
21390 	Walking1&lt;br /&gt;
213a9 	Walking2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2190e	Stabing1&lt;br /&gt;
2192c	Stabing2 	09 09086428f9086228f9f8602809f84e2809e84c28f9b84428f9c84628f9d84828f9e84a28&lt;br /&gt;
			&lt;br /&gt;
&lt;br /&gt;
SwingingPlatform:&lt;br /&gt;
2285b Platform&lt;br /&gt;
22864 Line&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
RomAddresses of Sprite Assembly Sorted by Frames&lt;br /&gt;
&lt;br /&gt;
[[File:Viper_Assembly.png]]&lt;/div&gt;</summary>
		<author><name>Garindann</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv4/graphic&amp;diff=932</id>
		<title>Cv4/graphic</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv4/graphic&amp;diff=932"/>
				<updated>2019-09-14T22:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;Garindann: /* Sprite Assembly Format and Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Graphic Assets and Formats ==&lt;br /&gt;
&lt;br /&gt;
*2bbp&lt;br /&gt;
*4bbp&lt;br /&gt;
*8bpp (Mode7)&lt;br /&gt;
*15 bpp 555 BGR (Palettes)&lt;br /&gt;
&lt;br /&gt;
All this Formats can be edited easy with Tilemolester and Bogaa's resource file&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Sprite Assembly Format and Tutorials ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: pre-wrap&amp;quot;&amp;gt;&lt;br /&gt;
===Format Example Skeleton===&lt;br /&gt;
&lt;br /&gt;
ROM&lt;br /&gt;
Address		Frame 1				 		                Frame2&lt;br /&gt;
20af4   	04 fd 09 06 28    ed 09 04 28    f8 f9 02 28   f5 e9 00 28    03  f8 09 0c 28   f7 f9 0a 28    f5 e9 08 28&lt;br /&gt;
		ss aa bb cc dd   aa bb cc dd   aa bb cc dd  aa bb cc dd     ss  aa bb cc dd  aa bb cc dd   aa bb cc dd&lt;br /&gt;
&lt;br /&gt;
ss=Size Number of 2x2 queuers to use. 00 Is not a number and will overload.&lt;br /&gt;
&lt;br /&gt;
aa=Offset (01 move one pixel right 80 will wrap)&lt;br /&gt;
bb=Offset (01 move one pixel down 80 will wrap)&lt;br /&gt;
cc=Tile Pick Tile Square 2x2 ..&lt;br /&gt;
dd=Orientation and Palettes&lt;br /&gt;
	First byte: &lt;br /&gt;
	2=Normal  &lt;br /&gt;
	6-7=Mirror &lt;br /&gt;
	A-B=Flip &lt;br /&gt;
	E-F=MirrorFlip  &lt;br /&gt;
	BadNumbers=0 1 3 4 8 c d &lt;br /&gt;
	&lt;br /&gt;
	Second byte&lt;br /&gt;
	0=Pal 0&lt;br /&gt;
	2=Pal 1&lt;br /&gt;
	4=Pal 2&lt;br /&gt;
	6=Pal 3&lt;br /&gt;
	8=Pal 4&lt;br /&gt;
	a=Pal 5&lt;br /&gt;
	c=Pal 6&lt;br /&gt;
	e=Pal 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space: pre-wrap&amp;quot;&amp;gt;&lt;br /&gt;
Fishman:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20c6d Walking 1					&lt;br /&gt;
						&lt;br /&gt;
								&lt;br /&gt;
20c7e Walking 2 				&lt;br /&gt;
						&lt;br /&gt;
								&lt;br /&gt;
20c43 Jumping/Swimming 1		        &lt;br /&gt;
20c58 Swimming 2				&lt;br /&gt;
&lt;br /&gt;
20ca4 SpittingLand 				&lt;br /&gt;
						&lt;br /&gt;
&lt;br /&gt;
21048 SpitHead					&lt;br /&gt;
2104d SpitLine&lt;br /&gt;
21052 SpitDecoy&lt;br /&gt;
21057 SpitDecoy2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
20c8f SpitWhileSwimming			&lt;br /&gt;
&lt;br /&gt;
21034 SpitHeadDiagonal&lt;br /&gt;
21039 SpitLineDiagonal&lt;br /&gt;
2103e SpitLineDiagonaDecoy&lt;br /&gt;
21043 SpitLineDiagonaDecoy2&lt;br /&gt;
&lt;br /&gt;
20cb5 Death Splash				01f8f8262604&lt;br /&gt;
21189 Water Splash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MudMan:&lt;br /&gt;
20d89 Larg Frame 1&lt;br /&gt;
&lt;br /&gt;
20db7 Middle Frame 1 0517032e2607032c2607032a26f7032826f7f3262604&lt;br /&gt;
20dcc Middle Frame 2 04f6f326261803462608034426f9034226&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animation:&lt;br /&gt;
b2ab b78d2000cc8d2000ffff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
218d2 HitAssembly&lt;br /&gt;
218f8 SmallCrumbles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coffin&lt;br /&gt;
Death:	  020a37    01f8f8682401f8f86a24&lt;br /&gt;
Walking 1:020b66    08010d0e24f10d0c2401fd0a24f1fd082401ed0624f1ed042401dd0224f1dd0024&lt;br /&gt;
Walking 2:020b87    08010d2e24f10d2c2401fd2a24f1fd282401ed2624f1ed242401dd2224f1dd2024&lt;br /&gt;
Walking 3:020ba8    08010d4e24f10d4c2401fd4a24f1fd482401ed4624f1ed442401dd4224f1dd4024&lt;br /&gt;
Walking 4:020bc9    08010d6624f10d4c2401fd6424f1fd482401ed6224f1ed442401dd6024f1dd4024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whip Skeleton&lt;br /&gt;
Walking 1:       2119d&lt;br /&gt;
Walking 2:       211ba&lt;br /&gt;
Charging Attack: 211d8&lt;br /&gt;
Attack:          21201&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crow&lt;br /&gt;
20ed3&lt;br /&gt;
&lt;br /&gt;
Spider&lt;br /&gt;
217bb&lt;br /&gt;
&lt;br /&gt;
Leaveman&lt;br /&gt;
20a82&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BoneDragon:&lt;br /&gt;
&lt;br /&gt;
214c7 Head &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SpearKnight:&lt;br /&gt;
21390 	Walking1&lt;br /&gt;
213a9 	Walking2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2190e	Stabing1&lt;br /&gt;
2192c	Stabing2 	09 09086428f9086228f9f8602809f84e2809e84c28f9b84428f9c84628f9d84828f9e84a28&lt;br /&gt;
			&lt;br /&gt;
&lt;br /&gt;
SwingingPlatform:&lt;br /&gt;
2285b Platform&lt;br /&gt;
22864 Line&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
RomAddresses of Sprite Assembly Sorted by Frames&lt;br /&gt;
&lt;br /&gt;
[[File:Viper_Assembly.png]]&lt;/div&gt;</summary>
		<author><name>Garindann</name></author>	</entry>

	</feed>