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		<id>https://castlevaniaspeedruns.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crunan</id>
		<title>Castlevania Speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://castlevaniaspeedruns.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crunan"/>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/Special:Contributions/Crunan"/>
		<updated>2026-05-02T14:04:29Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/glitches_softlocks&amp;diff=2438</id>
		<title>Dracx/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/glitches_softlocks&amp;diff=2438"/>
				<updated>2023-05-18T18:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: updated spelling of Richter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Out of Bounds Glitch ===&lt;br /&gt;
{{#ev:youtube|IXkmdMSUpOw|550}}&lt;br /&gt;
There's currently no use for this.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 Saving Maria with 0 HP ===&lt;br /&gt;
&lt;br /&gt;
As long as you use the key subweapon to initiate opening the door to save maria, even if you get hit by the cursed skull and go down to 0 HP, Maria will bring you back to full HP.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 Repressed Platform Spawns ===&lt;br /&gt;
&lt;br /&gt;
Falling down and moving Ritcher to a specified x/y position spawns the platforms.  This is done in the TAS to force certain curse skull/platform patterns.&lt;br /&gt;
&lt;br /&gt;
=== Maria and Annette Graphical Glitches ===&lt;br /&gt;
&lt;br /&gt;
* Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her.&lt;br /&gt;
* Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her sprite to not be generated.&lt;br /&gt;
&lt;br /&gt;
=== Orb softlock ===&lt;br /&gt;
{{#evt: service=twitchvod|id=372542478|dimensions=550|urlargs=autoplay=false}}&lt;br /&gt;
Grabbing an end stage orb at the same time it falls on the ground results in a softlock.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 bridge softlock ===&lt;br /&gt;
{{#ev:youtube|oseJ43yMWLc|550}}&lt;br /&gt;
When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.&lt;br /&gt;
&lt;br /&gt;
=== Techno Richter ===&lt;br /&gt;
&lt;br /&gt;
If Richter defeats Dracula at the same time as being hit, and performs an item crash his sprite will be altered to 'Techno Ritcher'&lt;br /&gt;
&lt;br /&gt;
[[File:Techno_Ritcher.gif]]&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/general&amp;diff=1979</id>
		<title>Dracx/general</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/general&amp;diff=1979"/>
				<updated>2021-10-20T05:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Versions differences ===&lt;br /&gt;
*The Japanese version has a few graphical differences compared to the American version:&lt;br /&gt;
**The current score isn't visible on the end-stage results screens (points are still being awarded though).&lt;br /&gt;
**The cross sprite before collecting it is more similar to a Christian cross and is more akin to the sprite used in Rondo of Blood.&lt;br /&gt;
**The tombstones used by the Stage 4' Boss during its second phase have a Christian cross (as opposed to a skull in the American Version)&lt;br /&gt;
**When Richter gets hit, he flashes red (as opposed to white in the American version).&lt;br /&gt;
**When Richter dies, he dissipates in a red particle effect (as opposed to in a white flash in the American version).&lt;br /&gt;
**When Death dies, his scythe decapitates him on J.&lt;br /&gt;
*Death's death animation is around 25 frames longer on J. This makes the American version faster for Best Ending, and is the only speed difference between J and US.&lt;br /&gt;
*The Japanese version lacks the unskippable copyright screen on boot up, giving it a faster reset time.&lt;br /&gt;
*The PAL version runs at 50Hz and is thus slower.&lt;br /&gt;
&lt;br /&gt;
=== Timing ===&lt;br /&gt;
*Time starts on first frame of control, and ends upon grabbing the final orb.&lt;br /&gt;
*You can use a -7.00 offset from the title screen.&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
*Dracula X categories are split by endings:&lt;br /&gt;
**Any% gets the Bad Ending (Falls into stage 4', then goes to stage 5)&lt;br /&gt;
**Good Ending saves Maria but not Annet (Goes to stage 4, then fights the minotaur and proceeds to stage 5)&lt;br /&gt;
**Best Ending saves both Maria and Annet (Goes to stage 4, then takes the door and proceeds to stage 5')&lt;br /&gt;
**Any% Whip Only forbids the use of subweapons and is restricted to the whip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1rkbrH9YCI3ssFrJRa4WZJ7Ciy6w0rr8LjUeQ1qUKeig/edit?usp=sharing Crunan's damage chart]&lt;br /&gt;
*[https://docs.google.com/document/d/1-dGNcmC4NMA0X17nuwisQDCvDkssqW3T9VTVvGSTWU8/edit?usp=sharing 09419018's Guide Including All Candles Drops and Secret Locations]&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=1943</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=1943"/>
				<updated>2021-10-13T03:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=background:none; width: 100%; padding: 6px; vertical-align: top;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;krool&amp;quot; class=&amp;quot;paused pop-out&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[File:Cvspeedrunslogo.png|center|700px|link=Special:Random]]&amp;lt;br /&amp;gt; '''Welcome to the Castlevania Speedruns Wiki!''' &lt;br /&gt;
This is the place for all your CV Speedrunning needs!&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Community]]   [[File:candle.png]]   [[Help_Out | Help Out!]]''' [[File:candle.png]] '''[https://discord.gg/Zht4W36 Discord]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;Currently there are '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
*Welcome to the brand new Castlevania Speedruns wiki!&lt;br /&gt;
*'''Sign up''' using the &amp;quot;Twitch Login&amp;quot; link in the top right of the page, authenticate and start using the wiki!&lt;br /&gt;
*Make sure you follow the [https://www.twitch.tv/castlevaniaspeedruns new twitch page] for castlevaniaspeedruns!&lt;br /&gt;
&lt;br /&gt;
===TOURNAMENT ANNOUNCEMENTS===&lt;br /&gt;
* CV4 Tournament: The tournament is over, congrats to Vruche for being crowned the whipman master of 2021!&lt;br /&gt;
* CV1 Any% Tournament 2021: The tournament is over, congratulations to shockra_tease who is now the fastest Belmont in the world in 2021!&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weekly Race Schedule ==&lt;br /&gt;
For more information on how to join a weekly race visit the [[Community#Events | Community]] section of the wiki! If you have a weekly time you'd like to have added here please feel free to do so!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid; background:none; padding: 6px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;400&amp;quot; | Game + Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (PST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (EST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (GMT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (AEST)&lt;br /&gt;
|-&lt;br /&gt;
| CV1 Any% (Thursdays) ||  3PM  ||  6PM ||  10PM  ||  9AM&lt;br /&gt;
|-&lt;br /&gt;
| CV4 Any% (Sundays)  ||  1PM  ||  4PM ||  8PM  ||  6AM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Game List =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%;min-width: 250px; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
==[[Castlevania (NES) | Castlevania]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/cv1 Leaderboards]'''&lt;br /&gt;
:* '''[[Castlevania (NES) | Main]]'''&lt;br /&gt;
:* '''[[cv1/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[[cv1/hacking | Hacking]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania II: Simon's Quest | Castlevania II: Simon's Quest]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/cv2sq Leaderboards]'''&lt;br /&gt;
:* '''[https://cv2r.herokuapp.com Randomizer]'''&lt;br /&gt;
:* '''[https://discord.gg/uDsGhRB Randomizer Discord]'''&lt;br /&gt;
:* '''[[cv2/tutorials | Tutorials]]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv3 | Castlevania III: Dracula's Curse]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/cv3dc Leaderboards]'''&lt;br /&gt;
:* '''[[cv3 | Main]]'''&lt;br /&gt;
:* '''[[cv3/tricks | Tricks and Tutorials]]'''&lt;br /&gt;
:* '''[[cv3/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[[cv3/hacking | Hacking]]'''&lt;br /&gt;
I'm working on it. - Love, levelengine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv4 | Super Castlevania IV]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/scv4 Leaderboards]'''&lt;br /&gt;
:* '''[[cv4 | Main]]'''&lt;br /&gt;
:* '''[[cv4/tricks| Tricks and Game Mechanics]]'''&lt;br /&gt;
:* '''[[cv4/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[[cv4/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px vertical-align: left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[rondo | Castlevania:  Rondo of Blood (WIP)]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/rondo Leaderboards]'''&lt;br /&gt;
:* '''[[rondo| Main]]'''&lt;br /&gt;
:* '''[[rondo/tutorials| Tutorials]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania: Symphony of the Night | Castlevania: Symphony of the Night]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[[SOTN Alucard |Alucard]]'''&lt;br /&gt;
:* '''[[SOTN Richter|Richter]]'''&lt;br /&gt;
:* '''[[SOTN Maria|Maria]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
:* '''[https://discordapp.com/invite/wGMdDRG Discord]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[dracx | Castlevania: Dracula X]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/dracx Leaderboards]'''&lt;br /&gt;
:* '''[[dracx | Main]]'''&lt;br /&gt;
:* '''[[dracx/tutorials| Tutorials]]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[bloodlines | Castlevania: Bloodlines]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/castlevania_bloodlines Leaderboards]'''&lt;br /&gt;
:* '''[[bloodlines | Main]]'''&lt;br /&gt;
:* '''[https://castlevaniaspeedruns.com/Bloodlines/Tutorials Tutorials]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px vertical-align: left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania:_Aria_of_Sorrow | Castlevania: Aria of Sorrow]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/aos Leaderboards]'''&lt;br /&gt;
:* '''[[Castlevania:_Aria_of_Sorrow | Main]]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=1942</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Main_Page&amp;diff=1942"/>
				<updated>2021-10-13T03:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Game List */  Added Rondo of Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=background:none; width: 100%; padding: 6px; vertical-align: top;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;div id=&amp;quot;krool&amp;quot; class=&amp;quot;paused pop-out&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;[[File:Cvspeedrunslogo.png|center|700px|link=Special:Random]]&amp;lt;br /&amp;gt; '''Welcome to the Castlevania Speedruns Wiki!''' &lt;br /&gt;
This is the place for all your CV Speedrunning needs!&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Community]]   [[File:candle.png]]   [[Help_Out | Help Out!]]''' [[File:candle.png]] '''[https://discord.gg/Zht4W36 Discord]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;Currently there are '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#777&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
*Welcome to the brand new Castlevania Speedruns wiki!&lt;br /&gt;
*'''Sign up''' using the &amp;quot;Twitch Login&amp;quot; link in the top right of the page, authenticate and start using the wiki!&lt;br /&gt;
*Make sure you follow the [https://www.twitch.tv/castlevaniaspeedruns new twitch page] for castlevaniaspeedruns!&lt;br /&gt;
&lt;br /&gt;
===TOURNAMENT ANNOUNCEMENTS===&lt;br /&gt;
* CV4 Tournament: The tournament is over, congrats to Vruche for being crowned the whipman master of 2021!&lt;br /&gt;
* CV1 Any% Tournament 2021: The tournament is over, congratulations to shockra_tease who is now the fastest Belmont in the world in 2021!&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; min-width: 300px; border: 3px solid #333333; background:none; padding: 6px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Weekly Race Schedule ==&lt;br /&gt;
For more information on how to join a weekly race visit the [[Community#Events | Community]] section of the wiki! If you have a weekly time you'd like to have added here please feel free to do so!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid; background:none; padding: 6px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;400&amp;quot; | Game + Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (PST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (EST)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (GMT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border: 1px solid #f4f4f4; background:none; padding: 6px;&amp;quot; width=&amp;quot;200&amp;quot; | Time (AEST)&lt;br /&gt;
|-&lt;br /&gt;
| CV1 Any% (Thursdays) ||  3PM  ||  6PM ||  10PM  ||  9AM&lt;br /&gt;
|-&lt;br /&gt;
| CV4 Any% (Sundays)  ||  1PM  ||  4PM ||  8PM  ||  6AM&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Game List =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%;min-width: 250px; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
==[[Castlevania (NES) | Castlevania]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/cv1 Leaderboards]'''&lt;br /&gt;
:* '''[[Castlevania (NES) | Main]]'''&lt;br /&gt;
:* '''[[cv1/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[[cv1/hacking | Hacking]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania II: Simon's Quest | Castlevania II: Simon's Quest]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/cv2sq Leaderboards]'''&lt;br /&gt;
:* '''[https://cv2r.herokuapp.com Randomizer]'''&lt;br /&gt;
:* '''[https://discord.gg/uDsGhRB Randomizer Discord]'''&lt;br /&gt;
:* '''[[cv2/tutorials | Tutorials]]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv3 | Castlevania III: Dracula's Curse]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/cv3dc Leaderboards]'''&lt;br /&gt;
:* '''[[cv3 | Main]]'''&lt;br /&gt;
:* '''[[cv3/tricks | Tricks and Tutorials]]'''&lt;br /&gt;
:* '''[[cv3/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[[cv3/hacking | Hacking]]'''&lt;br /&gt;
I'm working on it. - Love, levelengine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[cv4 | Super Castlevania IV]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/scv4 Leaderboards]'''&lt;br /&gt;
:* '''[[cv4 | Main]]'''&lt;br /&gt;
:* '''[[cv4/tricks| Tricks and Game Mechanics]]'''&lt;br /&gt;
:* '''[[cv4/tutorials| Tutorials]]'''&lt;br /&gt;
:* '''[[cv4/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px vertical-align: left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania: Rondo of Blood | Castlevania:  Rondo of Blood (WIP)]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[https://www.speedrun.com/rondo Leaderboards]'''&lt;br /&gt;
:* '''[[rondo| Main]]'''&lt;br /&gt;
:* '''[[rondo/tutorials| Tutorials]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania: Symphony of the Night | Castlevania: Symphony of the Night]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
:* '''[[SOTN Alucard |Alucard]]'''&lt;br /&gt;
:* '''[[SOTN Richter|Richter]]'''&lt;br /&gt;
:* '''[[SOTN Maria|Maria]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/sotn Leaderboards]'''&lt;br /&gt;
:* '''[https://discordapp.com/invite/wGMdDRG Discord]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[dracx | Castlevania: Dracula X]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/dracx Leaderboards]'''&lt;br /&gt;
:* '''[[dracx | Main]]'''&lt;br /&gt;
:* '''[[dracx/tutorials| Tutorials]]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[bloodlines | Castlevania: Bloodlines]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/castlevania_bloodlines Leaderboards]'''&lt;br /&gt;
:* '''[[bloodlines | Main]]'''&lt;br /&gt;
:* '''[https://castlevaniaspeedruns.com/Bloodlines/Tutorials Tutorials]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px vertical-align: left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==[[Castlevania:_Aria_of_Sorrow | Castlevania: Aria of Sorrow]]==&lt;br /&gt;
Quick links:&lt;br /&gt;
&lt;br /&gt;
:* '''[https://www.speedrun.com/aos Leaderboards]'''&lt;br /&gt;
:* '''[[Castlevania:_Aria_of_Sorrow | Main]]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: none; background:none; width: 15%; min-width: 250px;padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Rondo&amp;diff=1940</id>
		<title>Rondo</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Rondo&amp;diff=1940"/>
				<updated>2021-10-13T03:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: Crunan moved page Rondo of Blood to Rondo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Rondo.png|right|168px]]&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
:* '''[[rondo/general| General Information]]'''&lt;br /&gt;
:* '''[[rondo/tricks| Tricks and Mechanics]]'''&lt;br /&gt;
:* '''[[rondo/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[[rondo/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/rondo Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
:* '''[[rondo/verdifferences| VCE/PC/EMU and PSP/PS4 differences]]'''&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
&lt;br /&gt;
:* '''[[rondo/stage1 | Stage 1]]'''&lt;br /&gt;
&lt;br /&gt;
== Maria Only ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
&lt;br /&gt;
== Other Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% Richter Only===&lt;br /&gt;
&lt;br /&gt;
===Whip Only===&lt;br /&gt;
&lt;br /&gt;
===Birds Only===&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Rondo_of_Blood&amp;diff=1941</id>
		<title>Rondo of Blood</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Rondo_of_Blood&amp;diff=1941"/>
				<updated>2021-10-13T03:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: Crunan moved page Rondo of Blood to Rondo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rondo]]&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Rondo&amp;diff=1939</id>
		<title>Rondo</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Rondo&amp;diff=1939"/>
				<updated>2021-10-13T03:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: Created page with &amp;quot;168px  == Information ==  :* ''' General Information''' :* ''' Tricks and Mechanics''' :* '''rondo/glitches_softl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Rondo.png|right|168px]]&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
:* '''[[rondo/general| General Information]]'''&lt;br /&gt;
:* '''[[rondo/tricks| Tricks and Mechanics]]'''&lt;br /&gt;
:* '''[[rondo/glitches_softlocks | Glitches and Softlocks]]'''&lt;br /&gt;
:* '''[[rondo/tutorials | Tutorials]]'''&lt;br /&gt;
:* '''[https://www.speedrun.com/rondo Leaderboards]'''&lt;br /&gt;
&lt;br /&gt;
:* '''[[rondo/verdifferences| VCE/PC/EMU and PSP/PS4 differences]]'''&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
&lt;br /&gt;
:* '''[[rondo/stage1 | Stage 1]]'''&lt;br /&gt;
&lt;br /&gt;
== Maria Only ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
&lt;br /&gt;
== Other Categories ==&lt;br /&gt;
&lt;br /&gt;
===100% Richter Only===&lt;br /&gt;
&lt;br /&gt;
===Whip Only===&lt;br /&gt;
&lt;br /&gt;
===Birds Only===&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1634</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1634"/>
				<updated>2021-06-04T15:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Sub Item Drop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant in the JP Version can perform a similar trick with his basic knife throwing attack.&lt;br /&gt;
* Grant in the US Version can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.  This trick can be performed the frame a character drops from a block or lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Glitches Under Investigation ==&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1633</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1633"/>
				<updated>2021-06-04T14:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Sub Item Drop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant in the JP Version can perform a similar trick with his basic knife throwing attack.&lt;br /&gt;
* Grant in the US Version can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.  This trick can be performed the frame Trevor drops from a block or lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Glitches Under Investigation ==&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1632</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1632"/>
				<updated>2021-06-04T14:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Sub Item Drop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant in the JP Version can perform a similar trick with his basic knife throwing attack.&lt;br /&gt;
* Grant in the US Version can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.  This can be performed the frame Trevor drops from a block or lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Glitches Under Investigation ==&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1631</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1631"/>
				<updated>2021-06-04T14:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant in the JP Version can perform a similar trick with his basic knife throwing attack.&lt;br /&gt;
* Grant in the US Version can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Glitches Under Investigation ==&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1630</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1630"/>
				<updated>2021-06-04T14:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant in the JP Version can perform a similar trick with his basic knife throwing attack.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Glitches Under Investigation ==&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage6&amp;diff=1608</id>
		<title>Dracx/stage6</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage6&amp;diff=1608"/>
				<updated>2021-05-13T18:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: Added additional note about 6-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = dracx_stage6.jpg&lt;br /&gt;
| game = Castlevania: Dracula X&lt;br /&gt;
| previous = [[dracx/stage5 | Stage 5]]&lt;br /&gt;
| next = [[dracx/stage7 | Stage 7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|AfeK3oiEK3s|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*The graphical glitches are just a side effects of using save states.&lt;br /&gt;
*Kill the red skeleton at 0:03 to ensure he doesn't send you into the pit.&lt;br /&gt;
*Hold down-right on the dpad for the first two jumps at 0:24 so that you can't fall off into the pit.&lt;br /&gt;
*At 0:34, crouch to cancel the knockback, then quickly backflip onto the stairs.&lt;br /&gt;
*Don't jump while approaching the axe knight at 0:58 to trigger him to charge. &lt;br /&gt;
*Grab the axe at 1:07&lt;br /&gt;
*For the movement at 1:17 to catch the platform early:&lt;br /&gt;
**Position yourself on the middle-right part of the platform that's moving upwards.&lt;br /&gt;
**As late into the ascent of the moving platform as possible, perform a mid-height backflip onto the left cog, the jump on the right cog, and onto the top moving platform.&lt;br /&gt;
**If you mess something up and you need to wait another cycle, the candle above the left-side cog contains a rosary which you could use to temporarily kill all the medusa heads on screen.&lt;br /&gt;
*Grab the big hearts on the two top-right candles if you had to use a second item crash on the Stage 5 Werewolf boss.&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|ABeDwJ0UKkk|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Again, you can hold down-right on the dpad while jumping to ensure you don't go too far right in-between jumps. But you do have to walk out a small distance or you'll hit the back side of the first red skeleton and fall into the pit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''NEW 6-2 Route'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|p39NcfZUZe4|550}}&lt;br /&gt;
*Taking the flame boost at 0:06 saves waiting on the birds to get into position.&lt;br /&gt;
*Saves 5 hearts as no Stopwatch Activation is Required&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can skip a jump on the moving platforms at 0:24 if you're fast enough. You can also backflip from the moving platform if you need a little bit extra height. Just ride an extra platform if you don't think you're going to make it.&lt;br /&gt;
*At 0:32, don't crouch cancel the knockback, just go for the backflip.&lt;br /&gt;
*At 0:34 is arguably the hardest skip of the level. Perform three backflips back to back, from the stairs to the cog, from the cog to the stairs, from the stairs to the moving platform. The better your timings, the more lenient the backflips' heights, but often times a max height has to be thrown in there.&lt;br /&gt;
**When you grab onto the upper stairs, begin climbing one step before backflipping to get a little bit higher.&lt;br /&gt;
*You can collect the axe at 1:00 and get onto the higher ledge with the same jump if you're precise enough.&lt;br /&gt;
*At 1:01, you have to stand at the extreme edge of the platform before initiating the neutral jump, and then turn right at a specific time, to get on the cog from the left side.&lt;br /&gt;
*Stand on the left side of the platform at 1:05 to make the next movements easier.&lt;br /&gt;
*Perform a high backflip onto the left cog, then jump straight onto the moving platform.&lt;br /&gt;
**While doing the backflip, whip as soon as you possibly can after the second B press to resume control asap!&lt;br /&gt;
*Grab the big hearts on the two top-right candles if you had to use a second item crash on the Stage 5 Werewolf boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Boss''' ==&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|s0k_s9GFnLI|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Use the first axe some time while the white flash starts to wear out.&lt;br /&gt;
*Aside from that, just follow the movements in the video.&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|uKyELOciEnQ|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Fire off two axes at the start and get three hits off of them. What you're looking for is for the first axe to deal a double hit, but without knocking Carmilla all the way back to the far left.&lt;br /&gt;
**The frame window for this varies depending on your exact position. Generally, the closer you are, the more lenient it is (up until a certain point of course). At its widest, this is a 6 frame window.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage6&amp;diff=1607</id>
		<title>Dracx/stage6</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage6&amp;diff=1607"/>
				<updated>2021-05-13T18:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: Added new 6-2 Routing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = dracx_stage6.jpg&lt;br /&gt;
| game = Castlevania: Dracula X&lt;br /&gt;
| previous = [[dracx/stage5 | Stage 5]]&lt;br /&gt;
| next = [[dracx/stage7 | Stage 7]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|AfeK3oiEK3s|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*The graphical glitches are just a side effects of using save states.&lt;br /&gt;
*Kill the red skeleton at 0:03 to ensure he doesn't send you into the pit.&lt;br /&gt;
*Hold down-right on the dpad for the first two jumps at 0:24 so that you can't fall off into the pit.&lt;br /&gt;
*At 0:34, crouch to cancel the knockback, then quickly backflip onto the stairs.&lt;br /&gt;
*Don't jump while approaching the axe knight at 0:58 to trigger him to charge. &lt;br /&gt;
*Grab the axe at 1:07&lt;br /&gt;
*For the movement at 1:17 to catch the platform early:&lt;br /&gt;
**Position yourself on the middle-right part of the platform that's moving upwards.&lt;br /&gt;
**As late into the ascent of the moving platform as possible, perform a mid-height backflip onto the left cog, the jump on the right cog, and onto the top moving platform.&lt;br /&gt;
**If you mess something up and you need to wait another cycle, the candle above the left-side cog contains a rosary which you could use to temporarily kill all the medusa heads on screen.&lt;br /&gt;
*Grab the big hearts on the two top-right candles if you had to use a second item crash on the Stage 5 Werewolf boss.&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|ABeDwJ0UKkk|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Again, you can hold down-right on the dpad while jumping to ensure you don't go too far right in-between jumps. But you do have to walk out a small distance or you'll hit the back side of the first red skeleton and fall into the pit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''NEW 6-2 Route'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|p39NcfZUZe4|550}}&lt;br /&gt;
*Taking the flame boost at 0:06 saves waiting on the birds to get into position.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can skip a jump on the moving platforms at 0:24 if you're fast enough. You can also backflip from the moving platform if you need a little bit extra height. Just ride an extra platform if you don't think you're going to make it.&lt;br /&gt;
*At 0:32, don't crouch cancel the knockback, just go for the backflip.&lt;br /&gt;
*At 0:34 is arguably the hardest skip of the level. Perform three backflips back to back, from the stairs to the cog, from the cog to the stairs, from the stairs to the moving platform. The better your timings, the more lenient the backflips' heights, but often times a max height has to be thrown in there.&lt;br /&gt;
**When you grab onto the upper stairs, begin climbing one step before backflipping to get a little bit higher.&lt;br /&gt;
*You can collect the axe at 1:00 and get onto the higher ledge with the same jump if you're precise enough.&lt;br /&gt;
*At 1:01, you have to stand at the extreme edge of the platform before initiating the neutral jump, and then turn right at a specific time, to get on the cog from the left side.&lt;br /&gt;
*Stand on the left side of the platform at 1:05 to make the next movements easier.&lt;br /&gt;
*Perform a high backflip onto the left cog, then jump straight onto the moving platform.&lt;br /&gt;
**While doing the backflip, whip as soon as you possibly can after the second B press to resume control asap!&lt;br /&gt;
*Grab the big hearts on the two top-right candles if you had to use a second item crash on the Stage 5 Werewolf boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Boss''' ==&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|s0k_s9GFnLI|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Use the first axe some time while the white flash starts to wear out.&lt;br /&gt;
*Aside from that, just follow the movements in the video.&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|uKyELOciEnQ|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Fire off two axes at the start and get three hits off of them. What you're looking for is for the first axe to deal a double hit, but without knocking Carmilla all the way back to the far left.&lt;br /&gt;
**The frame window for this varies depending on your exact position. Generally, the closer you are, the more lenient it is (up until a certain point of course). At its widest, this is a 6 frame window.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage4%27&amp;diff=1606</id>
		<title>Dracx/stage4'</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage4%27&amp;diff=1606"/>
				<updated>2021-05-13T18:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: added 4-6 Route&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = dracx_stage4.jpg&lt;br /&gt;
| game = Castlevania: Dracula X&lt;br /&gt;
| previous = [[dracx/stage3 | Stage 3]]&lt;br /&gt;
| next = [[dracx/stage5 | Stage 5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|Iz-Evar4aJw|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*At 0:20, do the axe knight boost.&lt;br /&gt;
**Jump once at the start of the room and use the dagger on landing to kill the skeleton, then jump two more times. You can whip the candle on the third jump if it hasn't gotten destroyed by the dagger.&lt;br /&gt;
***Make sure you haven't taken any considerable slowdowns so far or the timing of the axe knight's charge will be off.&lt;br /&gt;
**Use an item crash as soon as you collect the axe, and whip cancel the landing from said item crash. You then want to reposition Richter to the left edge of the small hill he's standing on.&lt;br /&gt;
**When the knight above lowers his axe, jump left.&lt;br /&gt;
*Start moonwalking from 0:35 to prevent as many bats as possible from spawning. Backflip over the bat at 0:38. You can turn around for a split second at 0:40 to ship cancel the landing, but start moonwalking again immediately afterwards. Use an axe at 0:45 to kill the bat from the left.&lt;br /&gt;
*Skip the miniboss at 0:51. Jump when Richter is in front of the candle, the tap left in mid-air to turn around and go for a high backflip. If done correctly you'll take a boost on its right side and be able to move on.&lt;br /&gt;
*Damage boosting on the spikes speeds up the long mud hallway a bit and also prevent certain enemies from spawning. The timing can be pretty precise though, so if you don't feel too confident you can skip them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|cetoRX25Rxw|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*You can fit in an extra jump at 0:09. If on the way there you feel like your jumps weren't quick enough to be able to perform it, you can hold down-right on the dpad while jumping to prevent Richter from moving in-between jumps and give yourself more time.&lt;br /&gt;
*Boost off the bat at 1:03. You can again hold down-right on the way there to be able to do all three jumps.&lt;br /&gt;
*The spikes section is played a bit riskier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''NEW 4-6 Route'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|TDHeldrNbZA|550}}&lt;br /&gt;
*This saves a little under 0.5 sec over previous route&lt;br /&gt;
*Instead of hitting both candles on the top right with a whip, you can sacrifice an axe for more consistency&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Boss''' ==&lt;br /&gt;
{{#ev:youtube|Kh8dj6dHrVA|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*This fight is a juggle. Start by firing off an axe as the boss is starting to form, the objective is to make sure that the axe is inside his hitbox when he becomes vulnerable.&lt;br /&gt;
**You can use the boss's health bar filling up as a visual cue for when to use the first axe.&lt;br /&gt;
*After each hit, face the other direction, do a neutral jump and fire off an axe with a rhythm. Repeat until phase 1 is over.&lt;br /&gt;
*For phase 2, you can get the kill with only 6 axes. Fire off axe #1 just before the boss has finished forming, then delay axes #3 and #5 a bit.&lt;br /&gt;
**You can also just fire off 7 axes without really minding the rhythm which usually do the job.&lt;br /&gt;
*A similar buffer setup to the stage 2 one is used to grab the orb (3 jumps and 1 whip into a forward jump)&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage3&amp;diff=1605</id>
		<title>Dracx/stage3</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage3&amp;diff=1605"/>
				<updated>2021-05-13T18:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = dracx_stage3.jpg&lt;br /&gt;
| game = Castlevania: Dracula X&lt;br /&gt;
| previous = [[dracx/stage2 | Stage 2]]&lt;br /&gt;
| next = [[dracx/stage4' | Stage 4']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|AvvrCkG1Drs|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Mashing B at the start is recommended in order to land on the higher step. This could mean a bit of lock (holding B outside of a jump locks Richter in place), but it's usually better than other options.&lt;br /&gt;
*At 0:17, aim to boost off the fireball. If failed, the best backup might be an item crash to clear the screen from enemies (means skipping the axe knight boost in stage 4').&lt;br /&gt;
*At 0:31, always kill the spear knight, but wait to be at a safe distance from him and to be past the top knight's spear before starting to whip him down.&lt;br /&gt;
*Throw a cross at 0:46 to clear some bats and make sure they're not going to get in the way later.&lt;br /&gt;
*Grab the dagger.&lt;br /&gt;
*Fall into the first pit of the pillars screen to start Stage 4'.&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|g0C53qWCzw8|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''NEW 3-1 Route'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|Z9XDgVwL6sE|550}}&lt;br /&gt;
*New Route at 0:07 takes a spike boost&lt;br /&gt;
*New Route at 0:16 skips waiting on the flame boost in favor of whipping them down&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*At 0:26, a low backflip prevents Richter from getting stuck in the ceiling a bit.&lt;br /&gt;
*At 0:30, if the bottom spear knight is close enough you can boost through him. Make the top knight start attacking you by getting below him, whip to make the bottom knight whirl, then take a hit off the top knight's spear and use the iframes to get closer to the bottom knight. Once you're far left enough, either jump or backflip through him.&lt;br /&gt;
**If you did this boost and you took any accidental hits during the stage, collect the meat inside the candle to the left at the end of the room.&lt;br /&gt;
*At 0:57, perform the Bat Boost.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''Bat Boost'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*This trick saves ~6 seconds.&lt;br /&gt;
*While riding the very first moving platform of the screen, make sure that Richter is facing left to make the bats spawn on the left side, and make sure that his back foot lines up with approximately the center of the moving platform. This provides the biggest pixel and frame windows for the boost later.&lt;br /&gt;
*Aim to stand on this pixel:&lt;br /&gt;
[[File:DracX_BB_Image_A.png | 187px]] [[File:DracX_BB_Image_B.png | 200px]]&lt;br /&gt;
*One or a few pixels further left can still work, but the frame window for the boost itself is going to be smaller.&lt;br /&gt;
*At the correct frame window, perform a max height backflip (done by repressing B exactly 11 frames after initiating a neutral jump: a single frame late will result in no backflip being performed).&lt;br /&gt;
**Regardless of the initial pixel or how good the bat spawn is, the backflip always has to be max height.&lt;br /&gt;
*Hold up on the dpad after the boost to grab onto the stairs.&lt;br /&gt;
*If done correctly, you'll land on the stairs and you'll be able to proceed. If missed you usually die, soz&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage3&amp;diff=1604</id>
		<title>Dracx/stage3</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage3&amp;diff=1604"/>
				<updated>2021-05-13T18:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: added new 3-1 optimized route&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = dracx_stage3.jpg&lt;br /&gt;
| game = Castlevania: Dracula X&lt;br /&gt;
| previous = [[dracx/stage2 | Stage 2]]&lt;br /&gt;
| next = [[dracx/stage4' | Stage 4']]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|AvvrCkG1Drs|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Mashing B at the start is recommended in order to land on the higher step. This could mean a bit of lock (holding B outside of a jump locks Richter in place), but it's usually better than other options.&lt;br /&gt;
*At 0:17, aim to boost off the fireball. If failed, the best backup might be an item crash to clear the screen from enemies (means skipping the axe knight boost in stage 4').&lt;br /&gt;
*At 0:31, always kill the spear knight, but wait to be at a safe distance from him and to be past the top knight's spear before starting to whip him down.&lt;br /&gt;
*Throw a cross at 0:46 to clear some bats and make sure they're not going to get in the way later.&lt;br /&gt;
*Grab the dagger.&lt;br /&gt;
*Fall into the first pit of the pillars screen to start Stage 4'.&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|g0C53qWCzw8|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''NEW 3-1 Route'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Z9XDgVwL6sE|550}}&lt;br /&gt;
&lt;br /&gt;
*New Route at 0:07 takes a spike boost&lt;br /&gt;
*New Route at 0:16 skips waiting on the flame boost in favor of whipping them down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*At 0:26, a low backflip prevents Richter from getting stuck in the ceiling a bit.&lt;br /&gt;
*At 0:30, if the bottom spear knight is close enough you can boost through him. Make the top knight start attacking you by getting below him, whip to make the bottom knight whirl, then take a hit off the top knight's spear and use the iframes to get closer to the bottom knight. Once you're far left enough, either jump or backflip through him.&lt;br /&gt;
**If you did this boost and you took any accidental hits during the stage, collect the meat inside the candle to the left at the end of the room.&lt;br /&gt;
*At 0:57, perform the Bat Boost.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''Bat Boost'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*This trick saves ~6 seconds.&lt;br /&gt;
*While riding the very first moving platform of the screen, make sure that Richter is facing left to make the bats spawn on the left side, and make sure that his back foot lines up with approximately the center of the moving platform. This provides the biggest pixel and frame windows for the boost later.&lt;br /&gt;
*Aim to stand on this pixel:&lt;br /&gt;
[[File:DracX_BB_Image_A.png | 187px]] [[File:DracX_BB_Image_B.png | 200px]]&lt;br /&gt;
*One or a few pixels further left can still work, but the frame window for the boost itself is going to be smaller.&lt;br /&gt;
*At the correct frame window, perform a max height backflip (done by repressing B exactly 11 frames after initiating a neutral jump: a single frame late will result in no backflip being performed).&lt;br /&gt;
**Regardless of the initial pixel or how good the bat spawn is, the backflip always has to be max height.&lt;br /&gt;
*Hold up on the dpad after the boost to grab onto the stairs.&lt;br /&gt;
*If done correctly, you'll land on the stairs and you'll be able to proceed. If missed you usually die, soz&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage2&amp;diff=1603</id>
		<title>Dracx/stage2</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/stage2&amp;diff=1603"/>
				<updated>2021-05-13T18:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image = dracx_stage2.jpg&lt;br /&gt;
| game = Castlevania: Dracula X&lt;br /&gt;
| previous = [[dracx/stage1 | Stage 1]]&lt;br /&gt;
| next = [[dracx/stage3 | Stage 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Safe ==&lt;br /&gt;
{{#ev:youtube|81G_63_Sazo|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*For the bridge at 0:17, jump two times, then use a cross on landing to take care of the mermen. Not necessary for the last merman.&lt;br /&gt;
*Bat spawns on screen2 are on a sort of proximity timer. By slowing down in certain spots, they could spawn in different positions.&lt;br /&gt;
*For the knight skip at 0:58, jump onto the stairs from somewhere near the base and wait on the step you land on for a little while, then jump up on the ledge and boost over the knight.&lt;br /&gt;
*For the spear boost at 1:05, check the tutorial below:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''Spear Boost Tutorial'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;{{#ev:youtube|kZMdXTVc-8U|560}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optimal ==&lt;br /&gt;
{{#ev:youtube|0-LPuGZCbq4|550}}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*You don't actually need to use crosses for the mermen on the bridge, but whipping them requires more precise timings.&lt;br /&gt;
*Landing as far right as possible before the bridge-opening cutscene saves time. The boost on the merman is taken to help with positioning and to optimize the results screen.&lt;br /&gt;
**When you land on the ledge that triggers the cutscene, you can still input an action for one frame. If you land on the farthest pixel to the right and you're holding right on the dpad, you will fall off and softlock! Be careful to avoid this scenario.&lt;br /&gt;
*At 0:38, delay your jumps a tiny amount to make the bat spawn a bit lower so that he can be hit with the same cross that takes down the barrel.&lt;br /&gt;
*At 0:56, try to land farther left on the stairs. This provides a different pattern on the axe knight which allows for a faster boost.&lt;br /&gt;
*The skeleton dog at the end deals less damage than the skeleton werewolf, so it's preferred to boost off of it in order to be able to do a faster boss strat which requires extra health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''Crunan Boost'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;{{#ev:youtube|ies5xnQO31w|560}}&lt;br /&gt;
*This is a faster way to boost off of the spear knight.&lt;br /&gt;
*Stand just left of the background purple pillar while whipping the skeleton dog, then move right a bit, late in the knight's whirl.&lt;br /&gt;
**This is because the knight has two patterns, one where he walks left once, one where he walks right once. Moving right a bit makes it so that he can't hit you preemptively.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:560px&amp;quot;&amp;gt;&lt;br /&gt;
'''New Health Route'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;{{#ev:youtube|O5jYl7gtowg|560}}&lt;br /&gt;
*New Health Route May Optimally may save a little over a second. (To be verified through TAS)&lt;br /&gt;
**With the easy health grab at the end of the stage many more damage boosts can be taken throughout.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Boss''' ==&lt;br /&gt;
&lt;br /&gt;
=== Safe ===&lt;br /&gt;
{{#ev:youtube|LitL5MPU3Lg|550}}&lt;br /&gt;
*This kills the boss in 2 cycles.&lt;br /&gt;
*Stand towards the center of the middle platform during the first cycle.&lt;br /&gt;
*Make sure the first cross at the start of 1st cycle is earlier rather than later. Ideally you want to hit the boss as soon as it becomes vulnerable so it doesn't move an inch, otherwise you could get different patterns.&lt;br /&gt;
*This is also a damageless way to fight the boss, though sometimes you will get hit right before the second item crash.&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
{{#ev:youtube|yb2mVEv9Deg|550}}&lt;br /&gt;
*This strat shortens the cycles and provides a faster fight, but it comes at the cost of two damage boosts.&lt;br /&gt;
*Stand on the left side of the middle platform during the first cycle.&lt;br /&gt;
*Make sure the first crosses both at the start of 1st cycle and at the start of 2nd cycle are earlier rather than later. Ideally you want to hit the boss as soon as it becomes vulnerable so it doesn't move an inch, otherwise you could get different patterns.&lt;br /&gt;
*The 4th whip at 0:06 is just to make it so that Richter takes knockback, uncrouching works the same.&lt;br /&gt;
*Delay the final item crash a small amount to make sure you don't take an extra hit when it finishes.&lt;br /&gt;
*If you don't have enough health for this strat, follow the Safe strats instead.&lt;br /&gt;
*3 jumps and 1 whip, initiated as soon as the orb spawns, makes a solid buffer for a more optimal orb grab from the middle ledge.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/glitches_softlocks&amp;diff=1309</id>
		<title>Dracx/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/glitches_softlocks&amp;diff=1309"/>
				<updated>2020-12-30T16:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Techno Ritcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Out of Bounds Glitch ===&lt;br /&gt;
{{#ev:youtube|IXkmdMSUpOw|550}}&lt;br /&gt;
There's currently no use for this.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 Saving Maria with 0 HP ===&lt;br /&gt;
&lt;br /&gt;
As long as you use the key subweapon to initiate opening the door to save maria, even if you get hit by the cursed skull and go down to 0 HP, Maria will bring you back to full HP.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 Repressed Platform Spawns ===&lt;br /&gt;
&lt;br /&gt;
Falling down and moving Ritcher to a specified x/y position spawns the platforms.  This is done in the TAS to force certain curse skull/platform patterns.&lt;br /&gt;
&lt;br /&gt;
=== Maria and Annette Graphical Glitches ===&lt;br /&gt;
&lt;br /&gt;
* Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her.&lt;br /&gt;
* Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her sprite to not be generated.&lt;br /&gt;
&lt;br /&gt;
=== Orb softlock ===&lt;br /&gt;
{{#evt: service=twitchvod|id=372542478|dimensions=550|urlargs=autoplay=false}}&lt;br /&gt;
Grabbing an end stage orb at the same time it falls on the ground results in a softlock.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 bridge softlock ===&lt;br /&gt;
{{#ev:youtube|oseJ43yMWLc|550}}&lt;br /&gt;
When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.&lt;br /&gt;
&lt;br /&gt;
=== Techno Ritcher ===&lt;br /&gt;
&lt;br /&gt;
If Ritcher defeats Dracula at the same time as being hit, and performs an item crash his sprite will be altered to 'Techno Ritcher'&lt;br /&gt;
&lt;br /&gt;
[[File:Techno_Ritcher.gif]]&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Techno_Ritcher.gif&amp;diff=1308</id>
		<title>File:Techno Ritcher.gif</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:Techno_Ritcher.gif&amp;diff=1308"/>
				<updated>2020-12-30T16:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/glitches_softlocks&amp;diff=1307</id>
		<title>Dracx/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Dracx/glitches_softlocks&amp;diff=1307"/>
				<updated>2020-12-30T15:46:23Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Out of Bounds Glitch ===&lt;br /&gt;
{{#ev:youtube|IXkmdMSUpOw|550}}&lt;br /&gt;
There's currently no use for this.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 Saving Maria with 0 HP ===&lt;br /&gt;
&lt;br /&gt;
As long as you use the key subweapon to initiate opening the door to save maria, even if you get hit by the cursed skull and go down to 0 HP, Maria will bring you back to full HP.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 Repressed Platform Spawns ===&lt;br /&gt;
&lt;br /&gt;
Falling down and moving Ritcher to a specified x/y position spawns the platforms.  This is done in the TAS to force certain curse skull/platform patterns.&lt;br /&gt;
&lt;br /&gt;
=== Maria and Annette Graphical Glitches ===&lt;br /&gt;
&lt;br /&gt;
* Hitting B within a frame window prior to entering the room with Maria/Annette will start the cut scene with Ritcher jumping towards her.&lt;br /&gt;
* Hitting Y + Up within a frame window prior to entering the room with Maria/Annette causes her sprite to not be generated.&lt;br /&gt;
&lt;br /&gt;
=== Orb softlock ===&lt;br /&gt;
{{#evt: service=twitchvod|id=372542478|dimensions=550|urlargs=autoplay=false}}&lt;br /&gt;
Grabbing an end stage orb at the same time it falls on the ground results in a softlock.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 bridge softlock ===&lt;br /&gt;
{{#ev:youtube|oseJ43yMWLc|550}}&lt;br /&gt;
When you land on the ledge that triggers the bridge opening animation, you have one frame to input a move. If you land on the farthest pixel to the right, and hold right on the dpad, you'll fall off the cliff and softlock. A similar effect can be achieved by landing on the farthest pixel to the left and holding left to fall off on the lower ledge: this will make Richter jump off by himself during the cutscene and softlock.&lt;br /&gt;
&lt;br /&gt;
=== Techno Ritcher ===&lt;br /&gt;
&lt;br /&gt;
If Ritcher defeats Dracula at the same time as being hit, and performs an item crash his sprite will be altered to 'Techno Ritcher'&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/Any%25&amp;diff=1306</id>
		<title>Cv3/Any%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/Any%25&amp;diff=1306"/>
				<updated>2020-12-16T20:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules ==&lt;br /&gt;
:* Beat the game.&lt;br /&gt;
&lt;br /&gt;
=== This category only exists for the US version, because clipping up a few pixels on stairs with Grant can't be done in the JP version. ===&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
This glitch can be exploited to be able to travel from stage 4-01 (the marsh) to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
Tutorial by SBD Wolf&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|83x3j7htTFs|560||}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional Notes About the Wrong Warp:&lt;br /&gt;
&lt;br /&gt;
A runner by the name of ProDucks explained the reason why dying stops the wrong warp from working is specifically because it clears a memory value that is related to the last cog you touched. That memory value is related to the stage you get sent to. Touching the last cog in the clock tower descent is what allows you to warp to stage A, according to ProDucks.&lt;br /&gt;
There is also a theoretical faster way to do the wrong warp by about a minute if you could get past a screen with a bone dragon in it which is currently under investigation.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1300</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1300"/>
				<updated>2020-10-23T01:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Death Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death Fight===&lt;br /&gt;
&lt;br /&gt;
After Death spawns and initially goes left you can force his RNG for one attack by walking into the right wall.  This forces Death to use his scythe tractor beam attack rather than the quick swoop.&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack depends on certain values of the ENEMY HP bar in the top left:&lt;br /&gt;
&lt;br /&gt;
*16-13 HP Dracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 HP Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 HP and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;br /&gt;
&lt;br /&gt;
Note: in 1st form, Dracula's attack choice is determined when he opens his cape, not when he teleports.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1299</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1299"/>
				<updated>2020-10-23T01:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death Fight===&lt;br /&gt;
&lt;br /&gt;
After Deaths initially goes left you can force his RNG for one attack by walking into the right wall.  This forces Death to use his scythe tractor beam attack rather than the quick swoop.&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack depends on certain values of the ENEMY HP bar in the top left:&lt;br /&gt;
&lt;br /&gt;
*16-13 HP Dracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 HP Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 HP and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;br /&gt;
&lt;br /&gt;
Note: in 1st form, Dracula's attack choice is determined when he opens his cape, not when he teleports.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1296</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1296"/>
				<updated>2020-10-16T18:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Dracula Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack depends on certain values of the ENEMY HP bar in the top left:&lt;br /&gt;
&lt;br /&gt;
*16-13 HP Dracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 HP Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 HP and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;br /&gt;
&lt;br /&gt;
Note: in 1st form, Dracula's attack choice is determined when he opens his cape, not when he teleports.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1295</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1295"/>
				<updated>2020-10-16T18:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Dracula Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack depends on certain values of the ENEMY HP bar in the top left:&lt;br /&gt;
&lt;br /&gt;
*16-13 HP Dracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 HP Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 HP and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;br /&gt;
&lt;br /&gt;
Note: in 1st form, Dracula's attack is determined when he opens his cape, not when he teleports.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1294</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1294"/>
				<updated>2020-10-16T18:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Dracula Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack depends on certain values of the ENEMY HP bar in the top left:&lt;br /&gt;
&lt;br /&gt;
*16-13 HP Dracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 HP Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 HP and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1293</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1293"/>
				<updated>2020-10-16T18:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Dracula Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack depends on certain values of the ENEMY HP bar in the top left:&lt;br /&gt;
&lt;br /&gt;
*16-13 HP Dracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 HP Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 HP Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 HPDracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 HP and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1292</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1292"/>
				<updated>2020-10-16T18:26:39Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Dracula Fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack depends on certain values of the ENEMY HP bar in the top left:&lt;br /&gt;
&lt;br /&gt;
*16-13 HPDracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 HPDracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 HP Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 HPDracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 HP and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1291</id>
		<title>Low%</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Low%25&amp;diff=1291"/>
				<updated>2020-10-16T18:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===zip tutorial===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kehSOkPcJw4|560||}}&lt;br /&gt;
&lt;br /&gt;
===Dracula Fight===&lt;br /&gt;
&lt;br /&gt;
Dracula's Attack Choice Depend on how much health he has:&lt;br /&gt;
&lt;br /&gt;
*16-13 Health Dracula fires a Straight Fireball that splits on hit&lt;br /&gt;
&lt;br /&gt;
*12 Health Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*11 - 7 Health Firebat/Columns&lt;br /&gt;
&lt;br /&gt;
*6 Health Dracula will send out an orb containing meat&lt;br /&gt;
&lt;br /&gt;
*5 and below (known as more commonly as 2nd form) Lightning Attack&lt;br /&gt;
&lt;br /&gt;
In low% since it is easier to control Dracula's health it is better to take multiple meats in some situations rather than being forced to use pause buffer strats during Dracula's second form.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1285</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1285"/>
				<updated>2020-07-09T17:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Under Investigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Glitches Under Investigation ==&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1284</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1284"/>
				<updated>2020-07-09T17:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Under Investigation ==&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1283</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1283"/>
				<updated>2020-07-09T03:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1282</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1282"/>
				<updated>2020-07-09T03:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1281</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1281"/>
				<updated>2020-07-09T03:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1280</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1280"/>
				<updated>2020-07-09T03:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Double Hit Blocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Block Hit===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1279</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1279"/>
				<updated>2020-07-09T03:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Double Hit Blocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Hit Blocks===&lt;br /&gt;
&lt;br /&gt;
*This trick can be done by both Trevor and Sypha by crouching and attacking and releasing crouch mid attack animation.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1278</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1278"/>
				<updated>2020-07-09T03:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Useful Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Hit Blocks===&lt;br /&gt;
&lt;br /&gt;
*This can be done by both Trevor and Sypha.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1277</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1277"/>
				<updated>2020-07-09T03:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Useful Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Double Hit Blocks===&lt;br /&gt;
&lt;br /&gt;
*This can be done by both Trevor and Sypha.  Works on blocks, but unfortunately does not score a double hit on enemies.  Grant can perform a similar trick with short hop + stab in the US version.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[CV3-Double_Whip_Hit.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:CV3-Double_Whip_Hit.gif&amp;diff=1276</id>
		<title>File:CV3-Double Whip Hit.gif</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=File:CV3-Double_Whip_Hit.gif&amp;diff=1276"/>
				<updated>2020-07-09T03:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1275</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1275"/>
				<updated>2020-07-09T00:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a wall.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1274</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1274"/>
				<updated>2020-07-09T00:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a ceiling&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1273</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1273"/>
				<updated>2020-07-09T00:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a ceiling (may be useful in JP version)&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1272</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1272"/>
				<updated>2020-07-09T00:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Useless Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Grant can cancel the attack animation by grabbing onto a ceiling&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1271</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1271"/>
				<updated>2020-07-08T23:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however not fast enough RTA vs using a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1270</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1270"/>
				<updated>2020-07-08T23:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however it appears to just be as fast as a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1269</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1269"/>
				<updated>2020-07-08T23:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
* Grant can do an animationless regular attack on the frame after you stop crouching - however it appears to just be as fast as a regular attack, but you can do a spiderman pose on the ground.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1268</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1268"/>
				<updated>2020-07-08T23:38:17Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
* Sypha can do an animationless regular attack on the frame after you stop crouching - however it doesn't have any range.&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1267</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1267"/>
				<updated>2020-07-08T23:37:43Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Useless Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
*ABC&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	<entry>
		<id>https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1266</id>
		<title>Cv3/glitches softlocks</title>
		<link rel="alternate" type="text/html" href="https://castlevaniaspeedruns.com/mediawiki/index.php?title=Cv3/glitches_softlocks&amp;diff=1266"/>
				<updated>2020-07-08T22:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Crunan: /* Animationless Primary Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[cv3| previes page]]'''&lt;br /&gt;
&lt;br /&gt;
== Useful Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Animationless Primary Weapon Attacks===&lt;br /&gt;
&lt;br /&gt;
* Alucard can do an animationless regular attack on the frame after you stop crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-Alucard_Animationless_Attack.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Animationless Sub Item Drop===&lt;br /&gt;
&lt;br /&gt;
Frame perfect trick to skip sub item animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:CV3-AnimationLess Sub Item Drop.gif]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stair Misalignment===&lt;br /&gt;
&lt;br /&gt;
Stairs will bring you in a diagonal line to the next platform. As far as I know this was done well in the J version. In the U version you can offset the starting position and walk off the screen on some places.&lt;br /&gt;
&lt;br /&gt;
* Grant/Trevor character switch can be used to misalign on stairs in 9-01, allowing him to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs in 9-01 using ice on the fleemen, allowing her to skip the majority of 9-01.&lt;br /&gt;
* Sypha can misalign on stairs at the end of the climb in 9-03 by using ice on the fuzzies.&lt;br /&gt;
&lt;br /&gt;
===Wrong Warp(s)===&lt;br /&gt;
&lt;br /&gt;
* A wrong warp which misaligns Grant on the stairs in stage 4-01 (the marsh) allows the player to travel through a glitch world to stage A much faster than it would take to play all of those stages.&lt;br /&gt;
&lt;br /&gt;
===Cyclops No Hammer Hitbox===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/SilkyFantasticDogSaltBae&lt;br /&gt;
&lt;br /&gt;
===Grant Floor Clipping===&lt;br /&gt;
&lt;br /&gt;
In some locations grant can jump/climb through the floor, to unintentionally skip areas of the game.&lt;br /&gt;
&lt;br /&gt;
* Grant can climb through the floor before the end of 4-0B&lt;br /&gt;
* Grant can climb through the floor before the end of 5-0A&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Launching===&lt;br /&gt;
&lt;br /&gt;
===Grant Vertical Scroll Breaking===&lt;br /&gt;
&lt;br /&gt;
* 5-0C https://www.twitch.tv/kutsusheeta/clip/LuckyAltruisticTermiteEleGiggle?filter=clips&amp;amp;range=all&amp;amp;sort=time&lt;br /&gt;
&lt;br /&gt;
===Grant Horizontal Scrolling===&lt;br /&gt;
&lt;br /&gt;
== Useless Glitches ==&lt;br /&gt;
&lt;br /&gt;
===Grant Boss Wrap===&lt;br /&gt;
&lt;br /&gt;
* Grant Wraps to the top of the screen and is more difficult to kill&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/LaconicImpossibleGoatFunRun&lt;br /&gt;
&lt;br /&gt;
===Stuck Orb drop===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/RespectfulBillowingShieldDoggo&lt;br /&gt;
&lt;br /&gt;
===Sunken City Falling Through the floor===&lt;br /&gt;
&lt;br /&gt;
https://clips.twitch.tv/ColdBoxyCucumberWutFace&lt;br /&gt;
&lt;br /&gt;
===Skeleton Sprite Transformation when falling into a pit Stage 8===&lt;br /&gt;
&lt;br /&gt;
https://www.twitch.tv/kutsusheeta/clip/BetterRoundMeatloafPunchTrees&lt;br /&gt;
&lt;br /&gt;
== Softlocks ==&lt;br /&gt;
&lt;br /&gt;
===Failed Wrong Warps===&lt;br /&gt;
&lt;br /&gt;
===Grant Launching===&lt;br /&gt;
&lt;br /&gt;
Launching on 5-0C during Frankenstein's Monster Boss Fight will launch Grant to the top of the room and be unable to grab the orb to progress to the next level.&lt;/div&gt;</summary>
		<author><name>Crunan</name></author>	</entry>

	</feed>